Xonotic 0.6.0
Mar 16, 2012 Full Version 0 commentsThe 7th of March was a momentous day for the developers, community members, and gamers of Xonotic – the project’s second birthday! To celebrate this occasion...
Xonotic is a free (GPL), fast-paced first-person shooter that works on Windows, OS X and Linux. Xonotic is a direct successor of the Nexuiz Project. The project is geared towards providing addictive arena shooter gameplay which is all spawned and driven by the community itself. Xonotic is a direct successor of the Nexuiz project with years of development between them, and it aims to become the best possible open-source FPS (first-person-shooter) of its kind. New trailer coming soon Please post all support issues in the forums for the game.
5 comments by C.Brutail on Jun 24th, 2012
Welcome to the 4th issue of Wox-BloX! It's been a while since we gave word about the project, but fear not, it's not because we didn't do anything remarkable or have been resting on our laurels!
Xonotic 0.6 got a very good reception, with coverage on various gaming sites. Since the release, the game has been downloaded over 43000 times from xonotic.org. We now have around 1000 active players, 29 of which are playing at any given time (at least that’s what our stats tell us).
This is still not the end of the road, as Xonotic is still far from perfect on numerous aspects. There's no ETA for a new release, but I can already tell you it'll have a lot of long awaited and interesting features, raising the high bar set by 0.6. Let's go over what happened with the game since the latest official release!
Listening to various sources of feedback from inside and outside the community, Xonotic’s weapons are being re-designed. The idea is to bring the default game down to only 8 core weapons: a spawn weapon, the Nexrifle, a lightning gun (aka. Arc Cannon), the Rocketlauncher, the Crylink, the Mortar, the Electro and the Hagar. The goals for this consolidation are to remove redundancy, improve on usability, simplify overly complex designs, and generally streamline the system to be more consistent and logical. For competitive players, this will be absolutely essential because it provides features and ideas they've been requesting for ages. It will make the game less confusing and messy for casual players as well. The first step towards this redesign was to move the "gimmick" weapons (Mine Layer, Sniper Rifle, H.L.A.C., T.A.G. seeker etc.) into a game mutator, now known as "new toys".
The second step is already in the works by Samual, who made the 0.6 weapon balance. The basic concept for starters is to merge the two current spawn weapons (the Shotgun and the Laser) into only one, but keeping all the aspects of the two guns: hitscan spread spawn/finishing weapon, laser jumping tool, and melee capability. Further plans include removing the Machinegun (replaced by the Arc Cannon), and the Nexrifle getting its own ammo type. The shotgun’s ammo will also be removed as it becomes obsolete.
For more information regarding the weapon re-design, check out it's official thread on our forums.
tZork implemented the quite popular feature among more competitive players known as "Simple Items,” known from Quake3 and QuakeLive for example. But what are "simple items"? The function of simple items is to replace weapon pickup and item models with a simple sprite image that faces the player at all times. A small WIP preview of this feature can be seen in the video below:
The sprite models that you can see on the video are WIP models made by K__, who made a streamlined set of simple items:
To learn more, take a visit to the Simple items thread on our forums.
Antibody, "the Chuck Norris of databases", continues to maintain and further develop our global statistics tracking system, Xonstat. Changes include accuracy and effective damage graphs, favorite map tracking per-player, and ranking information on the player info page (stats.xonotic.org/player/).
The first graph shows a player's average accuracy for a given weapon along with the accuracy for that weapon for up to the past 20 games. The graph replaces what was once a big table of numbers containing the accuracy and damage details. One thing to note is that a weapon won't show up under the graph until the tracked player has used it five or more times in the past 90 days.
The second graph shows the effective damage a player dealt per splash damage weapon (Rocket Launcher, Mortar, Electro, etc.). Missed shots (eg. spam) don't count, so with this new graph you can really keep track of how well you're on target.
Note: if you happen to loose your player key file (key_0.d0si), and you'd like merge the new one with the old, simply write an email or pm to either Antibody or Mirio on the Xonotic forums. They can consolidate your player data so all stats information is stored under one account.
Thanks to terencehill the HUD has a new important items timer panel that can only be enabled and seen in spectator mode. The new panel, as its name suggests, prints out the the time remaining in seconds for spawn of the most important items like the Mega Health, Mega Armor, Strenght etc. As usual, the panel has lots of configuration options, so one can fine tune its layout and information printout for personal taste.
The branch is still heavily experimental and could contain bugs, so until it hits master, you can try it out by checking out the branch:
xonotic/xonotic-data.pk3dir.git/terencehill/itemstime
Further boosting the impressive visual quality of Xonotic, MirceaKitsune added cubemap reflections to the playermodels. As the change cannot be well shown with only screenshots, check out the video below to see the new, shiny looks of our playermodels!
The merge request for the cubemap reflections is already done. If you'd like to take a sneak-peak before it reaches master, do a git check out on:
xonotic/xonotic-data.pk3dir.git/mirceakitsune/player_cubemaps
Again, MirceaKitsune coded with help from divVerent a mapping feature, that allows func_train entities to use bezier curves for trajectory and rotation. The code is already merge requested, so expect this functionality to show up in later releases. If you'd like to try it out before that happens, do a git checkout on:
and dowload the pk3 of the example map:
In the first issue of WoX-BloX, we gave word about 8-bit Arena, which is a map built in a very unique 8-bit style with retro gaming references, and homages made to a classic and beautiful era of computer history. It was originally planned to support CTF and Nexball too, but it turned out that the glowy floor-tiles on a larger map would put too much pressure on a server, so those game modes were dropped. Apart from its unique style, the map might be interesting on the technical side for mappers too, as it showcases some mapping tricks never seen in any Xonotic maps before:
After C.Brutail proposed a new, more collaborative mapping procedure for official Xonotic maps, he started the very first map incubator thread for Vociferous, which is the WIP title for a new, competitive oriented TDM map. The map is still very early in planning and designing stages, but ideas are already pouring from the more experienced players, so there's big hope that the map will feature a good flow and a well planned tactical layout that is necessary for a competitive map.
Phew, that was massive! I hope we could get you all up to date with this developer blog, and excited about the new features, that Xonotic 0.7 will bring to you! I'm most certain that the upcoming months will be very exciting regarding development, especially because of the new weapon design. The next issue of WoX-BloX will be about community news. Stay tuned, and happy fragging!
The 7th of March was a momentous day for the developers, community members, and gamers of Xonotic – the project’s second birthday! To celebrate this occasion...
Xonotic 0.5 is the pinnacle of years of collaborative work by gamers, for gamers. It is the second game release from Team Xonotic, but it is the first...
The last release of Nexuiz (2.5.2) was on the first of October 2009, and when we decided to fork early March 2010 we continued where we had left off with...
Highest Rated (14 agree) 10/10
The best free game out there.
Looks awesome and gameplay is awesome.
We need more players on the servers!
Sep 11 2011, 9:34am by morfar
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
Hi, Everytime I run Xonotic 0.6 either 32bit or 64bit version, game freezes.
Even windows is not responding to CTRL-ALT-DEL, ALT-F4.
Need to do a sys restart by pressing button on front of my pc.
My specs:
ASRock 770 Extreme3
QuadCore AMD Phenom II X4 Black Edition 955, 3200 MHz (16 x 200)
GoodRAM 2 x 2 GB DDR3-1333 DDR3 SDRAM
NVIDIA GeForce GTX 460 768 MB VRAM (nVidia drv 296.10)
Win7 64bit
You can find help over at the games forum at xonotic.org
I think that with different weapon model, sounds, ammos and game speed we can obtain a Unreal Xonotic I. Who's with me? I mean, to cooperate to create such stand-alone mod.
What would be the point in that? I mean - if you want UT, then just go play UT, it's really cheap currently, there's no point in making a direct clone of it. Otherwise just contribute to the main Xonotic game - it's not yet finished and it needs new models, maps, etc content. If you can create that, then you will be very welcome in the community. Peace ;-).
Great game, two thumbs up. Been recommending this to friends, I'm loving it and I think they will too.
Cheers!
Hi, the game installed perfectly and runs great except for one problem: there is no audio :( sound works perfectly on my computer (Linux Mint 12) but just doesn't work in the game for some reason. Any way to fix this? Also, which version of the game am I supposed to run? There's a GLX version and a SDL version and a GLX game and SDL game.
I find using SDL usually fixes any sound issues. Also make sure that if you have multiple sound cards you have the one you want selected as the default one in pulseaudio and kde settings (if you use those).
Let's first answer the which to run question: SDL and GLX (for linux) are different sublayers that talk to stuff like your graphics card, your keyboard and mouse. We supply both of them, as it varies a lot on different hardware which performs better and in some occasions either one will have bugs. We generally recommend SDL these days, but if you get poor performance or input issues - try GLX.
Your sound issues can be related to the same thing. But generally sound in linux is a touchy subject, and I cannot give you an easy fix. If you use pulseaudio, try getting rid of it and just using ALSA.
Also, why does it always say "Not Installed" in my Desura game list?
Great game! Seriously, well done guys.