in Wizard Quester! you play as a Wizard (big surprise,the wizard is a wizard.) and your name is Burkle. You must murder all evil and kill the evil Fisk Lord to restore the land back to normal from the depths of evil fish magic!

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agghh!! TREASURE!! swords!
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0 comments by HauntedFish on Dec 31st, 2011

Here take this very cliché styled update on how things are going:

  • Percentage of art assets complete:
  • Textures: 100% done
  • Enemies: 76.982% done (the .982 is counting frames of animation)
  • General sprites: 100% done
  • Weapons: 85%
  • Percentage of levels built:
  • 1-5: 100%
  • 6-12: 75%
  • 13-16: 15%
  • 17-20: 99.99999%

Soon I'm releasing the Dev build of WizQuester.(its just what i use to test weapons, its like a debug mode)
also take this dead fish.

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Wizard Quester! (Full Version)

Wizard Quester! (Full Version)

Mar 17, 2012 Full Version 0 comments

Finally its here, with all 20 levels. Ill still update if there are bugs I've missed!

Wizard Quester beta 3.14

Wizard Quester beta 3.14

Jan 21, 2012 Demo 0 comments

New animations! Stupid placeholder sounds! Also up to 9! levels!...again! just extract the .rar and run the .exe.

Beta 1.2

Beta 1.2

Jan 14, 2012 Demo 0 comments

yeah! beta 1.2!Includes the first 9 levels! With 100% more Awesome! 2nd level contains all weapons for your game-breaking enjoyment. Also, still no new...

Dev Test levels

Dev Test levels

Jan 3, 2012 Demo 2 comments

this is just the Dev version of Wizard Quester so you can mess around while waiting for its release. for more info make sure you read the readme!!

WizardQuester Alpha 0.5

WizardQuester Alpha 0.5

Dec 28, 2011 Demo 2 comments

Its the super alpha of WizardQuester, its only 1 and a half levels. just extract the .rar then run "WizardQuester.exe", also read the Readme.

Post comment Comments  (0 - 10 of 16)
ninja_derpify Jul 3 2012, 7:06am says:

I liked it, couldn't get past level 5 though, I killed all the yeti's and at the end of a level came to a dead end.

+1 vote     reply to comment
gikubumba Feb 27 2012, 4:29pm says:

It make me feel nostalgic. :)

+4 votes     reply to comment
miless Jan 16 2012, 4:47pm says:

Love the style but you should really think about retexturing that sky.It makes me dizzy

+2 votes     reply to comment
HauntedFish Creator
HauntedFish Jan 16 2012, 5:05pm replied:

Thanks!, and yeah the sky is a problem. its caused by the way textures are rendered in the engine. The farther away you are the texture are re sized so when you move it gives a annoying sparkling affect, ill try adding less stars and see how it works out.

+2 votes   reply to comment
Bov Jan 27 2012, 6:55pm replied:

Is it possible to make the sky static in the background without changing it's position or resizing it?

+3 votes     reply to comment
HauntedFish Creator
HauntedFish Jan 27 2012, 9:38pm replied:

I wish there was an easy way to do it, I would have to actually mod the engine. I was thinking about making the sky have no stars; because too much is just really flashy and too little just looks really strange. I might just have no stars at all. It would probably look way better.

+2 votes   reply to comment
earvesicle Jan 5 2012, 7:34am says:

Adventure Time-esque!

+3 votes     reply to comment
HauntedFish Creator
HauntedFish Jan 5 2012, 3:56pm replied:

lol I love that show. I never noticed but the enemies and the cartoon nature of the textures do look similar to the show.

+2 votes   reply to comment
Chosenlama Jan 4 2012, 5:10am says:

awesome coul be a great game in the future!
only bad this: the sky looks lil bit wierd

+2 votes     reply to comment
ceriux Jan 1 2012, 2:44pm says:

looks cool, would like to see more progress on this.

also i see you gain levels? maybe a little information on character development?

+2 votes     reply to comment
HauntedFish Creator
HauntedFish Jan 1 2012, 3:38pm replied:

As much as i would like to have a leveling system, it's actually just letting you know what stage your on(different meaning of level). As for character development, there really isn't any, besides what you could conceivably manifest on your own. The engine is actually pretty limiting when it comes to story, well at least if you want non-linearity. I guess I like the challenge of making a rpg-esqu game on the equivalent engine of Doom.

+2 votes   reply to comment
ceriux Jan 3 2012, 10:56pm replied:

still pretty cool none the less, i think ill wait till a little later release to check it out though. keep up the work!

+3 votes     reply to comment
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Wizard Quester!
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Released Mar 18, 2012
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