What if the Soviet Union hadn't collapsed and instead made a decisive advance into Europe? NATO forces clash with the Red Army and a second front is opened up as the Soviets launch an attack on continental United States. You will find yourself taking on the role of a commander in the epic conflict, controlling the most powerful and technologically advanced military hardware of the time.

Lead troops from NATO, the USA or the Soviet Union. Master your units by knowing their strengths, weaknesses and learn how to use their special abilities to defeat your enemies.

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Some pics I made from my map as_Europe Some pics I made from my map as_Europe Some pics I made from my map as_Europe
Blog RSS Feed Report abuse Latest News: Modern Warfare Mod 4.4 has been released!

About WIC: Modern Warfare Mod 4 with 4 comments by blahdy on Aug 31st, 2014


Modern Warfare Mod Version 4.4 is here!


Modern Warfare Mod Version 4.4 is now released, codenamed "Ironhide".

Highlights of new features in 4.4:

  • The return of the Tomahawk Land-Attack Cruise Missile (TLAM) back into game for US faction, except this time, it now uses the sophisticated FLINT missile system for a pleasing experience.
  • 9M113M Konkurs-M ATGM (using FLINT system) for the Russian BMP-2 vehicle.
  • Significant improvement to the Networked Artillery (JFSN) system for MLRS and infantry/ground pounder coordination.  We've completely fixed the broken logic with artillery strike request function and overall made it significantly lot easier and smoother for end-users to call for fire.

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, Windows 7 and Windows 8. Not Windows XP.

 

This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.

Maps

Maps were last updated during MW Mod 4.1 release.  NOTE: If you already had any version of the maps from 4.1 or onwards you do not need to redownload the maps -- just get the updated mod instead.

If you had a previous version of the map pack installed from older versions of the mod, please update it by downloading the latest map pack below:

Map Pack:  Download Link (4.1)

The updated map pack improves performance of the mde_Reforger map and adds one additional map: do_Fulda by Slepnyrl.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !

   

Firstly, here are some lists that may be useful:

Complete development change log follows.

Change Log 4.4 (Ironhide)

Last updated August 10, 2014

- (RU) T-80UK command tank view distance increased to 250 (from 175).

- (RU) T-90A: Decreased hitbox size to more accurately portray the tank's smaller profile (in
  comparison to M1A2).

- (JTDS) JTAC/FAC infantry will now lay down on the ground when tripod ability (defensive ability) is
  enabled.

- (JTDS) Lowered cost of JTAC/FAC infantry for Armor role in reinforcement menu (from 450 to 350).

- (US) AGM-114R-3 Hellfire: the missile will no longer provide vision of enemy units while it is flying.

- New Unit (US side):  Cruise Missile Launcher (restored from 2.X open beta days). RGM-109E Tactical
  Tomahawk (TacTom) land attack missile -- now restored into the game, only this time it's using FLINT
  missile system.

  Missile uses terrain-following navigation; upon arrival, it pops up and then goes for a terminal dive.

- (US): New Attack Helicopter for Experts has been added, configured with loadout of 16x AGM-114R-3
  Hellfire for semi-active laser homing coop w/ JTAC.  There are now two Attack Helicopter for
  Experts, each using a different load out:

    * AGM-114L5  Longbow Hellfire: uses millimeter-wave active radar seeker -- does NOT work with
      JTAC and cannot be designated by laser. 

      "Fire and forget" capability and provides high rate of fire against multiple targets.  Can only
      engage armor and vehicles which are visible to the radar seeker.  No capability against buildings
      or enemy infantry.

    * AGM-114R-3  Hellfire II Romeo: uses semi-active laser homing (SALH) -- can be laser designated by
     JTAC inf.  If JTAC is unavailable, helicopter itself will lase the target, provided that target is visible
     to you.  Capability to engage buildings and enemy infantry, so long as the target is designated by
     JTAC's laser.

- (RU) Removed legacy/outdated cruise missile launcher from RU tactical aid menu (use ballistic
   missiles instead).

- (RU) 9M113M Konkurs (AT-5 Spandrel) anti-tank missile fired by BMP-2 now uses FLINT missile system.

- (US) MGM-168 ATACMS:  Updated flight dynamics.

- (US) MIM-104 Patriot and PAC-3 MSE:  Updated flight dynamics.

- (JFSN Networked Artillery) (US): US M31A1 GMLRS rockets now use enhanced ballistic physics --
  MLRS rockets now take much longer to arrive on the target area (30 seconds+). 

- (JFSN Networked Artillery) (US): Enlarged strike radius to 50 wic meters for full "fire for effect"
  barrage.  Now same radius as vanilla WiC's "Heavy Artillery Barrage" tactical aid function; radius used
  to be 40.

- (JFSN Networked Artillery):  Fixed the broken strike request handling function 
  (JFSN_Supplicant.CE_Push).  Units will no longer try to walk aimlessly into enemy fire when the
  artillery request (offensive abil) button is used.

- (JFSN Networked Artillery):  When artillery request is placed on an area with no enemies present,
  system will now fire full barrage of 12 rockets -- this is to allow forward observers to "lead" a moving
  column of enemy vehicles and call down heavy artillery barrage ahead of their projected path.

  Note that artillery strike may take up to 40-45 seconds to arrive (fire mission processing time of ~10
  seconds, plus ordinance travel time of +32 seconds), so plan your strikes accordingly.

- (JFSN Networked Artillery):  System will now process fire missions sequentially from the latest (very
  last) request, rather than starting from the oldest.  This is to allow forward observer to "correct" its
  artillery strike request after calling one to a wrong location, or to fine-tune the target lead against
  a moving column of vehicles.

- (JFSN Networked Artillery):  MLRS units now take up to 120 seconds to reload their magazines.

Media RSS Feed Latest Video
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Malyutka mini mod
World in Conflict

Malyutka mini mod

May 26, 2013 Malyutka mini mod Full Version 0 comments

MALYUTKA - Corrected names minimod for World in Conflict 1.0.1.1 (b35) How to install: 1) Extract the Malyutka directory to the WiC mods directory (C:\Users\Public\Documents\World...

Modern Warfare Mod 4.4 Installer
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Modern Warfare Mod 4.4 Installer

Dec 3, 2012 WIC: Modern Warfare Mod 4 Full Version 36 comments

This is the installer/updater for the latest version of Modern Warfare Mod. It requires Windows Vista/7/8.

Modern Warfare Mod 4.4 Manual Install Files
World in Conflict

Modern Warfare Mod 4.4 Manual Install Files

Sep 19, 2012 WIC: Modern Warfare Mod 4 Full Version 10 comments

These are the files required to do a manual install of the mod. To manually install, the "Modern Warfare" folder inside the downloaded zip file MUST go...

Recommended WiC Settings: Unlocking Camera Freedom
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Recommended WiC Settings: Unlocking Camera Freedom

Sep 3, 2012 WIC: Modern Warfare Mod 4 Plugin 14 comments

For those of you who are not aware of camerafreedom, it's recommended that you use it. Open the attached zip file and unpack the 'wicautoexec.txt' file...

WIC menu song addon
World in Conflict

WIC menu song addon

Jul 22, 2012 World in Conflict Music 11 comments

A song for world in conflict menu. This song is perfect for WIC as it reflects what happens in war. Please tell me your reviews of this song. **I did...

Flexible Interceptor (FLINT) 2.0 Presentation
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Flexible Interceptor (FLINT) 2.0 Presentation

Jul 1, 2012 WIC: Modern Warfare Mod 4 Other 4 comments

A technical presentation about FLINT missile simulation engine used by WiC MW Mod. This presentation is geared toward indie game developers and modders...

Post comment Comments  (70 - 80 of 160)
Karriz
Karriz Dec 13 2010, 3:24pm says:

Such an awesome game, I really hope there will be a sequel some day.

+2 votes     reply to comment
brody9311
brody9311 Dec 5 2010, 7:54pm says:

I have most of the Maps can someone make more or give me all of the URL's of websites that have them.

Thanks

Brody9311

+1 vote     reply to comment
yaik7a
yaik7a Nov 10 2010, 9:05pm says:

Can someone make a Nato vs USA Mod

0 votes     reply to comment
commandercody94
commandercody94 May 27 2011, 5:49pm replied:

The US is in NATO -_-'

+1 vote     reply to comment
brody9311
brody9311 Dec 11 2010, 9:25pm replied:

Im creating one right now for you.

+1 vote     reply to comment
brody9311
brody9311 Dec 15 2010, 5:07pm replied:

I did not make a mod for you I made a map look for testingrounds in addons.

+1 vote     reply to comment
Jevuner
Jevuner Nov 23 2010, 3:33pm replied:

Can someone make a Ground Control remake Mod

+1 vote     reply to comment
3mm4nu3L193
3mm4nu3L193 Dec 15 2010, 1:30pm replied:

you have to put your mod documents in users/public/public documents/

+1 vote     reply to comment
3mm4nu3L193
3mm4nu3L193 Dec 15 2010, 1:32pm replied:

oh yes and make a mod folder in you WiC folder then it ll work

+1 vote     reply to comment
Heaney
Heaney Nov 7 2010, 12:58pm replied:

You just start a match on LAN with bots, or join the mod's servers.

+1 vote     reply to comment
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World in Conflict
Platforms
Windows, PS3, X360
Publisher
Ubisoft
Engine
MassTech
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Official Page
Worldinconflict.com
Release Date
Released Sep 17, 2007
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332 votes submitted.

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Highest Rated (13 agree) 10/10

Probably the best RTT game ever.

Aug 3 2010, 8:58pm by Heaney

Style
Genre
Real Time Tactics
Theme
War
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Single & Multiplayer
Project
AAA
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World in Conflict: Soviet Assault, Released Mar 10, 2009
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