Xonotic is a free (GPL), fast-paced first-person shooter that works on Windows, OS X and Linux. Xonotic is a direct successor of the Nexuiz Project. The project is geared towards providing addictive arena shooter gameplay which is all spawned and driven by the community itself. Xonotic is a direct successor of the Nexuiz project with years of development between them, and it aims to become the best possible open-source FPS (first-person-shooter) of its kind. New trailer coming soon Please post all support issues in the forums for the game.

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Blog RSS Feed Report abuse Latest News: WoX-BloX Issue #4: Developer news

6 comments by C.Brutail on Jun 24th, 2012

Welcome to the 4th issue of Wox-BloX! It's been a while since we gave word about the project, but fear not, it's not because we didn't do anything remarkable or have been resting on our laurels!
Xonotic 0.6 got a very good reception, with coverage on various gaming sites. Since the release, the game has been downloaded over 43000 times from xonotic.org. We now have around 1000 active players, 29 of which are playing at any given time (at least that’s what our stats tell us).
This is still not the end of the road, as Xonotic is still far from perfect on numerous aspects. There's no ETA for a new release, but I can already tell you it'll have a lot of long awaited and interesting features, raising the high bar set by 0.6. Let's go over what happened with the game since the latest official release!

New Weapons design

Listening to various sources of feedback from inside and outside the community, Xonotic’s weapons are being re-designed. The idea is to bring the default game down to only 8 core weapons: a spawn weapon, the Nexrifle, a lightning gun (aka. Arc Cannon), the Rocketlauncher, the Crylink, the Mortar, the Electro and the Hagar. The goals for this consolidation are to remove redundancy, improve on usability, simplify overly complex designs, and generally streamline the system to be more consistent and logical. For competitive players, this will be absolutely essential because it provides features and ideas they've been requesting for ages. It will make the game less confusing and messy for casual players as well. The first step towards this redesign was to move the "gimmick" weapons (Mine Layer, Sniper Rifle, H.L.A.C., T.A.G. seeker etc.) into a game mutator, now known as "new toys".

The second step is already in the works by Samual, who made the 0.6 weapon balance. The basic concept for starters is to merge the two current spawn weapons (the Shotgun and the Laser) into only one, but keeping all the aspects of the two guns: hitscan spread spawn/finishing weapon, laser jumping tool, and melee capability. Further plans include removing the Machinegun (replaced by the Arc Cannon), and the Nexrifle getting its own ammo type. The shotgun’s ammo will also be removed as it becomes obsolete.
For more information regarding the weapon re-design, check out it's official thread on our forums.

Simple Items

tZork implemented the quite popular feature among more competitive players known as "Simple Items,” known from Quake3 and QuakeLive for example. But what are "simple items"? The function of simple items is to replace weapon pickup and item models with a simple sprite image that faces the player at all times. A small WIP preview of this feature can be seen in the video below:

The sprite models that you can see on the video are WIP models made by K__, who made a streamlined set of simple items:

To learn more, take a visit to the Simple items thread on our forums.

XonStat updates

Antibody, "the Chuck Norris of databases", continues to maintain and further develop our global statistics tracking system, Xonstat. Changes include accuracy and effective damage graphs, favorite map tracking per-player, and ranking information on the player info page (stats.xonotic.org/player/).
The first graph shows a player's average accuracy for a given weapon along with the accuracy for that weapon for up to the past 20 games. The graph replaces what was once a big table of numbers containing the accuracy and damage details. One thing to note is that a weapon won't show up under the graph until the tracked player has used it five or more times in the past 90 days.
The second graph shows the effective damage a player dealt per splash damage weapon (Rocket Launcher, Mortar, Electro, etc.). Missed shots (eg. spam) don't count, so with this new graph you can really keep track of how well you're on target.

Note: if you happen to loose your player key file (key_0.d0si), and you'd like merge the new one with the old, simply write an email or pm to either Antibody or Mirio on the Xonotic forums. They can consolidate your player data so all stats information is stored under one account.

Item timers for spectators

Thanks to terencehill the HUD has a new important items timer panel that can only be enabled and seen in spectator mode. The new panel, as its name suggests, prints out the the time remaining in seconds for spawn of the most important items like the Mega Health, Mega Armor, Strenght etc. As usual, the panel has lots of configuration options, so one can fine tune its layout and information printout for personal taste.

The branch is still heavily experimental and could contain bugs, so until it hits master, you can try it out by checking out the branch:

Cubemap reflections on playermodels

Further boosting the impressive visual quality of Xonotic, MirceaKitsune added cubemap reflections to the playermodels. As the change cannot be well shown with only screenshots, check out the video below to see the new, shiny looks of our playermodels!

The merge request for the cubemap reflections is already done. If you'd like to take a sneak-peak before it reaches master, do a git check out on:

Bezier curves for func_trains

Again, MirceaKitsune coded with help from divVerent a mapping feature, that allows func_train entities to use bezier curves for trajectory and rotation. The code is already merge requested, so expect this functionality to show up in later releases. If you'd like to try it out before that happens, do a git checkout on:

and dowload the pk3 of the example map:

In the first issue of WoX-BloX, we gave word about 8-bit Arena, which is a map built in a very unique 8-bit style with retro gaming references, and homages made to a classic and beautiful era of computer history. It was originally planned to support CTF and Nexball too, but it turned out that the glowy floor-tiles on a larger map would put too much pressure on a server, so those game modes were dropped. Apart from its unique style, the map might be interesting on the technical side for mappers too, as it showcases some mapping tricks never seen in any Xonotic maps before:

  • Bobbing elements that are not func_bobbing entities, so they do not network any data from the server to the clients
  • Warpzones that don't network data, so while they provide seamless transportation, cannot be seen through
  • Floor tiles, that glow when a player steps on them

After C.Brutail proposed a new, more collaborative mapping procedure for official Xonotic maps, he started the very first map incubator thread for Vociferous, which is the WIP title for a new, competitive oriented TDM map. The map is still very early in planning and designing stages, but ideas are already pouring from the more experienced players, so there's big hope that the map will feature a good flow and a well planned tactical layout that is necessary for a competitive map.

Ending words

Phew, that was massive! I hope we could get you all up to date with this developer blog, and excited about the new features, that Xonotic 0.7 will bring to you! I'm most certain that the upcoming months will be very exciting regarding development, especially because of the new weapon design. The next issue of WoX-BloX will be about community news. Stay tuned, and happy fragging!

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Xonotic 0.6.0

Xonotic 0.6.0

Mar 16, 2012 Full Version 0 comments

The 7th of March was a momentous day for the developers, community members, and gamers of Xonotic – the project’s second birthday! To celebrate this occasion...

Xonotic 0.5.0 Release

Xonotic 0.5.0 Release

Sep 8, 2011 Full Version 5 comments

Xonotic 0.5 is the pinnacle of years of collaborative work by gamers, for gamers. It is the second game release from Team Xonotic, but it is the first...

Xonotic 0.1 Preview

Xonotic 0.1 Preview

Dec 30, 2010 Demo 3 comments

The last release of Nexuiz (2.5.2) was on the first of October 2009, and when we decided to fork early March 2010 we continued where we had left off with...

Post comment Comments  (150 - 160 of 170)
DaybreakWolf Dec 2 2010, 3:58pm says:

I'm looking forward to having something fresh to play instagib/minstagib in.

+2 votes     reply to comment
cortez666 Dec 2 2010, 6:22pm replied:

there will be new maps and some remade maps and there will be only minsta.

+2 votes     reply to comment
DaybreakWolf Dec 2 2010, 9:50pm replied:

Awesome. :D Yeah, only having minsta is fine by me. Discourages people from spamming shots.

+2 votes     reply to comment
cortez666 Dec 5 2010, 7:03am replied:

and you will be able to play a popular q3 modification in combination with minsta :)

+2 votes     reply to comment
DaybreakWolf Dec 5 2010, 12:44pm replied:

I'm intrigued. :P

+2 votes     reply to comment
thewonderboy Oct 5 2010, 4:03am says:

Im highly againts the changes of xonotic. All changes except bot AI enhancments.

About the icon of xonotic. I readed about it from the main page. Thats not special way to quake arena symbol related. To mention alien arena and warsow (well warsow is somewhat at same state) are far more familar for quakers and to quake arena symbol. Both inclued same strafe jump and every weapon pretty much is the same as in quake (even alien arenas)

One thing that ****** me off is this shotgun nerf. What the hell shotgun is only good for semi-medium and hug distance gun without being same insanely powerfull gun (125 pts or maybe it was 120) as in quake 3.

Its very balanced gun already. But now total nerf because its first gun you get to hold when you start playing ? Please give mg for start gun and sg for arena pickup then but after that you will break uniqueness of it and make sg less effective gun and mg (serious nerf ofcourse) becomes very useless.

Also nerf is thing i dont want to see in nexuiz (full nerf for any gun) since i think over all gun power is even less than in any quake game and significantly lower than in alien arena which haves pretty excessive gun powers. Lol i dont say i want realism. Not weak ****! Nexuiz had pretty averange and standable gun power.

Also removing strafe jump (or is it more circle?)

Again less quakey. Yes you claim new style is a lot faster but its not only thing i want. I want to actualy to do something for it ! Not just press few buttons and watch when my character jumps.

Oh well i dont have to change to xonotic. I can always play with bots ;( .

But i did not post this in agressive maner if someone understood so :>

It may sound rough

+1 vote     reply to comment
cortez666 Nov 26 2010, 2:10pm replied:

im sorry for the late replay.

The icon isnt intented to be quake like, same goes for gameplay. Many developers are also quake players, so there are some similarities.

Dont compare the shotgun in quake and in nexuiz. In nexuiz it's a starting weapon and in quake its a pick up weapon. The shotgun isnt intended to be a highrange weapon. its only for close combat as in quake. The reason why its changed is that the secondary is used for massive spamming ,when you hit all 3 shots its nearly instant death.
Now the primary is as in quake3 and the secondary is a melee attack.

The shotgun as a starting weapon is one thing that made nexuiz unique and thats why its kept this way. More or less tradtion ;)

It was never intended to make a realistic game, then you can play simulations like americas army. The goal was and will be to make fast paced, fun and free shooter.

From your words i can understand that you havent tried the development version. Please try the development version first, or the first public beta which will be released soon.

The movement will be changed too. There will be also an normal mode and a pro mode. The pro mode will be similar to cpma phyics and the normal goes in the same direction as in nexuiz, besides you easier gain speed and strafing etc has slightly more effect.

+1 vote     reply to comment
Threvlin Jun 23 2010, 2:51am says:

Highly enjoyed Nexuiz, will be following this.

+3 votes     reply to comment
hulk0 Jun 13 2010, 7:29pm says:

are you planning to add ragdoll physics?

+2 votes     reply to comment
cortez666 Jun 14 2010, 6:09am replied:

no there wont be real ragdolls

+3 votes     reply to comment
GangAngel13 Jun 12 2010, 8:46pm says:

This is using the quake 1 engine? Amazing! It will still support quake .bsp's right?

+3 votes     reply to comment
cortez666 Jun 13 2010, 6:29am replied:

Its the Darkplaces engine, which is a highly enhanced quake 1 engine. BSP is supported.

+3 votes     reply to comment
Scriabin Jun 5 2010, 4:04am says:

"Personally I hope that we’ll get as unique weapons as possible, with each weapon having it’s own uses that differ from the others as much as possible, which was a little bit of a problem in the Nexuiz balance."

About ******* time. Nobody needs 9000 weapons that all do the same thing--with alt-fire, might I add. It's confusing and makes weapon-specific key bindings impossible.

+2 votes     reply to comment
cortez666 Jun 5 2010, 6:17am replied:

The weapons which came with 2.5 aren't really integrated. The normal weapons also got polished in the wrong way. Shotgun and Crylink are extreme dangerous weapons in close combat, which is bad because the Shotgun is a starting weapon and so way to strong. The Mg and Rifle are also much better distance weapons then the Nex.
So you can see re-balancing the weapons will be one of the hardest parts.

+2 votes     reply to comment
Scriabin Jun 5 2010, 6:46am replied:

Will it be difficult because you feel that the community will oppose large changes to the game's mechanics, or difficult because removing/rebalancing weapons will affect maps that rely on certain weapons? Or is it something else?

+2 votes     reply to comment
cortez666 Jun 5 2010, 8:05am replied:

The problem is to get satisfying settings for everyone, but thats a kind of impossible so we reduced it to the majority. Many people are influenced by other games like Q3 or UT, so argue in this direction. Same goes for the player physics.
There are some people, who want to remove the laser and add some like the UT dodging. There is also a discussion about the laser damage and its usability in game. For some people the laser is an annoying weapon, which totally breaks the game physics.
Same goes for the weapons, in the opinion of some persons every weapon should be equal to other, while other say go back to older nexuiz settings or quake settings, where nex and rocket-launcher do the most damage and the starting weapons not as strong as now.

I think its better if you get your own point of view on the situation, just go to the forum and read threads like: "Weapons function" "Xonotic's Direction? What do we have to do Learning from nexuiz's mistakes" and " EASY-TO-USE physics set from experimentation by frutiex and kojn"

These are the main threads about this problem.

+2 votes     reply to comment
Scriabin Jun 5 2010, 9:26pm replied:

I'm glad to hear that the developers are listening to the community as best they can, but what I believe Xonotic lacks most is something that the community cannot provide, and that is a sense of direction. Physics and weapons may be big issues in the development circle, but they aren't the biggest issues; the biggest issue, as far as I'm concerned, is the lack of a broader focus. The developers should have a strong concept of the game, and not be afraid to remove or ignore ideas that don't integrate well with their intentions. Even if it estranges many fans, at least then the game will have some individuality.

+2 votes     reply to comment
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Released Sep 5, 2011
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Highest Rated (15 agree) 10/10

The best free game out there.
Looks awesome and gameplay is awesome.

We need more players on the servers!

Sep 11 2011, 9:34am by morfar

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