Xeno Ranger is an open world, role playing game where you are thrust into a galaxy torn by many wars and a technological dark age. You will be able to choose how you live in this forsaken world and survive, as a pirate, soldier, merchant, explorer or a mix of them all. Build and develop multiple characters via different career paths, building up your rank, collecting equipment and increasing recognition/rank within factions. Features online pvp and pve. The end game is open for you to decide. Please note that there is a lot more info in the first comments of each picture, so check them out if you want to know more.

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Ok, so lets get going:


In Xeno Ranger You will be able to pick any to start from, you can change them during your game
but the ease will depend on the faction you are in and the faction you want to join.

One of the main features will be the different starting options which are heavily tied to factions you can join. Bottom line, your faction ID is important, it will affect a lot of things.

Your path is very open ended but you will have clear goals and progression in the rank systems per faction.
The rank you achieve will also change the other factions perception of you. It will affect how badly they want to kill you for example.


The main factions and part 1 release:


Torans(Human)

-Scattered para military and rebel forces.
-In a long bitter war with Remnant for their home Toran system. They absolutely hate the Remnant.
-Hit and run tactics, bombing campaigns, subversion(especially in home system) etc.
-More willing to work with independent and pirate factions.
-


Remnant Core(Human)

-Pure military faction based on large space fleets.
-Have massive presence on certain planets but do not dedicate much to bases.
-At war with Torans, extra brutal toward them.
-Less likely to work with independent and pirate factions.
-


Smaller factions(Human)

-Multiple different independent factions with varying allegiances.
-Many small pirate factions without any large planetary presence and are mostly raiding parties coming in from deep space.
-Easy to be closely allied with many at the same time.
-Also includes civilian factions focused on business like mining, trading etc.


Independent player(Human).

-Mercenaries, lone wolves, pirates and player created factions(stretch goal) go here.
-Hardest difficulty, or rather a very tricky one since you are on your own.
-Starting points are more randomized.


Again, you will be able to pick any at the start, your experience can vary greatly depending on this.




News: Changes and development road map.

News: Changes and development road map.

News 2 comments

Hello, so the big news update, here it is. There are few main changes, some of which I have said a while ago but need to reiterate and clarify, especially...

Post comment Comments  (0 - 10 of 25)
Bazlik_Commander
Bazlik_Commander

Wake up you lazy ..and finish this ..

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Thilaksha Creator
Thilaksha

Follow my company on Twitter Twitter.com

It will have the latest news concerning anything Xeno Ranger related.

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Thilaksha Creator
Thilaksha

Xeno Ranger is NOT DEAD! It is merely sleeping whilst I work on a smaller project. :)

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travinath9
travinath9

hey loku aiya , your ammi told me about this game man i love this concept .good luck on your development.. im waiting :D

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Thilaksha Creator
Thilaksha

Hey! Thank you very much, I am glad you like it.

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Guest
Guest

Good luck - Ajith D

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Thilaksha Creator
Thilaksha

Hah, thank you uncle.

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Thilaksha Creator
Thilaksha

My youtube channel:
Youtube.com

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Slobodan2001
Slobodan2001

Hey nice work,i think if u add stuff where we find scarp or some parts in the planet at start and then we make our base or vehicles(ship and other stuff) and then we go in space and go to other stations or planets or we can trade or be a raider.Maybe u can make a good story with my idea here.I know its very hard to make but that would be an awesome game.Good luck in your development :D.

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Thilaksha Creator
Thilaksha

Hello.

There will be scrap/resource gathering, but no base building or ship building like that. It won't work with the rest of the game and the lore properly.

However you will be able to build defences like turrets and mines.

Thanks for interest.

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Omegakill
Omegakill

If we can't build bases what would be the point in having defenses? Unless you can find a place to call your own I wouldn't see the point in building any form of defense.

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Guest
Guest

There are player residency by faction bases that can be destroyed along with the base. The bases you see are AI built and run, but you can live in most of them(player residency), influence stuff there etc. So building defences makes sense there.

Also to protect resource discoveries etc.

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