Xenonauts is a PC strategy game due for release in 2013. It is a spiritual successor to the classic X-Com strategy games, putting the player in control of an organisation defending the world from an alien invasion. It is a grand strategy game that involves building and managing bases across the entire planet, controlling jet fighters and ground troops in battle against the alien forces, then researching captured extraterrestrial technology to unlock their secrets! Linux version uses WINE.

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Blog RSS Feed Report abuse Latest News: V19 Stable Released!

4 comments by GoldhawkInteractive on Sep 19th, 2013

It's time for another update from the team busily working on Xenonauts! We have recently released V19 Stable of the game and have finished the process of porting the updates over to Mac and Linux uploading the game to Steam / Desura / Humble Store. These are all uploaded and should be authorised in the next 24 hours if they are not already available for download.

The first thing to mention is that there was previously an error with our Desura version that meant people had to claim a Steam key and enter that before they could play on Desura. This should now be fixed, and we apologise for this.

V19 Stable is basically three months of changes to the game rolled into a single large patch that has had much more testing than our usual updates, and should therefore be fairly stable (though it is still in beta and will not be completely bug-free).This is a brief summary of the improvements made in V19 over V18:

  • Vastly improved game balance
  • Dramatically improved AI
  • Alien Base missions fully functional
  • All research descriptions written and edited
  • Various visual updates like a new world map, many more painted ground tiles, etc
  • Lots and lots of bugfixes

That only covers the changes at a very high level; the full changelog can be found here in a (very long) forum post. Things like balance and the AI are still being worked on, and there are still missing art assets that have not yet been completed. However V19 was the first time someone sat down and worked on balance for several weeks and the result is something that feels much more like a "game" than it has before. It's still a bit rough around the edges, perhaps, but you can see the final shape starting to emerge.

We are presently working on V20. We are planning this to be the last update to the game that will include new features, and will be where we integrate the new interface, add all the maps, finish the AI, fix some problems with the game accuracy model etc. If all goes to plan, anything after V20 will simply be bugfixing and final balancing on the existing systems.

We are hoping to get the game by the end of the year. This is by no means a firm commitment, but it is the internal deadline we're working towards. The game has come together well over the past three months and if progress continues at this pace then completing the game in another three months is feasible provided nothing major goes wrong.

Thanks to everyone who has pre-ordered the game already, as there is no way we would have been able to get the game to the standard that it is currently at without your help!

Post comment Comments  (50 - 60 of 466)
MtPOI
MtPOI Apr 7 2013, 7:04am says:

Just bought and played the beta for the first time. I am absolutly amazed by what you guys have done! Great job! Keep up the good work!

+1 vote     reply to comment
SJF14
SJF14 Apr 6 2013, 8:08am says:

Is there anyway to upgrade from regular pre-order to premium pre-order?

+2 votes     reply to comment
magus66
magus66 Apr 6 2013, 10:42pm replied:

They are getting rid of the Premium vs regular pre-order. The only difference was the forum badge, but they aren't giving that out anymore.

+2 votes     reply to comment
SJF14
SJF14 Apr 7 2013, 12:16pm replied:

Well I just wanted to support the game a little more without having to buy it again. Also, the premium orders seem to have access to the new builds far quicker. For example, V18 still doesn't auto upload for me.

+3 votes     reply to comment
Mattimeo78
Mattimeo78 Apr 7 2013, 4:07pm replied:

Ditto. Rather disappointing, given that beta, or in this case beta candidate, was why I finally pre-ordered after following the forums for so long. What I have played of V17 has pleased me, though.

+1 vote     reply to comment
Assoonasitis
Assoonasitis Mar 28 2013, 6:27pm says:

This game is so good it makes me rock-hard.

+5 votes     reply to comment
GoldhawkInteractive Creator
GoldhawkInteractive Mar 24 2013, 8:11am says:

A quick note - if you're trying to update the game, you might find it easier to download the standalone .rar files from the sidebar on the right of this page.

That'll be more stable at the moment, as we've having a little difficulty with the auto-updater again (though hopefully that'll be resolved soon).

+2 votes   reply to comment
deathvader
deathvader Mar 17 2013, 10:53am says:

any chance of a short demo you can dload? plz?

0 votes     reply to comment
JeiJozefu
JeiJozefu Mar 22 2013, 2:02am replied:

They have a demo available on their site.

+1 vote     reply to comment
GoldhawkInteractive Creator
GoldhawkInteractive Mar 22 2013, 1:34pm replied:

We'll do an updated demo in the next month or two I think.

+4 votes   reply to comment
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Xenonauts
Platforms
Windows, Mac, Linux
Developed By
GoldhawkInteractive
Engine
Custom Built
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Official Page
Xenonauts.com
Release Date
Released Nov 3, 2011
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Highest Rated (34 agree) 10/10

F*****g buy it people!

This is why I love indie games, this is what I wanted since X-Com: Terror From The Deep, as this is rightful heir of its throne.

Nov 11 2011, 1:58pm by Pangaron

Lowest Rated (23 agree) 1/10

Only in early alpha many, many bugs. You won't get to play long before you experience a crash or freeze.
Give it a year or two, then take another look.

Nov 7 2011, 5:51am by Unwanted

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