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In Wolfenstein Arcade you will play a different OSA agent who needs to escape from Castle Wolfenstein, 5 months after the events from RtCW.

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tanman157
tanman157 Dec 28 2011, 2:18am says:

sweet! looks great!

+1 vote     reply to comment
watstha
watstha Dec 28 2011, 2:23am says:

really nice. =)
campaign or multiplayer???

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dr_mabuse1981
dr_mabuse1981 Dec 28 2011, 1:12pm replied:

Both: This is the Multiplayerversion (Daylight), In Campaign it will be a Nightmap.

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PARA1995
PARA1995 Dec 28 2011, 7:06am says:

ich kann es kaum erwarten wolfenstein auf meiner psp zu spielen!!!!

+1 vote     reply to comment
WeeGee9000
WeeGee9000 Dec 28 2011, 1:26pm says:

just a question: how do you compile as a hlbsp instead of a quakebsp?

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dr_mabuse1981
dr_mabuse1981 Dec 28 2011, 2:01pm replied:

With Valve Hammer Editor and the ZHLTOOLS as compilers (http://zhlt.info)...

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WeeGee9000
WeeGee9000 Dec 28 2011, 7:23pm replied:

wait a sec, isnt hammer made for source games?

+1 vote     reply to comment
dr_mabuse1981
dr_mabuse1981 Dec 29 2011, 1:15am replied:

I use Hammer Editor v3.4 for both formats, HLBSP (with ZHLTOOLS compilers) and Quake1 BSP (with Quakeadapter compilers), it works for me xD

And the best is: With HLBSP you dont need to use the ****** Quakepalette for textures (Look at the flags on my map, they will look like **** with the old Quakepalette)

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UrbanKid
UrbanKid Dec 28 2011, 10:12pm says:

That looks amazing! keep it up

+1 vote     reply to comment
dr_mabuse1981
dr_mabuse1981 Dec 29 2011, 4:00am replied:

Hey UrbanKid, are you good at modeling humans? ;) xD

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Description

Screen is taken from the PSP, and shows now how much i can do with HLBSP format... The Skybox is from Kurok, i will do my own in the final version.
Oh, and the weapon is the BAR xD

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Date
Dec 28th, 2011
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