Winter Maw is a first person runner in a glacial setting.

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Hello Friends! We hope you’re having a wonderful Monday, a public holiday for those of us in Australia. We’ve made some changes in the past week. Notably, rather than running for your life you’re now running for your life towards an exit. That’s right, Project: Whiskey Chaser now has a clear and attainable goal.

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In order to help you reach the exit we’ve implemented the “Needle-Jack” system (pictures below). In a nutshell the Needle-Jack system works like guiding lights. They sit on the cliff tops reaching high into the sky, encouraging the player to look up as they go. There are one to three lines connecting the lights and each line has a limited amount of fuel/time that it can be on for. The player turns these on by finding the corresponding operation panels found throughout the labyrinth. Rather than just lighting a path to the exit, the Needle-Jack also pumps out the fog from the labyrinth enhancing visibility. However when the fuel runs out the fog reappears and the lights go out, returning the labyrinth to its original state.

Based on testing feedback we believe this will greatly improve the player experience, ensuring the player always knows what to do next in order to beat the game.

Have a fantastic week guys, we’re going to go and enjoy the rest of our Monday off.

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thejamesanderson
thejamesanderson

Happy Queen's birthday guys ;) I think it's a good idea to have the attainable goal in the game now, and the pics are looking good. Also, I love coffee. That is all.

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CoffeeInfused Author
CoffeeInfused

Thank you! :)
We're really excited about it now, can't wait to start the next lot of testing.

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