Multiplayer First Person Shooter
From the earliest PadMaps came the mod PadWorld, and now from that distinguished provenance comes the next evolution, the World of Padman Standalone. Developed and headed by the professional cartoonist and illustrator ENTE and his team, PadWorld Entertainment proudly present a free multiplayer standalone game for Windows, MacOS, and Linux that's powered by an extended ioQuake3-engine.
This is the Linux installer of the World of Padman Patch v1.2. For playing online we recommend to install ENTE's PadPack and Mighty Pete's Carnage Musicpack, located in addons section.
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3. NEW ADDITIONS
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* new map "GlowStar's Anteroom" added for all gametypes
* alternative skin "MonsterHawk" for "MonsterPad" player model added
* two new songs added to the "Green Sun" music pack "Things You See" & "80 Days"
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4. BUGFIXES AND CHANGES
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--> complete changelog - WoP v1.2
4.1 BOTS/AI
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* aim accuracy has been throttled for all bots, so skill 1 and 2 will be easier
* Fixed SyC bot AI, bots now work properly in SYC. (spray cartridges are less
attractive to bots, so they will pay more attention to weapons and powerups
and start to roam more)
4.2 WEAPONS
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Pumper
* beam width halved
* splash damage reduced
* shooting through walls fixed
Balloony
* direct damage reduced
* splash damage reduced
* splash radius reduced
* knockback raised slightly
Imperius
* ammo when weapon picked up redcued
* ammo when bottle picked up reduced
* Imperius overload consumes ammo now
Boaster
* direct damage reduced
* new kind of indirect damage added, takes effect after every direct hit
* bugfix: creating too much slick-entities fixed
* fewer boaster-slick-entities on non-plane surfaces
* bugfix: wrong memory access of boaster code while shooting on non
player entities fixed (this bug caused a server-crash on windows systems)
* bugfix: shooting through thin brushes/walls fixed
Nipper
* damage reduced
BubbleG
* damage reduced
4.3 GAME MODES
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Last Pad Standing
* player spawns with 100% armor now
* powerups/holdables/imperius/healthstation deactivated
* bugfix: dead bodys in the intermission-screen fixed
* bugfix: switching to spec mode spawns no new corpses now
* bugfix: zooming after losing last live when having Splasher fixed
* bugfix: "wallhack"-names of disconnected players fixed
and fadeout-effect added
* "wallhack"-names removed and replaced by a simple icon
* transparancy of LPS icons vary in dependency of the players distance
* after stopping following-mode it shows normal Spec-Hud, no longer
free-team-hud. Switching weapons is not possible anymore.
* bugfix: spawning into someone else in warmup time shouldn't be possible
Big Balloon
* 1 score point is given to any player who raises a balloon
* score bubble spawns now at the balloon-box
* score points are shown in the score board now
* needed time for capture/counter-actions are divided by the number of
players who are involved in this action. The more team members are
in the balloon capture zone together, the less time needed to capture it!
* bugfix: issue with wrong team model skins fixed
Spray your Color
* cartridges now have the same graphic effects as the player
(PadPower, PuppetMaster, Visionless)
* time of logos displayed on the spraywall reduced
* console message (in magenta color) is shown to all players if someone
gets a spray-award/medal
* awards and medals over the players head are shown longer now (5 sec)
* you cannot grab more than 8 cartriges anymore
* dropping cartridges is much faster now
Team Death Match
* weapon respawn time changed back to the default value of other gametypes.
4.4 POWERUPS/HOLDABLES
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Visionless
* "overhead-stars" are not shown while being visionless
Puppet Master
* 100% damage absorb removed (vulnerable like everyone else now)
* starts with 200% health now
* starts with 200% armor now
* bugfix: PuppetMaster effect overlays PadPower effect now like intended
Jumper / Speedy
* effects are deactivated now when player is in the sprayroom
4.5 MAPS
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GlowStar's Backyard
* complete itemplacement overhaul
GlowStar's Backyard BB
* complete itemplacement overhaul
Kai's TrashMap
* bugfix: small texture bugs fixed
* dynamic flares added
* bugfix: 'run above the map' bug removed by setting player clip brush
* one Imp ammo bottle removed
* Imp room concept changed
* nasty laughing when the Imp gets grabbed set to global
* wire in the light bulb added
* Imperius respawn time reduced
* wait time of the trigger to Imp room removed
* door to Imp room closes earlier now
* bugfix: WoP-logo texture on jumppads corrected
* PadPower respawn time reduced (Jumper to reach it is still untouched)
* bugfix: clipbrush added to prevent players to shoot into the sprayroom
Kai's TrashMap BB
* bugfix: 'run above the map' bug removed by setting player clip brush
* watereffects in the sewers added
* bugfix: WoP-logo texture on jump pads corrected
* a second PadShield added
* wire in the light bulb added
* light settings overhauled
* Imp room concept changed
* bugfix: walking through the fence in the PadPower room fixed
Harm's Huette
* second Imp ammo bottle in SyC-FFA mode removed
* PadShield respawn time reduced
* bugfix: playerclips added to the dumbbells
Harm's Huette BB
* PadShield respawn time reduced
* bugfix: playerclips added to the dumbbells
Harm's Diner
* bugfix: playerclip added near the jumppad on the cupboard
Harm's Diner BB
* sniper issue of the balloonbox on the window fixed
* bugfix: playerclip added near the jumppad on the cupboard
MopAn's Jail
* Splasher respawn time set to default
Cyben's CybBath BB
* Imperius secret and Imp ammo bottle removed
4.6 MENU/HUD
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ingame HUD
* bugfix: display now shows scores > 999
* new DrawString function for serverinfo hud
* bugfix: server info hud shows the zero of the time value now
(e.g. 10: 3 -> 10:03)
* bugfix: some small fixes in the hud for spectator-following display
map loading screen
* levelshots.shader tweaked, blurr effect removed
* blue background added if the download info screen appears
(cl_allowdownload...)
map menu
* levelshot of Kai's TrashMap BB corrected (wopmaps.woparena edited)
* missing small levelshot of Kai's TrashMap BB added
(wop_kaistrashmapBBB.jpg)
server browser menu
* scrolling serverlist with mousewheel added
* bugfix: arrow buttons to scroll server list work now
setup menu
* option to autoswitch song by nextmap added
cvar-option "wop_AutoswitchSongByNextMap (0/1)":
0: like it was till now
1: don't restart the last song on nextmap start ...
* option to enable/disable flares added
vote menu
* bugfix: works correctly with warmup now (server side fix)
player menu
* shows up to 96 player models now (before 32)
4.7 MISCELLANEOUS
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* game speed reduced
* g_q3TOpadItems default changed to 1
(redirects old mapentitynames to the new naming... so code can handle
maps with q3 items/spawnpoints)
* ioq3 code base updated
* bugfix: curl for windows-wop
(external http-downloads work now for windows clients)
* cl_guid reactivated (the id is build from "wopkey"-file, if there isn't
such a file, it will be generated with random stuff)
* bugfix: exploit to have weapons in Sprayroom by cheating with a modified config fixed
* bugfix: some shaders fixed
* mapping: entity keys "notLPS" and "notGametype" added
* mapping: it's possible to add animatable mapobjects via misc_externalmodel now
* "r_ignoreHWgamma" and "r_overBrightBits" changed to "0" as default
(was necessary after a gamma-handling change in ioq3)
* option to turn off the autobinding of unused keys
(cvar: wop_AutoBindUnusedKeys) added
* ClientConnect-line (dedicated-console and gamelog) include cl_guid and
ip:port of the client now
4.8 ENTE's PadPack ADDON
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* incompatibility issue of PadCrashBB for WoP v1.2 fixed
* shader issue fixed
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