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In Wolfenstein Arcade you will play a different OSA agent who needs to escape from Castle Wolfenstein, 5 months after the events from RtCW.
I have now added rotating brushes to the game...
You can simulate stuff like ventilators with that.
I still did not found out how to use real rotating doors,
i have added the code from the Hipnotic QC, but it is too complicated
in the mapeditor.
If somebody has a better idea how i can add easy rotating doors just write it in the comments.
Well, something like a brush as Origin which will be the reference for door rotation axis, and make it turn the number of degrees you want around it, in the watches way or inverted? Plus speed/sound custom settings?
i am still experimenting with hl_doors.qc i found on the net and the code from Hipnotic.
But i will have rotating doors in the final game, because the old "slide doors" from quake doesnt really fit into the ww2 setting.
But its nazi scientist, anything is possible!
Plus it will be cooler!
Oooh nice :D