Xonotic is a free (GPL), fast-paced first-person shooter that works on Windows, OS X and Linux. Xonotic is a direct successor of the Nexuiz Project. The project is geared towards providing addictive arena shooter gameplay which is all spawned and driven by the community itself. Xonotic is a direct successor of the Nexuiz project with years of development between them, and it aims to become the best possible open-source FPS (first-person-shooter) of its kind. New trailer coming soon Please post all support issues in the forums for the game.

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Welcome to the 4th issue of Wox-BloX! It's been a while since we gave word about the project, but fear not, it's not because we didn't do anything remarkable or have been resting on our laurels!
Xonotic 0.6 got a very good reception, with coverage on various gaming sites. Since the release, the game has been downloaded over 43000 times from xonotic.org. We now have around 1000 active players, 29 of which are playing at any given time (at least that’s what our stats tell us).
This is still not the end of the road, as Xonotic is still far from perfect on numerous aspects. There's no ETA for a new release, but I can already tell you it'll have a lot of long awaited and interesting features, raising the high bar set by 0.6. Let's go over what happened with the game since the latest official release!


New Weapons design

Listening to various sources of feedback from inside and outside the community, Xonotic’s weapons are being re-designed. The idea is to bring the default game down to only 8 core weapons: a spawn weapon, the Nexrifle, a lightning gun (aka. Arc Cannon), the Rocketlauncher, the Crylink, the Mortar, the Electro and the Hagar. The goals for this consolidation are to remove redundancy, improve on usability, simplify overly complex designs, and generally streamline the system to be more consistent and logical. For competitive players, this will be absolutely essential because it provides features and ideas they've been requesting for ages. It will make the game less confusing and messy for casual players as well. The first step towards this redesign was to move the "gimmick" weapons (Mine Layer, Sniper Rifle, H.L.A.C., T.A.G. seeker etc.) into a game mutator, now known as "new toys".


The second step is already in the works by Samual, who made the 0.6 weapon balance. The basic concept for starters is to merge the two current spawn weapons (the Shotgun and the Laser) into only one, but keeping all the aspects of the two guns: hitscan spread spawn/finishing weapon, laser jumping tool, and melee capability. Further plans include removing the Machinegun (replaced by the Arc Cannon), and the Nexrifle getting its own ammo type. The shotgun’s ammo will also be removed as it becomes obsolete.
For more information regarding the weapon re-design, check out it's official thread on our forums.

Simple Items

tZork implemented the quite popular feature among more competitive players known as "Simple Items,” known from Quake3 and QuakeLive for example. But what are "simple items"? The function of simple items is to replace weapon pickup and item models with a simple sprite image that faces the player at all times. A small WIP preview of this feature can be seen in the video below:


The sprite models that you can see on the video are WIP models made by K__, who made a streamlined set of simple items:


To learn more, take a visit to the Simple items thread on our forums.

XonStat updates

Antibody, "the Chuck Norris of databases", continues to maintain and further develop our global statistics tracking system, Xonstat. Changes include accuracy and effective damage graphs, favorite map tracking per-player, and ranking information on the player info page (stats.xonotic.org/player/).
The first graph shows a player's average accuracy for a given weapon along with the accuracy for that weapon for up to the past 20 games. The graph replaces what was once a big table of numbers containing the accuracy and damage details. One thing to note is that a weapon won't show up under the graph until the tracked player has used it five or more times in the past 90 days.
The second graph shows the effective damage a player dealt per splash damage weapon (Rocket Launcher, Mortar, Electro, etc.). Missed shots (eg. spam) don't count, so with this new graph you can really keep track of how well you're on target.


Note: if you happen to loose your player key file (key_0.d0si), and you'd like merge the new one with the old, simply write an email or pm to either Antibody or Mirio on the Xonotic forums. They can consolidate your player data so all stats information is stored under one account.

Item timers for spectators

Thanks to terencehill the HUD has a new important items timer panel that can only be enabled and seen in spectator mode. The new panel, as its name suggests, prints out the the time remaining in seconds for spawn of the most important items like the Mega Health, Mega Armor, Strenght etc. As usual, the panel has lots of configuration options, so one can fine tune its layout and information printout for personal taste.


The branch is still heavily experimental and could contain bugs, so until it hits master, you can try it out by checking out the branch:
xonotic/xonotic-data.pk3dir.git/terencehill/itemstime

Cubemap reflections on playermodels

Further boosting the impressive visual quality of Xonotic, MirceaKitsune added cubemap reflections to the playermodels. As the change cannot be well shown with only screenshots, check out the video below to see the new, shiny looks of our playermodels!


The merge request for the cubemap reflections is already done. If you'd like to take a sneak-peak before it reaches master, do a git check out on:
xonotic/xonotic-data.pk3dir.git/mirceakitsune/player_cubemaps

Bezier curves for func_trains

Again, MirceaKitsune coded with help from divVerent a mapping feature, that allows func_train entities to use bezier curves for trajectory and rotation. The code is already merge requested, so expect this functionality to show up in later releases. If you'd like to try it out before that happens, do a git checkout on:


and dowload the pk3 of the example map:


In the first issue of WoX-BloX, we gave word about 8-bit Arena, which is a map built in a very unique 8-bit style with retro gaming references, and homages made to a classic and beautiful era of computer history. It was originally planned to support CTF and Nexball too, but it turned out that the glowy floor-tiles on a larger map would put too much pressure on a server, so those game modes were dropped. Apart from its unique style, the map might be interesting on the technical side for mappers too, as it showcases some mapping tricks never seen in any Xonotic maps before:

  • Bobbing elements that are not func_bobbing entities, so they do not network any data from the server to the clients
  • Warpzones that don't network data, so while they provide seamless transportation, cannot be seen through
  • Floor tiles, that glow when a player steps on them

After C.Brutail proposed a new, more collaborative mapping procedure for official Xonotic maps, he started the very first map incubator thread for Vociferous, which is the WIP title for a new, competitive oriented TDM map. The map is still very early in planning and designing stages, but ideas are already pouring from the more experienced players, so there's big hope that the map will feature a good flow and a well planned tactical layout that is necessary for a competitive map.

Ending words

Phew, that was massive! I hope we could get you all up to date with this developer blog, and excited about the new features, that Xonotic 0.7 will bring to you! I'm most certain that the upcoming months will be very exciting regarding development, especially because of the new weapon design. The next issue of WoX-BloX will be about community news. Stay tuned, and happy fragging!

Tourney news: 1v1 Grand finals

Tourney news: 1v1 Grand finals

News 1 comment

We have great news for those who prefer the competitive side of Xonotic. First, let’s take a look at the recent happenings since we last gave word about...

Public Xervice Announcement

Public Xervice Announcement

News 0 comments

We’ve got some really important informations for mappers, please pay attention and spread the news! Over the past month or so, quite a lot of things...

WoX-BloX Issue 3: Community news

WoX-BloX Issue 3: Community news

News 3 comments

We've released the 3rd installment of our insider blog, the WoX-Blox! This time it's another community news, 'cause development carries on at a crazy...

Happy New Year!

Happy New Year!

News 0 comments

Wishing you a happy New Year in 2012 from Team Xonotic!

RSS feed Downloads
Xonotic 0.6.0

Xonotic 0.6.0

Full Version 0 comments

The 7th of March was a momentous day for the developers, community members, and gamers of Xonotic – the project’s second birthday! To celebrate this...

Xonotic 0.5.0 Release

Xonotic 0.5.0 Release

Full Version 5 comments

Xonotic 0.5 is the pinnacle of years of collaborative work by gamers, for gamers. It is the second game release from Team Xonotic, but it is the first...

Xonotic 0.1 Preview

Xonotic 0.1 Preview

Demo 3 comments

The last release of Nexuiz (2.5.2) was on the first of October 2009, and when we decided to fork early March 2010 we continued where we had left off with...

Post comment Comments  (40 - 50 of 170)
djakabok
djakabok

Отличная игра) Не спроста оценка такая высокая!)

Reply Good karma Bad karma+5 votes
hulk0
hulk0

co za asy

Reply Good karma Bad karma+4 votes
stinkytaco
stinkytaco

(buried)

tried 3 servers , Download time was on average 10 minutes per server.

All servers running mods

Last on was some race.

I am done, back you Nexuiz and IO quake, this community is ruined.

Reply Good karma Bad karma-14 votes
desuradroid
desuradroid

Well if u net goes slow speed up downloads in options or if it doesnt work get a better internet connection.
The only modded server is overkill.
Race is an official gametype included in Xonotic.

Get your facts right before posting so you dont wonder why all your ******* comments are buried.

Reply Good karma Bad karma+3 votes
Loafers
Loafers

your an idiot.

Reply Good karma Bad karma+6 votes
cyberkiller40
cyberkiller40

Not mods. Custom maps - the game has few maps in the official package, but the community created some more and those are also used on servers.

Reply Good karma Bad karma+6 votes
Niki49
Niki49

Freakin' love this game, its epic and with this you have more fun as with most other paid-shooters.

Reply Good karma Bad karma+3 votes
vIE888
vIE888

Hi, Everytime I run Xonotic 0.6 either 32bit or 64bit version, game freezes.
Even windows is not responding to CTRL-ALT-DEL, ALT-F4.
Need to do a sys restart by pressing button on front of my pc.

My specs:
ASRock 770 Extreme3
QuadCore AMD Phenom II X4 Black Edition 955, 3200 MHz (16 x 200)
GoodRAM 2 x 2 GB DDR3-1333 DDR3 SDRAM
NVIDIA GeForce GTX 460 768 MB VRAM (nVidia drv 296.10)
Win7 64bit

Reply Good karma Bad karma+1 vote
cyberkiller40
cyberkiller40

You can find help over at the games forum at xonotic.org

Reply Good karma Bad karma+3 votes
silvio95
silvio95

I think that with different weapon model, sounds, ammos and game speed we can obtain a Unreal Xonotic I. Who's with me? I mean, to cooperate to create such stand-alone mod.

Reply Good karma Bad karma+1 vote
cyberkiller40
cyberkiller40

What would be the point in that? I mean - if you want UT, then just go play UT, it's really cheap currently, there's no point in making a direct clone of it. Otherwise just contribute to the main Xonotic game - it's not yet finished and it needs new models, maps, etc content. If you can create that, then you will be very welcome in the community. Peace ;-).

Reply Good karma Bad karma+3 votes
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Xonotic
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Highest Rated (15 agree) 10/10

The best free game out there.
Looks awesome and gameplay is awesome.

We need more players on the servers!

Sep 11 2011 by morfar

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