Xonotic is a free (GPL), fast-paced first-person shooter that works on Windows, OS X and Linux. Xonotic is a direct successor of the Nexuiz Project. The project is geared towards providing addictive arena shooter gameplay which is all spawned and driven by the community itself. Xonotic is a direct successor of the Nexuiz project with years of development between them, and it aims to become the best possible open-source FPS (first-person-shooter) of its kind. New trailer coming soon Please post all support issues in the forums for the game.

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Welcome to the 4th issue of Wox-BloX! It's been a while since we gave word about the project, but fear not, it's not because we didn't do anything remarkable or have been resting on our laurels!
Xonotic 0.6 got a very good reception, with coverage on various gaming sites. Since the release, the game has been downloaded over 43000 times from xonotic.org. We now have around 1000 active players, 29 of which are playing at any given time (at least that’s what our stats tell us).
This is still not the end of the road, as Xonotic is still far from perfect on numerous aspects. There's no ETA for a new release, but I can already tell you it'll have a lot of long awaited and interesting features, raising the high bar set by 0.6. Let's go over what happened with the game since the latest official release!


New Weapons design

Listening to various sources of feedback from inside and outside the community, Xonotic’s weapons are being re-designed. The idea is to bring the default game down to only 8 core weapons: a spawn weapon, the Nexrifle, a lightning gun (aka. Arc Cannon), the Rocketlauncher, the Crylink, the Mortar, the Electro and the Hagar. The goals for this consolidation are to remove redundancy, improve on usability, simplify overly complex designs, and generally streamline the system to be more consistent and logical. For competitive players, this will be absolutely essential because it provides features and ideas they've been requesting for ages. It will make the game less confusing and messy for casual players as well. The first step towards this redesign was to move the "gimmick" weapons (Mine Layer, Sniper Rifle, H.L.A.C., T.A.G. seeker etc.) into a game mutator, now known as "new toys".


The second step is already in the works by Samual, who made the 0.6 weapon balance. The basic concept for starters is to merge the two current spawn weapons (the Shotgun and the Laser) into only one, but keeping all the aspects of the two guns: hitscan spread spawn/finishing weapon, laser jumping tool, and melee capability. Further plans include removing the Machinegun (replaced by the Arc Cannon), and the Nexrifle getting its own ammo type. The shotgun’s ammo will also be removed as it becomes obsolete.
For more information regarding the weapon re-design, check out it's official thread on our forums.

Simple Items

tZork implemented the quite popular feature among more competitive players known as "Simple Items,” known from Quake3 and QuakeLive for example. But what are "simple items"? The function of simple items is to replace weapon pickup and item models with a simple sprite image that faces the player at all times. A small WIP preview of this feature can be seen in the video below:


The sprite models that you can see on the video are WIP models made by K__, who made a streamlined set of simple items:


To learn more, take a visit to the Simple items thread on our forums.

XonStat updates

Antibody, "the Chuck Norris of databases", continues to maintain and further develop our global statistics tracking system, Xonstat. Changes include accuracy and effective damage graphs, favorite map tracking per-player, and ranking information on the player info page (stats.xonotic.org/player/).
The first graph shows a player's average accuracy for a given weapon along with the accuracy for that weapon for up to the past 20 games. The graph replaces what was once a big table of numbers containing the accuracy and damage details. One thing to note is that a weapon won't show up under the graph until the tracked player has used it five or more times in the past 90 days.
The second graph shows the effective damage a player dealt per splash damage weapon (Rocket Launcher, Mortar, Electro, etc.). Missed shots (eg. spam) don't count, so with this new graph you can really keep track of how well you're on target.


Note: if you happen to loose your player key file (key_0.d0si), and you'd like merge the new one with the old, simply write an email or pm to either Antibody or Mirio on the Xonotic forums. They can consolidate your player data so all stats information is stored under one account.

Item timers for spectators

Thanks to terencehill the HUD has a new important items timer panel that can only be enabled and seen in spectator mode. The new panel, as its name suggests, prints out the the time remaining in seconds for spawn of the most important items like the Mega Health, Mega Armor, Strenght etc. As usual, the panel has lots of configuration options, so one can fine tune its layout and information printout for personal taste.


The branch is still heavily experimental and could contain bugs, so until it hits master, you can try it out by checking out the branch:
xonotic/xonotic-data.pk3dir.git/terencehill/itemstime

Cubemap reflections on playermodels

Further boosting the impressive visual quality of Xonotic, MirceaKitsune added cubemap reflections to the playermodels. As the change cannot be well shown with only screenshots, check out the video below to see the new, shiny looks of our playermodels!


The merge request for the cubemap reflections is already done. If you'd like to take a sneak-peak before it reaches master, do a git check out on:
xonotic/xonotic-data.pk3dir.git/mirceakitsune/player_cubemaps

Bezier curves for func_trains

Again, MirceaKitsune coded with help from divVerent a mapping feature, that allows func_train entities to use bezier curves for trajectory and rotation. The code is already merge requested, so expect this functionality to show up in later releases. If you'd like to try it out before that happens, do a git checkout on:


and dowload the pk3 of the example map:


In the first issue of WoX-BloX, we gave word about 8-bit Arena, which is a map built in a very unique 8-bit style with retro gaming references, and homages made to a classic and beautiful era of computer history. It was originally planned to support CTF and Nexball too, but it turned out that the glowy floor-tiles on a larger map would put too much pressure on a server, so those game modes were dropped. Apart from its unique style, the map might be interesting on the technical side for mappers too, as it showcases some mapping tricks never seen in any Xonotic maps before:

  • Bobbing elements that are not func_bobbing entities, so they do not network any data from the server to the clients
  • Warpzones that don't network data, so while they provide seamless transportation, cannot be seen through
  • Floor tiles, that glow when a player steps on them

After C.Brutail proposed a new, more collaborative mapping procedure for official Xonotic maps, he started the very first map incubator thread for Vociferous, which is the WIP title for a new, competitive oriented TDM map. The map is still very early in planning and designing stages, but ideas are already pouring from the more experienced players, so there's big hope that the map will feature a good flow and a well planned tactical layout that is necessary for a competitive map.

Ending words

Phew, that was massive! I hope we could get you all up to date with this developer blog, and excited about the new features, that Xonotic 0.7 will bring to you! I'm most certain that the upcoming months will be very exciting regarding development, especially because of the new weapon design. The next issue of WoX-BloX will be about community news. Stay tuned, and happy fragging!

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We’ve got some really important informations for mappers, please pay attention and spread the news! Over the past month or so, quite a lot of things...

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WoX-BloX Issue 3: Community news

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We've released the 3rd installment of our insider blog, the WoX-Blox! This time it's another community news, 'cause development carries on at a crazy...

Happy New Year!

Happy New Year!

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Wishing you a happy New Year in 2012 from Team Xonotic!

RSS feed Downloads
Xonotic 0.6.0

Xonotic 0.6.0

Full Version 0 comments

The 7th of March was a momentous day for the developers, community members, and gamers of Xonotic – the project’s second birthday! To celebrate this...

Xonotic 0.5.0 Release

Xonotic 0.5.0 Release

Full Version 5 comments

Xonotic 0.5 is the pinnacle of years of collaborative work by gamers, for gamers. It is the second game release from Team Xonotic, but it is the first...

Xonotic 0.1 Preview

Xonotic 0.1 Preview

Demo 3 comments

The last release of Nexuiz (2.5.2) was on the first of October 2009, and when we decided to fork early March 2010 we continued where we had left off with...

Post comment Comments  (160 - 170 of 170)
Scriabin
Scriabin

"Personally I hope that we’ll get as unique weapons as possible, with each weapon having it’s own uses that differ from the others as much as possible, which was a little bit of a problem in the Nexuiz balance."

About ******* time. Nobody needs 9000 weapons that all do the same thing--with alt-fire, might I add. It's confusing and makes weapon-specific key bindings impossible.

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cortez666
cortez666

The weapons which came with 2.5 aren't really integrated. The normal weapons also got polished in the wrong way. Shotgun and Crylink are extreme dangerous weapons in close combat, which is bad because the Shotgun is a starting weapon and so way to strong. The Mg and Rifle are also much better distance weapons then the Nex.
So you can see re-balancing the weapons will be one of the hardest parts.

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Scriabin
Scriabin

Will it be difficult because you feel that the community will oppose large changes to the game's mechanics, or difficult because removing/rebalancing weapons will affect maps that rely on certain weapons? Or is it something else?

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cortez666
cortez666

The problem is to get satisfying settings for everyone, but thats a kind of impossible so we reduced it to the majority. Many people are influenced by other games like Q3 or UT, so argue in this direction. Same goes for the player physics.
There are some people, who want to remove the laser and add some like the UT dodging. There is also a discussion about the laser damage and its usability in game. For some people the laser is an annoying weapon, which totally breaks the game physics.
Same goes for the weapons, in the opinion of some persons every weapon should be equal to other, while other say go back to older nexuiz settings or quake settings, where nex and rocket-launcher do the most damage and the starting weapons not as strong as now.

I think its better if you get your own point of view on the situation, just go to the forum and read threads like: "Weapons function" "Xonotic's Direction? What do we have to do Learning from nexuiz's mistakes" and " EASY-TO-USE physics set from experimentation by frutiex and kojn"

These are the main threads about this problem.

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Scriabin
Scriabin

I'm glad to hear that the developers are listening to the community as best they can, but what I believe Xonotic lacks most is something that the community cannot provide, and that is a sense of direction. Physics and weapons may be big issues in the development circle, but they aren't the biggest issues; the biggest issue, as far as I'm concerned, is the lack of a broader focus. The developers should have a strong concept of the game, and not be afraid to remove or ignore ideas that don't integrate well with their intentions. Even if it estranges many fans, at least then the game will have some individuality.

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Cyahnidde
Cyahnidde

ждать долго наверно! -pokemon screech- -enter battle-
DA DA DAA DAA DAA DAAAAA DA DA DAA DAA DAA DAAAA DOO DOO DOO DOOO DOO DOO DA DO DOO DA DA DA DAAAA.
Wild snorlax appeared!
ждать долго наверно!

MMK back on topic, I hope its a sequel, not a remake or something. Successor could mean both.

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cortez666
cortez666

please keep it in english

its more like a remake with some addtions to make it as unique as nexuiz was.

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Underet
Underet

ждать долго наверно

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azultain
azultain

i hope it is new game and not just one of copy of nexuiz!

(that xonotic have its own identity, and not from model nexuiz)

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cortez666
cortez666

Its based on Nexuiz, but got many improvement which where planned for 2.5.3 and 2.6 and also some new things.

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MOST
MOST

this map no is of nexuiz?

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monkyyy
monkyyy

i heard they changed a bit then renamed them

that said i hope it has the fast paced actoin i remember from the eatseakittens(i think they modded the psytics on it) ctf server(currently downloading now)

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Xonotic
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Highest Rated (15 agree) 10/10

The best free game out there.
Looks awesome and gameplay is awesome.

We need more players on the servers!

Sep 11 2011 by morfar

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