Based on Return to Castle Wolfenstein's engine, Enemy Territory started as an additional single-player campaign, but quickly evolved into a massive on-line shooter in minds of creators. The final product is a multiplayer-only, tactical and teamplay shooter. Pick your class (Soldier, medic, engineer, covert operations or field operations) and cover your teammates, heal them, build machinegun nests, bridges or deploy landmines, request airstrikes or artillery support, steal your enemy's uniform, and finally give your comrades ammo. In order to be successful, cooperative team playing is required.
This patch has the following changes: * Fixed missing map textures. * Fixed command posts on stalingrad. * Added ability to pick up any non-heavy gun. Soldiers can pick up any gun. * Fixed AI to pick up weapons when they run out of ammo. * Changed some tanks on some maps to APCs, so players can have a mobile health/ammo supply. * Improved vehicle movement. * Changed vehicle loading from loading all of them at startup to loading them as required. * AI will now avoid explosions (grenades/dynamite/arty/airstrikes/etc) most of the time. * AI will now to to avoid barb wire better. * Disabled some unused particle systems to free memory. * Improved AI vehicle driving a bit. * Fixed some issues with character skins. * Fixes issue with the spawnpoints on radar map. * Lots of other misc stuff...
Here's the latest patch for the current version of EastFront.
Installation:
1. Download and install the original mod.
2. Simply extract this update zip file over your current files in the ef directory.
Changes:
* Fixed missing map textures.
* Fixed command posts on stalingrad.
* Added ability to pick up any non-heavy gun. Soldiers can pick up any gun.
* Fixed AI to pick up weapons when they run out of ammo.
* Changed some tanks on some maps to APCs, so players can have a mobile health/ammo supply.
* Improved vehicle movement.
* Changed vehicle loading from loading all of them at startup to loading them as required.
* AI will now avoid explosions (grenades/dynamite/arty/airstrikes/etc) most of the time.
* AI will now to to avoid barb wire better.
* Disabled some unused particle systems to free memory.
* Improved AI vehicle driving a bit.
* Fixed some issues with character skins.
* Fixes issue with the spawnpoints on radar map.
* Lots of other misc stuff...
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