Based on Return to Castle Wolfenstein's engine, Enemy Territory started as an additional single-player campaign, but quickly evolved into a massive on-line shooter in minds of creators. The final product is a multiplayer-only, tactical and teamplay shooter. Pick your class (Soldier, medic, engineer, covert operations or field operations) and cover your teammates, heal them, build machinegun nests, bridges or deploy landmines, request airstrikes or artillery support, steal your enemy's uniform, and finally give your comrades ammo. In order to be successful, cooperative team playing is required.

BSP-Level based game Engines
Game

BSP-Level based game Engines

Nov 27, 2009 Basic mapping/technical 5 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

EasyGen - Generate a terrain
Wolfenstein: Enemy Territory

EasyGen - Generate a terrain

Mar 18, 2011 Wolfenstein: Enemy Territory Basic mapping/technical 2 comments

How to use EasyGen to generate a terrain, edit it, export it to mapping tool such as GtkRadiant, and test it under the game, here Wolfenstein Enemy Territory...

Track this game Profile
Icon
Wolfenstein: Enemy Territory
Platforms
Windows, Mac, Linux
Developer
Splash Damage
Publisher
Activision
Engine
id Tech 3
Contact
Send Message
Official Page
Splashdamage.com
Release Date
Released Jun 29, 2003
Game Watch
Track this game
Tutorial Statistics
Articles
2
Views
11,054
Views Today
1
Tutorial Categories
 - Mapping/Technical
2