Xenonauts is a PC strategy game due for release in 2013. It is a spiritual successor to the classic X-Com strategy games, putting the player in control of an organisation defending the world from an alien invasion. It is a grand strategy game that involves building and managing bases across the entire planet, controlling jet fighters and ground troops in battle against the alien forces, then researching captured extraterrestrial technology to unlock their secrets! Linux version uses WINE.

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Blog RSS Feed Report abuse Latest News: V19 Stable Released!

4 comments by GoldhawkInteractive on Sep 19th, 2013

It's time for another update from the team busily working on Xenonauts! We have recently released V19 Stable of the game and have finished the process of porting the updates over to Mac and Linux uploading the game to Steam / Desura / Humble Store. These are all uploaded and should be authorised in the next 24 hours if they are not already available for download.

The first thing to mention is that there was previously an error with our Desura version that meant people had to claim a Steam key and enter that before they could play on Desura. This should now be fixed, and we apologise for this.

V19 Stable is basically three months of changes to the game rolled into a single large patch that has had much more testing than our usual updates, and should therefore be fairly stable (though it is still in beta and will not be completely bug-free).This is a brief summary of the improvements made in V19 over V18:

  • Vastly improved game balance
  • Dramatically improved AI
  • Alien Base missions fully functional
  • All research descriptions written and edited
  • Various visual updates like a new world map, many more painted ground tiles, etc
  • Lots and lots of bugfixes

That only covers the changes at a very high level; the full changelog can be found here in a (very long) forum post. Things like balance and the AI are still being worked on, and there are still missing art assets that have not yet been completed. However V19 was the first time someone sat down and worked on balance for several weeks and the result is something that feels much more like a "game" than it has before. It's still a bit rough around the edges, perhaps, but you can see the final shape starting to emerge.

We are presently working on V20. We are planning this to be the last update to the game that will include new features, and will be where we integrate the new interface, add all the maps, finish the AI, fix some problems with the game accuracy model etc. If all goes to plan, anything after V20 will simply be bugfixing and final balancing on the existing systems.

We are hoping to get the game by the end of the year. This is by no means a firm commitment, but it is the internal deadline we're working towards. The game has come together well over the past three months and if progress continues at this pace then completing the game in another three months is feasible provided nothing major goes wrong.

Thanks to everyone who has pre-ordered the game already, as there is no way we would have been able to get the game to the standard that it is currently at without your help!

Post comment Comments  (10 - 20 of 466)
rickneven Jun 2 2013, 8:46am says:

I don't have access to steam and the windows download does not work. :( wasted money

-4 votes     reply to comment
sh4dow83 Jun 2 2013, 9:35am replied:

How about reading some comments before you buy? Or reading comments, period:
"GoldhawkInteractive 21hours 52mins ago said:
I don't know why the standalone file is malfunctioning but there's an updated one awaiting authorisation anyway, which is a much more stable version. Best to wait for that!"

+1 vote     reply to comment
rickneven Jun 2 2013, 9:38am replied:

I bought it before he posted that.

-1 votes     reply to comment
GoldhawkInteractive Creator
GoldhawkInteractive Jun 2 2013, 9:37am replied:

Or try claiming the Steam key. The very top news post explains how to do it: Desura.com

+2 votes   reply to comment
rickneven Jun 2 2013, 9:39am replied:

I don't have access to steam atm, sent them a support ticket but they don't work weekends. You should read what I post.

-3 votes     reply to comment
RagnarokX Jun 2 2013, 10:23am replied:

And YOU should read what the others have said. Its so annoying to see you kids whining around because you cant play immediatly and AT THIS VERY MOMENT even though you demand it. Wow.

-2 votes     reply to comment
rickneven Jun 2 2013, 10:32am replied:

You do realize I paid money for the game on the 31 when it was released and now it is the 2nd. Not having my steam access and this has made me a little impatient since it is advertised for having steam code and/or windows download.

-1 votes     reply to comment
sh4dow83 Jun 2 2013, 11:44am replied:

Which is understandable. Personally, I hate Steam, so I am waiting myself too.
But your initial post was worded quite differently. And calling something "wasted money" just because Desura and you experience technical difficulties is quite upsetting, since neither of those things are the developer's fault.

+4 votes     reply to comment
oneshoturdone Jun 2 2013, 6:07am says:

Devs of Xenonauts (if you are out there):

First off, I love the game - this is one of about 5 games that I would seriously say are making big waves in the gaming market in general. We PC gamers are getting bored of the same old ****; this is the first single player game I've played (in recent memory) for more than 4 hours without that teletale burned out feeling setting in. I only have a few critisisms/comments regarding the way that difficulty scales up.

It seems that the overall difficulty of the game scales with unlocked research projects - I'm not sure if this is the only determining factor when the game decides to send corvettes instead of small/light scout ships, but I found myself outmatched relativly soon after I unlocked projects like the Wolf armor and the first? missle upgrade for the fighter jets. My strategy up until then was to pump money into research projects - the outcome was that I had stuff unlocked, but barly enough money to afford to purchase/manufacture said gear.

Basically what I'm getting at is that should the difficulty factor scale up based on your total 'net worth' as a player rather than as a factor of what research projects are unlocked? As a player, having Wolf armor unlocked is a very different situation than having 6 sets produced. When I loaded up my last save game, my remedy to this situation was to simply just slow down my research progress to match the amount of money I had coming in. Is there a specific playstyle you are trying to encourage here?

+1 vote     reply to comment
GoldhawkInteractive Creator
GoldhawkInteractive Jun 2 2013, 9:36am replied:

The alien invasion escalates over time at a fairly stable rate. So Corvettes etc will appear after a certain amount of time whatever technology you have (or have not) researched. Bear in mind the game's not balanced properly yet though, so the difficulty level can be quite patchy in places!

+2 votes   reply to comment
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Released Nov 3, 2011
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1019 votes submitted.

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Highest Rated (34 agree) 10/10

F*****g buy it people!

This is why I love indie games, this is what I wanted since X-Com: Terror From The Deep, as this is rightful heir of its throne.

Nov 11 2011, 1:58pm by Pangaron

Lowest Rated (23 agree) 1/10

Only in early alpha many, many bugs. You won't get to play long before you experience a crash or freeze.
Give it a year or two, then take another look.

Nov 7 2011, 5:51am by Unwanted

Turn Based Strategy
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