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Spikers playthrough of "Castle Demonhorn" Moddb.com

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front page 2015 William Gee working on WGR2 again.
Blog RSS Feed Post news Report abuse Latest News: WGR2: NEW EPISODE

8 comments by TheUnbeholden on Feb 15th, 2014

Norvak & Danny Masson is working on the new episode of William G's master piece WG Realms II. Your help is important!

About 70% of the new code
About 30% of the maps from my (Norvak) episode (4 maps)
About 70% of the maps from DanM episode
Some original music tracks by Maindrian
Some unfinished maps by Micky CSome unfinished maps by Marked
Chunks of maps by me for the TCChunks of William G unfinished maps for the TCNew art, models, enemies, etc...

Perhaps I'm spoiling stuff, but well how can I ask for help, without showing anything?
I'm just talking for me, since I think Dan is gonna finish his maps someday and he already are making an awesome job, but I have some handicaps while mapping specially on gameplay, story implementing, and mainly give the maps a coherent development, I mean go to A to obtain this, then go to B while using credible locations and smooth transitions between zones. I have kinda a creative slow down atm :S

The episode:


So it would be very helpful if someone would like to contribute with:

* Concept draws / scketchs with locations - remember, the TC is medieval/nature/fantasy oriented.
* Some kind of diagrams to interconnect the existing locations with new ones or totally new areas.
* Pointing landmarks and vital areas, and some kind short plot.
* Give some examples of games with this kind of themes
* Come up with ideas about puzzles, locations, gameplay, everything you want.
* Nature/medieval unfinished maps you aren't gonna finish.

As well it would be cool:

*One additional mapper wouldn't hurt
*A coder would be very helpful since DT kinda abandoned the project atm, but I'm sure he'll be back if important progress is done.

So any help would be really appreciated and it would make me focus just on mapping, having a solid basis to base the maps on. I'm good on reproduce things on mapster :P

I know this maybe sound lazy and noobinsh, but believe me, is the best way to get this done, and speed things up, giving the TC the second part it deserves. Post here: Forums.duke4.net if you're willing to help, and we can discuss it.

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WGR2 Siege Breaker 1.201 patch

WGR2 Siege Breaker 1.201 patch

Mar 10, 2011 Patch 6 comments

Unzip WGR2GAME.CON into the WGR2 folder to install the patch. This patch fixes a bug where killing the end bosses in episodes 3 and 4 leaves the player...

WGR2 Siege Breaker 1.2

WGR2 Siege Breaker 1.2

Mar 5, 2011 Full Version 10 comments

Full version of WGR2 1.2 This is a huge upgrade over 1.1 It has 8 new maps, 10 new abilities, lots of bug fixes and other goodness. See the included documentation...

Post comment Comments  (60 - 70 of 285)
AkwardNerdRage Sep 18 2011, 7:21am says:

This mod is EPIC! I've never seen so much andrenaline *** kicking! XD Great work!

+3 votes     reply to comment
Cyowolf Sep 18 2011, 1:23am says:

The only thing that would make this more awesome is if the Armageddon Sword actually brought some manner of Armageddon, for example meteors raining down.

That would be so much more awesome, as the current special seems to miss moving enemies quite a bit. :S And looks a tad...unimpressive.

+1 vote     reply to comment
DeeperThought Sep 18 2011, 8:23pm replied:

Or I could just rename the sword. :D

+2 votes     reply to comment
Cyowolf Sep 18 2011, 11:40pm replied:

To be honest, I don't really like it's special. Every other weapon's special is unique, but the Armageddon's special looks so normal compared to the others.

+1 vote     reply to comment
DeeperThought Sep 19 2011, 11:47am replied:

The special is unique in terms of GAMEPLAY. It is the only attack in the game that has damage based on the enemies' health (it takes 50% of their health plus some normal damage on the first hit). Possibly I could make it look better, but it's by far the best attack in the game against bosses.

+1 vote     reply to comment
Cyowolf Sep 19 2011, 6:18pm replied:

Ah, alright, I concede. XD Just getting bored waiting for 2.0.

If your looking for an idea, perhaps something like the souls that follow you around, except that they're green and quite a bit more evil looking, especially when they bite down.

Just tossing ideas is all.

+1 vote     reply to comment
Jazzbyte123 Sep 11 2011, 2:29pm says:

Absolute awesome mod! Great work guys :)

+1 vote     reply to comment
+GoldenCat+ Sep 7 2011, 3:33am says:

really enjoying this game, thanks a bunch guys!

+2 votes     reply to comment
pmkr0 Sep 7 2011, 12:48am says:

I LOVE THIS GAME ! I have Deus Ex HR and Dead Island but guess what, i have been playing this for the last 2 days, it's awesome, i want more. Good job guys !

+2 votes     reply to comment
Midnightmare Aug 27 2011, 10:00pm says:

Hi devs! My brother and I were wondering if you could upload the soundtrack of the game, 'cos honestly it rocks (we can identify some of the songs, but have no idea what's the name of the boss fight one for example)

If that is not a viable option for you, then can you give us the song names?

Thanks in advance :)

+1 vote     reply to comment
DeeperThought Aug 30 2011, 3:59pm replied:

The .midis came from various sources and it would take me a while to track them all down, although I think I made a stab at it once in a thread at Duke4.net

There is more than one boss fight theme, but the one you are referring to is probably the one we use most: "In the Arms of Death" from Guilty Gear. It was originally on NES.

+1 vote     reply to comment
Midnightmare Sep 8 2011, 10:25am replied:

ok, thanks for the info :)

+1 vote     reply to comment
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WGRealms 2
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Released Nov 2009
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79 votes submitted.

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Highest Rated (7 agree) 10/10

This would be the best Total Conversion that Duke Nukem has seen since Starship Troopers TC.

If you loved Doom, Hexen, Quake or any other games to this nature you will love this. Hell, even if you have never played the above games you would still love this.

Not only that, you don't even need to own Duke Nukem to play this, it's completely standalone!

Dec 29 2009, 5:37am by The_Commander

First Person Shooter
Single & Multiplayer
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