An Action-RPG, featuring extraordinary gameplay and customization. Takes the role of traveling arena competitor while discovering lore and history of the Achtelms.
From last development, I have finished a few features, some interfaces, code improvement, main menu background and some plan on another features. It's been a slow week.
Posted by Fiyerite on Jun 4th, 2012
A fall damage is based on both velocity and distance. Falling velocity is limit to gravity to prevent character falling too fast, however if character get stunned mid-air they will fall with no limit.
On The Fly Ability Swapping
There's 2 action bar behavior, Follow and Static mode, it can be change anytime in Options - Control.
Rain is currently working, it's raining but not autonomously, and have no in-game effect but visual right now.
Although interfaces can be changed, these can allows me to track what I have done.
Main Menu Background
Main menu background is like player is in the middle of dimension portal to Achtelms. I current satisfy it, but it could use more work, but that will be done later.
I have planned to finish autonomous of raining and it visual, in-game effect will not be done.
Dash, improve coding, etc..
I also planning to add some basic network to see how it work with current coding, or should I focus on something else, like animating, others gameplay, or basic survival mode for demo first?
Feel free to post your opinions.