It's been four years since she left me, four years since the incident. I see him in my dreams sometimes, he laughs at me, taunts me. I can't let him continue doing what he's doing. He can't kill again.

Image RSS Feed Latest Screens
Wardrobe Laptop Desk
Blog RSS Feed Report abuse Latest News: Project On Hold

2 comments by OldManBiles on Oct 13th, 2010

Seriously, i had hoped not to do this on my second bloody news post.

I had backed everything up to my external backup hard drive so I could format my computer, i had one of those moments where i felt that i needed a clean install to get everything back on track.
Three years of freelance work, university work, personal work, personal photos, research and a massive texture library all went off to sit comfortably onto my nice safe external hard drive.

Much to my surprise, when I tried to boot up my hard drive to replace what I had just formatted i found that the hard drive wasn't responding at all. To cut a long story short, it had fried itself, somehow, overnight. It hadn't moved from the space I left it, but it no longer worked.
Lesson #1 : Don't buy cheap external HDDs.

I had managed to back up a few bits of university work and freelance work on some CDs but the majority of it is lost. I have also sent off the HDD to various data recovery companies but a lot of them wanted a massive amount of money for recovering things that were of no importance to me.
Lesson #2: Everyone will try to rip you off.

Whisper is gone, years and years of research that went into developing the story is all gone. Sure, i have it in my head and i still have a lot of paper research. Whisper is quite a personal story for me, so to see all that go to waste was horrific.

This project isn't cancelled, but more on hold until I can find the time again to rewrite the script and get myself back up to scratch inside UDK. It might even turn out better than I had hoped!

Lesson #3: Backup! Backup! Backup!



Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 12)
Runekn Jul 29 2010, 5:21pm says:

CSS hand rig?!

0 votes     reply to comment
OldManBiles Creator
OldManBiles Oct 13 2010, 1:55pm replied:

I honestly have no idea what its from, I found it deep in the depths of my collection of textures and models that i've gathered throughout the years.

0 votes   reply to comment
the-ghost Jul 25 2010, 2:33pm says:

A good idea might be instead of walking speed going so fast make it the same speed as when the gun is raised, going that fast would work as a "sprint" and you can't sprint when your gun is raised, adding the tension to the enemies in the darkness ;)

+1 vote     reply to comment
ghost59 Jul 12 2010, 8:20pm says:

this looks good. im going to watch this and the development team

+1 vote     reply to comment
azultain Apr 11 2010, 5:11pm says:

it is source engine ? or unreal engine?

It is free or not?

+1 vote     reply to comment
marko1210 Apr 15 2010, 3:01pm replied:

it is UDK(Unrel engine) :b

+1 vote     reply to comment
OldManBiles Creator
OldManBiles Mar 29 2010, 3:41pm says:

Thought I'd reply to all in a single comment.
It essentially is iron sights. The weapon will be more centered when I get down to doing final animations and I'll probably speed up the player a little bit(as he does feel really slow when aiming down the sights). I'm also going to open up the other laptop to try and get more smooth camera recordings.
The bullet effects are the standard UTshockRifle impact effects, obviously these will be changed. Everything is place holder for testing the scripting so far. A more polished video will be out late next week with the final arms, weapons and animations.
Cheers for the responses.

+1 vote   reply to comment
Stogie83 Mar 29 2010, 11:51am says:

it would be better if u aim down the sights

+1 vote     reply to comment
Serygala Mar 28 2010, 8:07pm says:

How about ironsights?

+1 vote     reply to comment
CockyBoi Mar 28 2010, 5:02am says:

Cool dudes// fx just amazing

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Developed By
Send Message
Release Date
Released Jun 2012
Game Watch
Track this game
Community Rating



4 votes submitted.

You Say


Ratings closed.

First Person Shooter
Single Player
Embed Buttons

Promote Whisper on your homepage or blog by selecting a button and using the embed code provided (more).

Whisper Whisper
Last Update
4 years ago
80 members