Get ready for a lethal dose of intense strategic combat, Redux will throw you into the Alien-Human war as a battlefield commander of either side.

X-Com: TFTD Redux remakes the classic X-Com 2: Terror From The Deep game by using a new kind of 2D engine. There'll be new features like Alien and X-Com factions having their own singleplayer campaigns, multipalyer and much more in this game. Development is still in the early stages and the custom engine is still unfinished. Check the forums for more information (official page link).

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TFTDR is offline

5 years ago News 4 comments

Hey guys! Sad news, X-Com Terror From The Deep Redux is dead. I've been very inactive and dispite the intentions to keep this project alive I have failed. I just don't have much time to make assets, post updates and stuff. It's been fun making it while it lasted. If anyone wants any assets I've made for this project I would be happy to share them, just PM me.


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TFTD Redux Model Pack

TFTD Redux Model Pack

5 years ago Models Pack 1 comment

This .zip file contains almost all the models I've made for TFTD Redux project. You need 3ds max 9 or newer version to open them. If you really want some...

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Shoelip Feb 7 2010 says:

Did I ever answer you about the people who'd hate you? I think totally forgot about this. :p

Anyway, you're taking an old TB strategy game and making it real time. There're bound to be people who'll hate you for than, I mean, as apposed to simply ignoring you because you aren't doing anything they want to play.

Personally, I prefer the original to TFTD and don't don't see how real time combat would be an improvement on either unless they were totally different games and not really remakes at all.

Hm, it's been a while since you last posted. Are you still working on this. I'd be interested in seeing how it turned out.

+2 votes     reply to comment
DonutArnold Creator
DonutArnold Feb 7 2010 replied:

Hello. At first I like to say that we're moving this game away from RTS genre. Way too much playing RTS games like C&C and others made me want to turn this game into a RTS game. However, since this game project is all about "Redux", making some extra stuff and improving graphics, without the original true TBS style the original game had, this game project would be waste of time (need to update the project introduction summary...) You're the ones who'll play this game after all and doing opposite what the X-Com fans wants would be a bad turn.

What comes to the "inactivity" we had last year, I had some personal issues like army service which took an year from my life, but now I have finished with that and I'll be able to be more active (at the moment I'm working at beach terrain...)

I would like to see more comments and suggestions related to the music too. Thanks for your great post! :)

+2 votes   reply to comment
feillyne Staff Subscriber
feillyne Jul 29 2009 says:

Isn't the engine of the game similar to the one with which C&C2/RA2 are built/constructed?

+1 vote   reply to comment
DonutArnold Creator
DonutArnold Aug 4 2009 replied:

RA2/YR engine is just used as an inspiration source for this game engine. It'll look very different and it'll act very different. Best of all, it'll be open-source.

+1 vote   reply to comment
Jason_Zombolt Aug 18 2009 replied:

Oh my, now that's interesting

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Jun 14 2009 says:

Is this game/engine up/on? If is, a few updates would be appreciated. ;-)

+1 vote   reply to comment
DonutArnold Creator
DonutArnold Jul 5 2009 replied:

Yeah. This game project is still running. Doing slow progress because I'm doing army service at the moment. Anyway check latest audio. Uploaded on 27th Jul.

+1 vote   reply to comment
feillyne Staff Subscriber
feillyne Jul 19 2009 replied:

A nice soundtrack. :-) But as everyone knows, watchers/fans always want more... :-)

+1 vote   reply to comment
mirdza Nov 30 2008 says:

Why Real Time?

+1 vote     reply to comment
DonutArnold Creator
DonutArnold Nov 30 2008 replied:

I don't want to bash TBS games, but sometimes they're utterly slow when having more than 2 players playing multiplayer matches (and it's nearly impossible to play with 3 or more players). RTS is the right choice for multiplayer matches with many players (like 2-18 or something) and it also allows player to think different fast strategies. This is a game for those who loves fast chess on steroids. :p

+3 votes   reply to comment
GunFox Dec 30 2008 replied:

Oh god, multiplayer?

And having an alien singleplayer campaign?

I know it is pointless to say this, but I feel obligated to at least point it out:

X-Com and similar games don't have multiplayer for reasons beyond tech limitations of the time. If you create multiplayer you also must create balance. And that was the thing, there never was any remote form of balance. The humans won because of their wits and advanced training. By handing over control of the alien faction to a human you effectively destroy the dynamic that made the original X-com what it was.

This is why Laser Squad Nemesis and X-Com weren't the same thing.

+1 vote     reply to comment
mirdza Dec 5 2008 replied:

I agree about what you said about RT in multiplayer. But I would play this in SP and only in TB.

+1 vote     reply to comment
Nathanius Jan 3 2009 replied:

there should really be a choice, a little toggle that makes it turn based in single player.

Having it turn based in multiplayer would be tedious, i agree!

+1 vote     reply to comment
gufu Jan 3 2009 replied:

Guys, guys - the game is on different scale. Yes, we love the TftD as much as we love turn based squad action. Hovewhere, the game will be on somewhat "bigger" scale. You will still fight through use of task forces, rather than brute strength. Each sides dynamics will be changed onto the real time. The aliens will trample the early human opponents, while as time goes on - the aliens themselves will need to have more powerful troops to take down exceptional soldiers. Though, the engine is different, so the way of the Apocalypsis would be rather... strange.

+1 vote     reply to comment
GhostEdge Jan 9 2009 replied:

Good work Gufu, good work, srsly, theres a difference between large scale, and small scale you know,just like as Gufu said, this will be on a larger scaled, but im quite not sure yet if there will be base building :P

+1 vote     reply to comment
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X-Com: Terror From The Deep Redux
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