Z Enters Unity [ZED-U] is a Third-Person Tactical Fighter for Windows operating systems, and is based on the anime "Dragon Ball Z". We're using the anime as a starting point for most of our mechanics and concepts, but we will be diverging from the source material when it is necessary. We're allowing ourselves the creativity to move away from Dragon Ball Z so that we can separate ourselves from many of the other awesome projects making their own indie Dragon Ball Z game. We do however have to borrow a lot of ideas from other previously established games. Although we will be improving upon them and adding what we think should also be apart of those systems.
Please check out our website links.
Blog--Discontinued, Facebook Forum, YouTube, -- available, Trello--Inactive, FAQ
Patch Release Delayed again till : 07/09/14
Take a look at our partner group: Route To The Great Blue
Its been sometime since we updated our moddb page of any news/updates and that's because a lot of things have happened over the months but we are back(some of us) and we want to share this information, that we have started working on things again although we are far (not too far) from showing any real progress on this page! ill just state that things are moving forward as of now and if anyone wants to join us feel free to contact me here(in moddb - Link) oh its alright if you just a beginner, we are all learners! and we also have a development chat running (if you want to know anything/ask questions related to zed-u etc, you can ask there, again your gonna have to contact me for the link to that), i hope this Post gets everyone informed that the project is back & there is no release date confirmed yet for this but we might post some progress once things are ready.
just a small desert scene mock-up above while testing the shaders which is used as this news cover, if anyone is curious we are pursuing the shade's based the anime although we are planning to add other styles for the user to switch between inside an options menu later on.
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