- Text code:
- name="World of Padman"
- enginepath ="C:\Program Files\World of Padman/"
- gametools="C:\Program Files\World of Padman\Radiant-1.4/"
- basegame="wop"
- engine="wop.exe"
- gamename="wop"
From the earliest PadMaps came the mod PadWorld, and now from that distinguished provenance comes the next evolution, the World of Padman Standalone. Developed and headed by the professional cartoonist and illustrator ENTE and his team, PadWorld Entertainment proudly present a free multiplayer standalone game for Windows, MacOS, and Linux that's powered by an extended ioQuake3-engine.
In this tutorial I would like to show you how to install and configure GtkRadiant 1.4 to make it compatible with World of Padman standalone game.
Posted by Kai-Li on Jan 31st, 2008 digg this super bookmark
Basic Mapping/Technical.
Install and configure GtkRadiant 1.4In this tutorial I would like to show you how to install and configure GtkRadiant 1.4 to make it compatible with World of Padman standalone game. Why mapping with an outdated editor some may ask now. The answer is easy. Changes between version 1.4 and 1.5 are radical sometimes. Some mappers have problems to remember changed short cuts or miss some of the helpful plugins of version 1.4. This tutorial is for all the mappers out there, who love the old version.
Start GtkRadiant 1.4 installation routine and when you are asked for 'Quake III Arena / Quake III: Team Arena and mods' game support path,change it to your World of Padman installation directory (e.g.'C:\Program Files\World of Padman') and click 'Next'. Ignore the following game support packages paths and just click 'Next' until you arrive at 'Setup Type' to chose 'Custom'. Deactivate all unnecessary support packages in 'Select Components' menu like shown in the following figure. Follow instructions to finish the installation.

Unpack the WoP MappingPack into your World of Padman standalone game installation directory (e.g. 'C:\Program Files\World of Padman') first. Mainly scripts, map-objects (models), textures, skyboxes and example maps for different game-modes should be installed correctly now. The straight forward example maps for SyC and BB will substantially facilitate the work load for you later. Afterwards you should find new sub-directories in your wop-folder inside the WoP installation directory (e.g. 'C:\Program Files\World of Padman\wop') such as \maps,\scripts, \models, \textures and \env.
Next step is to unpack some needed files from the WoP GtkRadiantPack. This package was originally made for GtkRadiant 1.5 only, but we can use some stuff of it here too. Open the ZIP file with an archive program and unpack 'entities.def' and 'default_shaderlist.txt' from archived '\wop.game\wop' sub-folder directly into '\wop\scripts' sub-folder inside your World of Padman installation directory. Rename 'default_shaderlist.txt' into 'shaderlist.txt'.
In the same way extract 'libexpat.dll' and'bspcwop.exe' from archived '\wop.bspc' sub-folder into '\Radiant-1.4'sub-folder inside your World of Padman installation directory. Rename 'bspcwop.exe' into 'bspc.exe' and overwrite the existing one. Additional extract 'game.xlink' from archived '\wop.game' sub-folder into '\Radiant-1.4' sub-folder inside your World of Padman installation directory.
Download my modified 'default_project.proj' file here and throw it into '\wop\scripts' sub-folder inside your World of Padman installation directory. Maybe you are a little confused now from all the copy-paste-rename-download actions, so have a look onto the following figure.

Before launching GtkRadiant 1.4 you need to create a game support file for WoP. Goto Gtkradiant 1.4 installation folder (e.g. 'C:\ProgramFiles\GtkRadiant-1.4') and open the '\games' sub-folder. There you find3 game profile files 'et.game', 'q3.game', 'wolf.game'. If you are not mapping for other games you can delete all files except 'q3.game'.Rename 'q3.game' into 'wop.game'. paths should be already correct but you need to change and to add some stuff. Make sure it contains the following lines, but with your correct installation paths:
OK, go back to your WoP installation directory into the '\wop'sub-folder and look for 'wop_005.pk3' (e.g. 'C:\Program Files\World of Padman\wop\wop_005.pk3'). Open this file with your archive tool (a PK3file is a renamed ZIP archive) and extract 'notex.tga' and 'shadernotex.tga' directly into '...\wop\textures\radiant' sub-folder. If there is no folder called '\radiant' create it. If you forget to extract these two files an error message will occur shortly after launching GtkRadiant 1.4.
Now it's time to remove two unnecessary folders from GtkRadiant installation in your World of Padman installation directory. Beside needed '\wop' and '\Gtkradiant-1.4' sub-folders you find also '\baseq3'and '\missionpack', delete these two.
Start GtkRadiant 1.4 for the first time. In 'Global Preferences' window 'World of Padman' should appear now as a supported game. Select it! GtkRadiant 1.4 should open normal with default settings. Thus the editor is set for mapping for the World of Padman standalone and you can do the remaining configurations under 'Edit/Preferences...'.
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