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Spikers playthrough of "Castle Demonhorn" Moddb.com

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front page William Gee working on WGR2 again. Working on WGR2 again
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8 comments by TheUnbeholden on Feb 15th, 2014

Norvak & Danny Masson is working on the new episode of William G's master piece WG Realms II. Your help is important!

About 70% of the new code
About 30% of the maps from my (Norvak) episode (4 maps)
About 70% of the maps from DanM episode
Some original music tracks by Maindrian
Some unfinished maps by Micky CSome unfinished maps by Marked
Chunks of maps by me for the TCChunks of William G unfinished maps for the TCNew art, models, enemies, etc...

Perhaps I'm spoiling stuff, but well how can I ask for help, without showing anything?
I'm just talking for me, since I think Dan is gonna finish his maps someday and he already are making an awesome job, but I have some handicaps while mapping specially on gameplay, story implementing, and mainly give the maps a coherent development, I mean go to A to obtain this, then go to B while using credible locations and smooth transitions between zones. I have kinda a creative slow down atm :S

The episode:


So it would be very helpful if someone would like to contribute with:

* Concept draws / scketchs with locations - remember, the TC is medieval/nature/fantasy oriented.
* Some kind of diagrams to interconnect the existing locations with new ones or totally new areas.
* Pointing landmarks and vital areas, and some kind short plot.
* Give some examples of games with this kind of themes
* Come up with ideas about puzzles, locations, gameplay, everything you want.
* Nature/medieval unfinished maps you aren't gonna finish.

As well it would be cool:

*One additional mapper wouldn't hurt
*A coder would be very helpful since DT kinda abandoned the project atm, but I'm sure he'll be back if important progress is done.

So any help would be really appreciated and it would make me focus just on mapping, having a solid basis to base the maps on. I'm good on reproduce things on mapster :P

I know this maybe sound lazy and noobinsh, but believe me, is the best way to get this done, and speed things up, giving the TC the second part it deserves. Post here: Forums.duke4.net if you're willing to help, and we can discuss it.

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WGR2 Siege Breaker 1.201 patch

WGR2 Siege Breaker 1.201 patch

Mar 10, 2011 Patch 6 comments

Unzip WGR2GAME.CON into the WGR2 folder to install the patch. This patch fixes a bug where killing the end bosses in episodes 3 and 4 leaves the player...

WGR2 Siege Breaker 1.2

WGR2 Siege Breaker 1.2

Mar 5, 2011 Full Version 10 comments

Full version of WGR2 1.2 This is a huge upgrade over 1.1 It has 8 new maps, 10 new abilities, lots of bug fixes and other goodness. See the included documentation...

Post comment Comments  (70 - 80 of 285)
Midnightmare Online
Midnightmare Aug 27 2011, 10:00pm says:

Hi devs! My brother and I were wondering if you could upload the soundtrack of the game, 'cos honestly it rocks (we can identify some of the songs, but have no idea what's the name of the boss fight one for example)

If that is not a viable option for you, then can you give us the song names?

Thanks in advance :)

+1 vote     reply to comment
DeeperThought Aug 30 2011, 3:59pm replied:

The .midis came from various sources and it would take me a while to track them all down, although I think I made a stab at it once in a thread at Duke4.net

There is more than one boss fight theme, but the one you are referring to is probably the one we use most: "In the Arms of Death" from Guilty Gear. It was originally on NES.

+1 vote     reply to comment
Midnightmare Online
Midnightmare Sep 8 2011, 10:25am replied:

ok, thanks for the info :)

+1 vote     reply to comment
DarkStarAngelo Aug 4 2011, 5:17pm says:

I downloaded got the folder and all it's contents, but I had no idea how to launch the game, I opened pretty much every application in the folder, but none of them got into the game. Are you sure you dont need Duke Nukem 3D? I can't seem to get the game on, help me out please.

0 votes     reply to comment
DeeperThought Aug 5 2011, 12:25pm replied:

Here is what is says in the instructions that come with the game:


Method 1 -- Run the WGR2.bat file. Press any key and EDuke32 will start. Click the Start button in the window that pops up.

Method 2 – Run eduke32.exe. Select WGR2 as the Custom Game Content Directory. Click the Start button.

And yes I'm sure you don't need to have anything else installed.

+1 vote     reply to comment
Serathis Aug 3 2011, 3:40pm says:

Also, the latest eDuke says it should be used with the Polymer renderer only. But as far as I recall, thats not very good with WGR, right?

+1 vote     reply to comment
DeeperThought Aug 3 2011, 6:29pm replied:

I think you are confusing EDuke32 with the HRP (hi-res pack). Yes, the newest HRP should only be used with the Polymer renderer, but that has nothing to do with WGR2.

The latest EDuke32 works just fine without Polymer.

+1 vote     reply to comment
Serathis Aug 1 2011, 7:07am says:

There should be a download for the soundtrack!

+2 votes     reply to comment
Serathis Aug 3 2011, 3:36pm replied:

Actually, could you just give me the name of the track used in Chaos Realms? The other one is Voice of the Fallen from Castlevania.

+1 vote     reply to comment
DeeperThought Aug 4 2011, 1:28pm replied:

The track is called "WickedestChild", a remix of the Wicked Child theme from Castlevania. It is by Chikusho Sound Team, and can be found at Overclocked Remix.

The Voice of the Fallen remix is by "goat", who is the best and most prolific Castlevania remixer.

+1 vote     reply to comment
Serathis Aug 29 2011, 2:36pm replied:

Actually a friend of mine told me it is from Final Fantasy.

+1 vote     reply to comment
Serathis Aug 29 2011, 2:49pm replied:

Nevermind,I was wrong.

+1 vote     reply to comment
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WGRealms 2
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Released Nov 2009
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Highest Rated (7 agree) 10/10

This would be the best Total Conversion that Duke Nukem has seen since Starship Troopers TC.

If you loved Doom, Hexen, Quake or any other games to this nature you will love this. Hell, even if you have never played the above games you would still love this.

Not only that, you don't even need to own Duke Nukem to play this, it's completely standalone!

Dec 29 2009, 5:37am by The_Commander

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