Get ready for a lethal dose of intense strategic combat, Redux will throw you into the Alien-Human war as a battlefield commander of either side.

X-Com: TFTD Redux remakes the classic X-Com 2: Terror From The Deep game by using a new kind of 2D engine. There'll be new features like Alien and X-Com factions having their own singleplayer campaigns, multipalyer and much more in this game. Development is still in the early stages and the custom engine is still unfinished. Check the forums for more information (official page link).

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4 comments by DonutArnold on Mar 25th, 2010

Hey guys! Sad news, X-Com Terror From The Deep Redux is dead. I've been very inactive and dispite the intentions to keep this project alive I have failed. I just don't have much time to make assets, post updates and stuff. It's been fun making it while it lasted. If anyone wants any assets I've made for this project I would be happy to share them, just PM me.

-DonutArnold

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TFTD Redux Model Pack

TFTD Redux Model Pack

Jun 18, 2010 Models Pack 1 comment

This .zip file contains almost all the models I've made for TFTD Redux project. You need 3ds max 9 or newer version to open them. If you really want some...

Post comment Comments  (10 - 20 of 37)
Shoelip
Shoelip Feb 7 2010, 5:24am says:

Did I ever answer you about the people who'd hate you? I think totally forgot about this. :p

Anyway, you're taking an old TB strategy game and making it real time. There're bound to be people who'll hate you for than, I mean, as apposed to simply ignoring you because you aren't doing anything they want to play.

Personally, I prefer the original to TFTD and don't don't see how real time combat would be an improvement on either unless they were totally different games and not really remakes at all.

Hm, it's been a while since you last posted. Are you still working on this. I'd be interested in seeing how it turned out.

+2 votes     reply to comment
feillyne
feillyne Jul 29 2009, 8:46pm says:

Isn't the engine of the game similar to the one with which C&C2/RA2 are built/constructed?

+1 vote     reply to comment
DonutArnold
DonutArnold Aug 4 2009, 10:37am replied:

RA2/YR engine is just used as an inspiration source for this game engine. It'll look very different and it'll act very different. Best of all, it'll be open-source.

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Aug 18 2009, 7:17pm replied:

Oh my, now that's interesting

+2 votes     reply to comment
feillyne
feillyne Jun 14 2009, 5:50pm says:

Is this game/engine up/on? If is, a few updates would be appreciated. ;-)

+1 vote     reply to comment
DonutArnold
DonutArnold Jul 5 2009, 5:57pm replied:

Yeah. This game project is still running. Doing slow progress because I'm doing army service at the moment. Anyway check latest audio. Uploaded on 27th Jul.

+1 vote     reply to comment
feillyne
feillyne Jul 19 2009, 2:05pm replied:

A nice soundtrack. :-) But as everyone knows, watchers/fans always want more... :-)

+1 vote     reply to comment
GunFox
GunFox Dec 30 2008, 9:37pm replied:

Oh god, multiplayer?

And having an alien singleplayer campaign?

I know it is pointless to say this, but I feel obligated to at least point it out:

X-Com and similar games don't have multiplayer for reasons beyond tech limitations of the time. If you create multiplayer you also must create balance. And that was the thing, there never was any remote form of balance. The humans won because of their wits and advanced training. By handing over control of the alien faction to a human you effectively destroy the dynamic that made the original X-com what it was.

This is why Laser Squad Nemesis and X-Com weren't the same thing.

+1 vote     reply to comment
gufu
gufu Jan 3 2009, 1:32pm replied:

Guys, guys - the game is on different scale. Yes, we love the TftD as much as we love turn based squad action. Hovewhere, the game will be on somewhat "bigger" scale. You will still fight through use of task forces, rather than brute strength. Each sides dynamics will be changed onto the real time. The aliens will trample the early human opponents, while as time goes on - the aliens themselves will need to have more powerful troops to take down exceptional soldiers. Though, the engine is different, so the way of the Apocalypsis would be rather... strange.

+1 vote     reply to comment
BananaPancake-Chan
BananaPancake-Chan Jan 9 2009, 11:16pm replied:

Good work Gufu, good work, srsly, theres a difference between large scale, and small scale you know,just like as Gufu said, this will be on a larger scaled, but im quite not sure yet if there will be base building :P

+1 vote     reply to comment
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X-Com: Terror From The Deep Redux
Platform
Windows
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X-Com: TFTD Redux Developing Group
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Turn Based Strategy
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