Xenonauts is a PC strategy game due for release in 2013. It is a spiritual successor to the classic X-Com strategy games, putting the player in control of an organisation defending the world from an alien invasion. It is a grand strategy game that involves building and managing bases across the entire planet, controlling jet fighters and ground troops in battle against the alien forces, then researching captured extraterrestrial technology to unlock their secrets! Linux version uses WINE.

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Blog RSS Feed Report abuse Latest News: V19 Stable Released!

4 comments by GoldhawkInteractive on Sep 19th, 2013

It's time for another update from the team busily working on Xenonauts! We have recently released V19 Stable of the game and have finished the process of porting the updates over to Mac and Linux uploading the game to Steam / Desura / Humble Store. These are all uploaded and should be authorised in the next 24 hours if they are not already available for download.

The first thing to mention is that there was previously an error with our Desura version that meant people had to claim a Steam key and enter that before they could play on Desura. This should now be fixed, and we apologise for this.

V19 Stable is basically three months of changes to the game rolled into a single large patch that has had much more testing than our usual updates, and should therefore be fairly stable (though it is still in beta and will not be completely bug-free).This is a brief summary of the improvements made in V19 over V18:

  • Vastly improved game balance
  • Dramatically improved AI 
  • Alien Base missions fully functional
  • All research descriptions written and edited
  • Various visual updates like a new world map, many more painted ground tiles, etc
  • Lots and lots of bugfixes

That only covers the changes at a very high level; the full changelog can be found here in a (very long) forum post. Things like balance and the AI are still being worked on, and there are still missing art assets that have not yet been completed. However V19 was the first time someone sat down and worked on balance for several weeks and the result is something that feels much more like a "game" than it has before. It's still a bit rough around the edges, perhaps, but you can see the final shape starting to emerge.

We are presently working on V20. We are planning this to be the last update to the game that will include new features, and will be where we integrate the new interface, add all the maps, finish the AI, fix some problems with the game accuracy model etc. If all goes to plan, anything after V20 will simply be bugfixing and final balancing on the existing systems.

We are hoping to get the game by the end of the year. This is by no means a firm commitment, but it is the internal deadline we're working towards. The game has come together well over the past three months and if progress continues at this pace then completing the game in another three months is feasible provided nothing major goes wrong.

Thanks to everyone who has pre-ordered the game already, as there is no way we would have been able to get the game to the standard that it is currently at without your help!

Post comment Comments  (430 - 440 of 466)
Greatdictator Apr 27 2011, 9:48pm says:

Hey if i may ask real quick , ive just been playing terror from the deep and i must ask since im sure that you will resolve the inventory micro managment issue found in the first 2-3 xcom games .

But will it be possible to build robot soilders ? So that you dont loose valuable men in those mandatory and easly won ship raids ?

+2 votes     reply to comment
Jean=A=Luc Apr 29 2011, 6:26pm replied:

The only "robot soldiers" you'll have access to will be vehicles. Since they don't gain xp they will always be replaceable although the financial cost might be significant.

Losing experienced soldiers is supposed to hurt and add tension. Building up a core of experienced veterans is one of the main challenges of the original X-Com. But you'll still be able to save/load the game if you really don't like loosing men (unless you're playing the ironman mode).

+2 votes     reply to comment
Greatdictator Apr 30 2011, 9:18pm replied:

Thing is that the save/load feature makes it no matter what difficulty really easy....though if i am to be honest i was alrdy wondering if you guys would implement something that disables that during combat portions XD
To be honest though , its not so much the fear of losing men hell just send in the rookies first but its more how much of a nuisance the enemy is rly , basiclly even terror from the deep gets somewhat easy once you get mind control.
Though since im replying , please tell me that the bases wont have like one hundred curves and twists or simply be huge (cause after terror from the deep now , 2 stage missions are annoying as **** )

+2 votes     reply to comment
linfosoma Apr 6 2011, 6:19pm says:

From what Im reading on your site, if I pre-order now I get early access to the game, Overgrowth style? Im tempted..

+2 votes     reply to comment
GoldhawkInteractive Apr 7 2011, 4:23pm replied:

Yup, it works the same as for Overgrowth in that respect - preorder and get to play a build of the game, and give us your feedback as we go about finalising the game.

+3 votes     reply to comment
GoldhawkInteractive Apr 7 2011, 4:22pm replied:

The game is fully in 2d. The 2d sprites are generated from 3D animated models, but they're then post-processed in Photoshop etc. It's intended to be a modern take on the retro 2D isometric genre.

+3 votes     reply to comment
***Geroj*** Jan 6 2011, 5:36am replied:

I like isometric games in 2d, i dont know why but 3d games lack cover system -hired guns or brigade e6 they just shoot on each other but cant cover behind some obstacles

btw Jean=A=Luc are you on total war center forums?

+2 votes     reply to comment
Jean=A=Luc Jan 6 2011, 7:24pm replied:

"btw Jean=A=Luc are you on total war center forums?"

Maybe. :P

I'm pretty sure there's nothing inherent to 3D that would prevent it from having a cover system, the devs of those games probably simply chose not to include it for some reason.

In any case Xenonauts will have both cover and destructible environments which means cover will be destructible as well.

+2 votes     reply to comment
***Geroj*** Jan 7 2011, 4:22pm replied:

Like good old XCOM :D

+2 votes     reply to comment
Jean=A=Luc Jan 7 2011, 5:13pm replied:

Indeed. This game will be very much like X-Com but with a few features added and some of the original's gameplay issues resolved/fixed. The devs have been very wise in not trying to arrogantly "reinvent" the game.

+2 votes     reply to comment
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Released Nov 3, 2011
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1019 votes submitted.

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Highest Rated (34 agree) 10/10

F*****g buy it people!

This is why I love indie games, this is what I wanted since X-Com: Terror From The Deep, as this is rightful heir of its throne.

Nov 11 2011, 1:58pm by Pangaron

Lowest Rated (23 agree) 1/10

Only in early alpha many, many bugs. You won't get to play long before you experience a crash or freeze.
Give it a year or two, then take another look.

Nov 7 2011, 5:51am by Unwanted

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