Will to Survive is a real-time survival RPG set in Brighton. You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can. Will to Survive offers a true survival experience unlike any other, it's persistent and perpetual world means even events while you are away from the game are simulated, so make sure you have enough supplies to last or you may well return to find your Will has been destroyed. The game is targeted for most available formats including desktops, mobiles and tablets. What's more Will to Survive will offer you the ability to synchronise your save to any device meaning you can check on your Will any time of the day, even on the move. And, did I mention it's permadeath... if Will dies, you start from the beginning. Everyone has a Will to Survive... how long yours lives is up to you.

Post news Report RSS Happy New Year

Quick new years update on what has been going on including new isometric code and other changes.

Posted by on

It's been well over a month since the last update so we wanted to make a brief update to let you know how things are progressing.

Time working on the game has been reduced a little due to freelance commitments, Christmas and various other things but we've been working solid whenever we can.

During the December period I've mainly been working on re-writing big chunks of the tile map code, the main reason was to implement the new style artwork shown last update. We also discovered that due to my rather peculiar isometric code it was a pain for Dan to tackle the path finding and combat so I also wanted to tackle that in the re-write, luckily I found a really handy guide which has helped massively. That's all done now bar a few polishing touches so I'm moving back onto working up a small area of the map to get in game.

Dan has been hard at work writing the path finding and improved collision code which will be getting finalised this week all being well, he's also started work on the new combat mechanic so fingers crossed in the coming month we can get some video footage of that up along with the new environment in game and the other tweaks we have been making.

Until next time.

Alex

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: