An Action-RPG, featuring extraordinary gameplay and customization. Takes the role of traveling arena competitor while discovering lore and history of the Achtelms.

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From last development, I have finished a few features, some interfaces, code improvement, main menu background and some plan on another features. It's been a slow week.

Posted by Fiyerite on Jun 4th, 2012

Features


Fall Damage
 A fall damage is based on both velocity and distance. Falling velocity is limit to gravity to prevent character falling too fast, however if character get stunned mid-air they will fall with no limit.

On The Fly Ability Swapping


There's 2 action bar behavior, Follow and Static mode, it can be change anytime in Options - Control.


  • Follow Mode
    In follow mode, all hotkey will move along when scrolling action bar, player can swap ability to pressed hotkey.

  • Static Mode
    In static mode, scrolling action bar will not move hotkey, like Tlide (default) will always be Highlight Ability.

Environment


Raining (Dev 313)

  • Rain Weather
  • Rain is currently working, it's raining but not autonomously, and have no in-game effect but visual right now.

Interfaces
Although interfaces can be changed, these can allows me to track what I have done.


Character Tab icons in Multimenu (Dev 313) 
Character Tab - Icon
 All icon in character tab in multimenu now have an icon which show what status they are telling. Mouse-over information is currently not available.

Main Menu Background


Main Menu (Dev 313)

Main menu background is like player is in the middle of dimension portal to Achtelms. I current satisfy it, but it could use more work, but that will be done later.

To do


I have planned to finish autonomous of raining and it visual, in-game effect will not be done.
Dash, improve coding, etc..

I also planning to add some basic network to see how it work with current coding, or should I focus on something else, like animating, others gameplay, or basic survival mode for demo first?

Feel free to post your opinions.

Post comment Comments
booman
booman Jun 5 2012, 3:45pm says:

Please include LAN capabilities so we can play offline. I've had plenty of issues with multi-player games and trying to coop with my friends offline.
Demo would be great too... unless you don't have enough content to show off

+1 vote     reply to comment
Fiyerite
Fiyerite Jun 6 2012, 1:03am says:

It's offline game with LAN, thanks for point that out, so I'll fix description.

About demo, it would takes a while as there's something must be done like better AI, and selectable equipment (currently predefined).

Thank you for comment.

+1 vote     reply to comment
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Xenocrystaloid Contentions
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