WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee (level design), Dan "DeeperThought" Gaskill (coding) and "Cage" (original artwork). You don't need Duke 3D for this; just download and play! WGR2 is the sequel to William Gee's masterpiece, WG Realms.


The now released first episode has three huge levels with some of WG's best work to date, including a variety of breathtaking environments with emphasis on nature and medieval themes, enhanced with new visual effects. You play as Duke Nukem, who has been transported to a fantasy realm where a human kingdom is under siege by hordes of monsters (some of which will be familiar from games such as Doom and Hexen). With a brand new suite of kickass weapons, inventory and abilities, Duke undertakes to break the siege so that he can return home to his own world.


Website Two.wgrealms.com
ForumĀ Forums.duke4.net
Facebook Facebook.com

Spikers playthrough of "episode 1" Moddb.com
Spikers playthrough of "Castle Demonhorn" Moddb.com

CREDITS
LEVEL DESIGN

WILLIAM GEE (all 4 levels of episode 1) (all 7 levels of WGRealms)
"SPIKER" (Castle Demonhorn level)
"DanM" (Chaos Realms)
ORIGINAL ART AND ART EDITS CAGE
We all did our share of art editing, though Cage did the most and the best.
COMING UP WITH IDEAS FOR EVERYTHING
WILLIAM GEE AND DANIEL GASKILL (hey, it's an important job)
VOICE ACTING DAN GASKILL (Axon, freed hero) EMILY GASKILL (Ship's computer)
SOUND EDITING AND SOUND SELECTION DAN GASKILL (mostly)


Image RSS Feed Latest Screens
Gothicus Gothicus Still very much alive
Blog RSS Feed Report abuse Latest News: WGR2: NEW EPISODE

8 comments by TheUnbeholden on Feb 15th, 2014

Norvak & Danny Masson is working on the new episode of William G's master piece WG Realms II. Your help is important!

WHAT'S DONE
About 70% of the new code
About 30% of the maps from my (Norvak) episode (4 maps)
About 70% of the maps from DanM episode
Some original music tracks by Maindrian
Some unfinished maps by Micky CSome unfinished maps by Marked
Chunks of maps by me for the TCChunks of William G unfinished maps for the TCNew art, models, enemies, etc...

Perhaps I'm spoiling stuff, but well how can I ask for help, without showing anything?
I'm just talking for me, since I think Dan is gonna finish his maps someday and he already are making an awesome job, but I have some handicaps while mapping specially on gameplay, story implementing, and mainly give the maps a coherent development, I mean go to A to obtain this, then go to B while using credible locations and smooth transitions between zones. I have kinda a creative slow down atm :S

The episode:




WHAT'S NEEDED

So it would be very helpful if someone would like to contribute with:

* Concept draws / scketchs with locations - remember, the TC is medieval/nature/fantasy oriented.
* Some kind of diagrams to interconnect the existing locations with new ones or totally new areas.
* Pointing landmarks and vital areas, and some kind short plot.
* Give some examples of games with this kind of themes
* Come up with ideas about puzzles, locations, gameplay, everything you want.
* Nature/medieval unfinished maps you aren't gonna finish.

As well it would be cool:

*One additional mapper wouldn't hurt
*A coder would be very helpful since DT kinda abandoned the project atm, but I'm sure he'll be back if important progress is done.

So any help would be really appreciated and it would make me focus just on mapping, having a solid basis to base the maps on. I'm good on reproduce things on mapster :P

I know this maybe sound lazy and noobinsh, but believe me, is the best way to get this done, and speed things up, giving the TC the second part it deserves. Post here: Forums.duke4.net if you're willing to help, and we can discuss it.

Downloads RSS Feed Latest Downloads
WGR2 Siege Breaker 1.201 patch

WGR2 Siege Breaker 1.201 patch

Mar 10, 2011 Patch 6 comments

Unzip WGR2GAME.CON into the WGR2 folder to install the patch. This patch fixes a bug where killing the end bosses in episodes 3 and 4 leaves the player...

WGR2 Siege Breaker 1.2

WGR2 Siege Breaker 1.2

Mar 5, 2011 Full Version 10 comments

Full version of WGR2 1.2 This is a huge upgrade over 1.1 It has 8 new maps, 10 new abilities, lots of bug fixes and other goodness. See the included documentation...

Post comment Comments  (70 - 80 of 273)
Midnightmare
Midnightmare Jul 12 2011, 6:59pm says:

hi everybody, I need help; after a long time without playing the game (I finished it with duke/demonhorn a lot of times though)I decided to pick it up again. The problem is that not a single audio track is working, the music stopped playing... and I love the game's score! please somebody help me, I want to play it having the full experience of perfect gameplay and audio!

+1 vote     reply to comment
WilliamGee
WilliamGee Jul 14 2011, 6:44am replied:

So the music isn't working? That may mean your midi volume is muted or turned down, go to control panel then sounds and audio, then go to audio and change the midi music volume.

Other option is making sure music is turned on in game, but I'm sure you already did that.

+2 votes     reply to comment
Midnightmare
Midnightmare Jul 14 2011, 8:42am replied:

Wow! I never expected that the problem was going to be that easy to solve! it seems that my brother was for some reason playing with the PC's sound volume.... and turned off the MIDI!!!

Thanks a lot :D now we can keep playing it!

+1 vote     reply to comment
Mad_Max_RW
Mad_Max_RW Jun 20 2011, 6:40pm says:

EASILY in the top 3 best downloads on moddb.

+4 votes     reply to comment
meodai
meodai Jun 18 2011, 1:06pm says:

Hy there! thank you for this mod its amazing! i got it running im MAC OS since i have no windows :) but i have one thing that does not work: i have no the same fonts in the game menu (just red unreadable fonts) and parts of the interface in the game are missing....

any idea what i do wrong?

+1 vote     reply to comment
DeeperThought
DeeperThought Jun 20 2011, 2:29am replied:

It sounds to me like you are running the game using the software renderer. Perhaps your graphics driver is not supported?

Get the latest EDuke32 binaries for OSX here: Kutin.de

When you start the game, try to select 32 bit graphics -- if that's not an option, it probably means your driver is unsupported. If you still have a problem using the latest binaries, then I will need to see your eduke32.log file. It would probably be best if you registered at the duke4.net forum, since it is hard to do tech support here. The official WGR2 forum: Forums.duke4.net

+1 vote     reply to comment
meodai
meodai Jun 24 2011, 7:18pm replied:

thx a lot! i have registered my self. Just made a topic. Forums.duke4.net

+1 vote     reply to comment
Serathis
Serathis Jun 9 2011, 8:22am says:

Truly mindblowing!

+3 votes     reply to comment
Bravado86
Bravado86 Jun 5 2011, 9:39am says:

Wow! I found no way to praise the authors via their own site so I'm doing it here. I was blown away by this game. I decided to give this a try while waiting for the Duke Nukem Forever Demo to finish. I finish the DNF demo and thought, 'Meh' and came back to this awesome game. The stuff Two.WGRealms can pack into the eDuke engine is astounding. This game is an amalgamation of all my video game nostalgia and rolls an attention-gripping freshness and challenge with a familiar collection of aspects from all the games I loved playing. If you have fond memories of the golden age of FPS'es this game doesn't fail to disappoint! It took only a moment to acclimate myself to the gameplay but once I eased into it I found a comfortable shooter with an intriguing story and fresh gameplay. Why couldn't I have found this game sooner?!

+1 vote     reply to comment
DeeperThought
DeeperThought Jun 7 2011, 1:01am replied:

Thank you. I'm sure that WG will appreciate your post as well, when he returns. If you look around in the Duke 3D community, you will we have lots of cool stuff for those who don't insist on modern graphics.

+1 vote     reply to comment
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WGRealms 2
Platform
Windows
Developed By
WilliamGee
Engine
EDuke32
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Official Page
Two.wgrealms.com
Release Date
Released Nov 19, 2009
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Highest Rated (7 agree) 10/10

This would be the best Total Conversion that Duke Nukem has seen since Starship Troopers TC.

If you loved Doom, Hexen, Quake or any other games to this nature you will love this. Hell, even if you have never played the above games you would still love this.

Not only that, you don't even need to own Duke Nukem to play this, it's completely standalone!

Dec 29 2009, 5:37am by The_Commander

Style
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First Person Shooter
Theme
Fighter
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Single & Multiplayer
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