Wind of Luck – massive multiplayer online game, in which the action takes place in the golden age of piracy in XVI-XVIII centuries, when the open sea piracy flourished, rum was neat, and the adventurer’s life – a short one. The player begins his career as captain of a pirate boat with a few guns and a small crew in a huge world with 180 unique towns in three vast regions, covering the liveliest areas of navigation at that time - the Caribbean Sea and Gulf of Mexico, Mediterranean Sea, Indonesia, East China and South China Sea. The game recreates the atmosphere of anarchy, familiar to us from the myth of the golden age of piracy, when every captain was a man for himself, pirate power barons held on personal authority, the trade was an armed and well-being of every adventurer depended on his ability to cope with the ship and crew.

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Argoon Aug 3 2012, 12:55pm says:

Very well done, but is this ingame or a render?

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Al_Gourtou Aug 6 2012, 6:55am replied:

Rooms are renders from 3Dmax, except foundry (with cannons) - it is from the game.

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These are some screenshots from the game. You will be able to visit different NPCs that will give you different quests, sell goods, etc. For example, a governor may ask you to transfer his family or one of the members of his family to the other town on your ship. And when you're in the sea, you will be able to enslave your passengers, take their luggage, sell them as slaves or exchange them to something else. Let's say, if you give the governor's daughter to crewmen (yes, you can :)), then in the next battle, they will get excited and earn an increase to their battle ability.

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Jul 20th, 2012
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