From the earliest PadMaps came the mod PadWorld, and now from that distinguished provenance comes the next colourful evolution, the World of Padman. Developed and headed by the professional cartoonist and illustrator ENTE and his team, PadWorld Entertainment proudly present a free multi player game for Windows, Mac OS X and Linux that's powered by an extended ioquake3-engine. Please post all support issues in the forums for the game.

Post download Report content WoP 1.6 patch unified zip (Windows/Linux/MacOSX)
Dec 17th, 2011
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World of Padman 1.6 patch unified zip for Windows, Linux and Mac OS X. WoP 1.5.1 and hotfixes are part of this release. No extra download needed. WoP 1.6 patch works with every prior WoP 1.5.x release but requires WoP 1.5 full release. Extract the content into your World of Padman installation directory to update and replace existing files. The package contains all relative paths. Please check changelog.txt. If you have WoP beta hotfix already installed please make sure to remove wop_007.pk3 from your WoP installation files before installing the WoP 1.6 patch. PLEASE ONLY USE WITH WORLD OF PADMAN 1.5!!!

World of Padman Changelog - Dec 17 2011 - VERSION: 1.6


  • 3D cross hair to QVMs when in STEREO mode
  • 3D stereoscopic options in display menu
  • A delay of 5 sec between dropping the lolly
  • Cgame console now also handles [skipnotify] like the engine
  • Cvar: cg_ambient [0|1] to control playback of ambient sounds (feature request)
  • Cvar: cg_drawLensflare [0|1] -- toggles drawing of cgame lens flares, default 1 (feature request)
  • Cvar: cg_timestamps [0|1|2] -- prefix console lines with time stamp. 1 for game time, 2 for real time, default 0 for none
  • Cvar: g_logDamage [0|1] -- toggle inclusion of damage messages in the log file, default 0
  • Cvar: g_suddenDeath [0|1] -- toggle sudden death in game types that support it, default 1
  • HUD now displays the sender names for recent voice chat messages (feature request)
  • Icons for loading stations and spray portals to help you find them. Icons are visible through walls (feature request)
  • Level designers are able to set values to 'health' and 'speed' keys of loading stations
  • Lolly icons added to scoreboard, instead of bot skill icon/handicap (feature request)
  • Nettype info in server browser so players can see whether server is ipv6 or v4 enabled
  • New map oregano4's Airplane
  • New skins BadPaddy and PaddyBee for PaddyBell player model
  • Option in Game Options menu to enable/disable icons of team mates, loading stations, spray portals, LPS arrows and BB boxes
  • Push awards from OpenArena, e.g. when a player knocks another player into the void
  • Quick-infos support added for menu items. A short hint is shown for selected menu items on mouse over.
  • Variants of cross hair i and j, called k and l (feature request)
  • Voice chat icon over player's head and in the HUD to display the sender in game (feature request)
  • WoP program icon that is SVG format to meet free desktop specification standards (feature request)


  • Attempt to enforce proper net settings (cvar values) in online game play
  • BamBam health bar appears now in team colours
  • BB boxes are solid objects now, model path is hard code now, there is no need for level designers to set the 'model' key any more (feature request)
  • Cvar: g_modInstagib renamed to g_instaPad
  • Cvar: g_modInstagib_WeaponJump renamed to g_weaponJump
  • Default sound sample rate to 44.100 Hz (was 22.050 Hz)
  • Demo files are shown in alphabetical order and correctly now in menu
  • Do not append a files suffix to a sound file name in target_speaker (e.g. change '.../sound.wav' to '.../sound', so OggVorbis support will work)
  • Edited balloon capture messages in BackyardBB
  • Finalized BamBam spread, removed cvar g_bambamSpread
  • Made Bambams prone to Visionless
  • Major changes to in game server browser layout: limits for ping colours; format changed to 'humans+bots/max'; maps not present locally and full slots are printed red; mods will be printed in cyan; added white space between 'Internet' and master server number; changed cvar default to hide full servers and to show private servers again
  • Merged server info cvars Players_Red, Players_Blue and Players_Active into Players_Team
  • Owned items (Killerducks, BamBams, Boomies) get removed on team change and disconnect
  • Powerups behaviour while being in the spray room
  • Re-enabled Bambam owners, Player also scores when his BamBam frags an opponent
  • Reduced Boaster ammo bottle content to 60 (was 100)
  • Reduced Balloony ammo bottle content to 10 (was 15)
  • Reduced Boaster direct hit damage to 3 (was 5)
  • Reduced PadPower damage multiplier to 2 (was 3)
  • Replaced all old WAV ambient sound files in maps by new high quality OGG sound samples, except of ENTE's PadMaps (check XTRAS/sounds_readme.txt)
  • Replaced default bounce sound at the rubber duck by a nice toy squeeze sound in CybBath (feature request)
  • Revised server config files for all game types
  • Unified BamBam and Boomies placement checks, adjusted distances, added target_push and lolly spawns
  • Windows executables now properly use "
    P;PDATA%\Padman" as home path. That's the folder for screen shots, demo files etc.


  • A check for multi-sample GL extension was missing
  • A few issues with LPS sounds and sorting
  • A lot of spelling mistakes
  • Always checks point limit now, regardless of active player number; caused very high BB scores on empty servers
  • Big Balloon capture sounds fixed so they do not play simultaneously
  • Bots should return the flag correctly now instead of standing idle in CTL
  • Bots navigation issues under ramps close to the lolly in CybJourney
  • Broken log file entries, replaced ancient vsprintf calls with more secure Q_vsnprintf
  • Dropped weapons were considered to be a weapon spawn while placing Boomies
  • FridgeWars sparkle shader revised and removed wrong shader keyword which caused error message
  • Friendly fire for team items (BamBams, Boomies)
  • Hopefully Bambams can't be placed into brushwork any more
  • Issues with BB boxes and vertex light
  • Lagometer while demo playback is shown now correctly, taken from wolfcamQL
  • Last char of demo file name in menu got cut off, which caused loading of the demo to fail
  • Memmove for new size_t typedef, thanks to DevHC for reporting
  • Minor texture issues in Hutte, TrashMap, Jail, Anteroom, PadShop, Backyard
  • Moved text drop shadow for a better visibility of text on screen on bright background
  • Movement prediction of frozen players
  • Music play list reading from disk fixed, will now err on overly large files and remain silent on empty play list
  • Music was played for a second while loading a map when the game was unable to load the play list file
  • Padding in status command reply for long ip addresses
  • PaddyBell holds Punchy correct now
  • Players complained handicap would be set in player setup menu
  • Spray room exit portal shader issue in MopAn's Jail
  • Team overlay for spectators


  • CVAR_SERVERINFO bit mask from cvars which do not need it
  • Default game type redirect of BB-maps removed. Every map (bsp-file) needs it's own entry in arena file now
  • Menu options for center view, look up, look down, mouse look, free look, joystick, joystick threshold, always run, turn left, turn right, sidestep / turn
  • Outdated and not used menu entry 'sound quality' from sound options
  • Team and bot from status response since Players_ cvars are meant as a replacement
  • UDP/UDP6 net names from in game server browser info
  • Vertex lighting from menu options


  • Net protocol version number to 71. This is necessary due to the old clients sending quake3arena heartbeats and the master server not knowing the wop heartbeats.
  • WoP radiant files: CybJourney, PadShop were missing and added Airplane in default_shaderlist.txt; entities.def: added hints for RANDOMSELECT spawnflag, 'marker' to weapon entities, 'health' and 'speed' key to loading station entity, corrected description of weapon and ammo 'count' default values, removed 'model' key from 'target_balloon' entity (check XTRAS/editing files/WoP radiant
  • WoP mapping files: BB sample maps because of changes in 'target_balloon' (check XTRAS/editing files/WoP mapping
  • Copyright information in copyright_en.txt and copyright_de.txt
  • Code base to ioquake3 revision 2140
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WoP 1.6 patch unified zip (Windows/Linux/MacOSX)
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JustACoolGuy Apr 7 2012 says:

cool v.1.6 for wop, i have been waiting, for the next one, for a long time, and now its here,

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World of Padman
Windows, Mac, Linux
Developer & Publisher
PadWorld Entertainment
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Release date
Released 2007
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Related Games
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Related Engines
ioquake3 GPL Released 2005
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PadWorld Entertainment
PadWorld Entertainment Developer & Publisher with 13 members