An update of Xenocrystaloid Contentions #1, fixing bugs about weapon wield and style. Also some weapon hit feeling. Just extract and place to old folder.
Xenocrystaloid Contentions is an semi-open world Fantasy 3D Action RPG develops soloist with Esenthel Engine. It takes place in the world of Achtelms, in the arena season where warrior from different location, races, racing to win this season be it for fortunate, reputation or cash.
A game will contains replayability, as player can play as different character that different from play style to story and background lore.
Achtelms is the mysterious world that connected by dimension gateway. It is one huge land that separate into 8 major continents, each continents have it characteristic and is connected to Elemental Crystal in the heart of each continents.
Because of natural occupation of dimension gateway. As time goes by Achtelms will always contains new thing to explore or new races may appear, be it intelligent, wild animal or even lifeless form.
The game features lot of unique and evolution system that aim for flexible and versatile gameplay ranging from basic system to advanced system.
Basic system that worth mention are character statistic. All character will have resources from 4 to 6, a basic stats are HP, MP, Endurance, and Durability.
There're 6 main attribute including Strength, Dexterity, Intellect, Agility, Vitality and Wisdom, each serve different purpose and allows player to shape how character plays.
And much more as development and designs progress.
Note: I'm Thai and not a modeler and making textures (and drawing), I'm using free resources, so if you have model that suitable with the game you can help me by contribute one of your model, thank you.
After some absent in update, the demo of combat is now available.
In this demo, player will be play as first human character, Irlen the Battle Master, in the survival mode.
The survival mode is not being worked on at the moment, so you'll be able to spawn or increases an enemy level.
Most weapon only contains 1 attack style and 1 animation for each buttons.
With this demo released, I can send out the update once I finish some system or something where you can test and voice in your opinions about it.
For more information of each update, check out in the download section.
If you have problems, suggestions, bugs, feel free to post it here or specific to each update at update download page.
Due to the university, I mostly work on Xenocrystaloid on Monday to Thursday.