Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age. On one hand you have to govern your state : colonizing new lands, securing resources, dealing with your neighbours, choosing civics, discovering technologies, waging war.. And on the other hand you have to organize your cities : creating fields, houses, industries, defences, managing your population, your resources and your armies... Ymirs relies on an economic simulation more than a set of abstract game rules. Your society is divided in social classes with a dynamic incomes and wealth, depending on the resources they produce and sell at dynamic prices based on offer and demand. It's also a game of diplomacy between players. With a wide range of diplomatic treaties, you'll be able form federations of players, or empires centralized around a single king. You'll be able to setup permanent trade routes, taxes, tributes and alliances.

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Description

After the gameplay video showing how you can fortify and organize the defense of a city, here is finally some action with a video showing you a battle in that same city.
Yes, it still looks a bit rough and there's a lot of things to improve both in battle code and visuals ( the most annoying beeing a troop's units cutting corners when transitionning from a formation to another , causing them to 'jump' on cliffs where they shouldnt be able to go ), but hopefully its functionnal enough to make the building of fortifications interesting.