Hello mates! I'm happy to announce that we are ready for an Open Beta ! Last round of tests and updates is finished and game servers are now in the process...
Wind of Luck – massive multiplayer online game, in which the action takes place in the golden age of piracy in XVI-XVIII centuries. The player begins his career as captain of a small pirate vessel with a few guns in a huge world with 180 unique towns in three vast regions, covering the liveliest areas of navigation at that time - the Caribbean Sea and Gulf of Mexico, Mediterranean Sea, Indonesia, East China and South China Sea. The game recreates the atmosphere of anarchy, when every captain was a man for himself, pirate leaders held on personal authority, the trade was an armed and fortune of every adventurer depended on his ability to cope with the ship and crew.
Sunken ships, lost islands, treasures, "black marks", privateering, caravans, bounty hunters, pirates, corrupt and honest governors, smugglers, powerful trading companies, kidnapping and ransom - all essential elements of piracy's "golden age" will accompany the player and influence the world around him.
The focal point of the Wind of Luck gameplay is a sea battle - highly maneuverable, giving the player a wide variety of different tricks and unusual actions. Each ship has its own strengths and weaknesses, and even the light brig have the opportunity to emerge victorious in the battle with the first class line ship. A special model of the ships movement let player feel the mass of the sailing vessel and, at the same time, it allows maintaining the necessary flexibility for the gameplay and the dynamics of hard fighting.
Player can capture, buy, order, build or steal ships of 90 various types and equip his ship by dozens of species of long cannons, carronades, Gatling guns, harpoon cannons, even catapults.
The economy of the game is built as an adaptive system and the market price is largely dependent on the behavior of players, which adds a sense of realism in the world. Also there is a flexible model for interaction between players and various factions, controlled by artificial intelligence (governments and commercial companies). Such adaptive behavior allows the player to feel that his actions significantly affect the environment in the world.
Those who register before Beta release will get a Pioneer Bundle!
It will include:
Exclusive Status Symbol: Pioneer
A premium ship: Quee Song
Quee Song is one of the names used for smaller versions of famous "Turtle Ships" of Korean. With combined oars and sails power, it is mostly unrestricted by wind, as primary propulsion power for this small beauty comes from its rovers. Short hull length makes Quee Song a relatively small target in sea fight. With sturdiness of its hull, this gives some chances when fighting against unprepared larger vessels. Oars give additional protection and can eat a chunk of incoming damage if aren't dragged in (but this is very risky, as oars are main propelling device) and thick boards and armored roof make very good job for protecting the crew too.
Speed - 9 knots·
Firepower - 17 cannons·
Capacity - 45 000·
Crew - 32
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