WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee (level design), Dan "DeeperThought" Gaskill (coding) and "Cage" ( artwork). You don't need Duke 3D for this; justand play! WGR2 is the sequel to William Gee's masterpiece, WG Realms.

The now released first episode has three huge levels with some of WG's best work to date, including a variety of breathtaking environments with emphasis on nature and medieval themes, enhanced with new visual effects. You play as Duke Nukem, who has been transported to a fantasy realm where a human kingdom is under siege by hordes of monsters (some of which will be familiar from games such as Doom and Hexen). With a brand new suite of kickass weapons, inventory and abilities, Duke undertakes to break the siege so that he can return home to his own world.

Forum Forums.duke4.net
Facebook Facebook.com

Spikers playthrough of "episode 1" Moddb.com
Spikers playthrough of "Castle Demonhorn" Moddb.com


WILLIAM GEE (all 4 levels of episode 1) (all 7 levels of WGRealms)
"SPIKER" (Castle Demonhorn level)
"DanM" (Chaos Realms)
We all did our of art editing, though Cage did the most and the best.
WILLIAM GEE AND DANIEL GASKILL (hey, it's an important job)
VOICE ACTING DAN GASKILL (Axon, freed hero) EMILY GASKILL (Ship's computer)

Image RSS Feed Latest Screens
WGSpace level 1 WGSpace level 1 WGSpace conversion to WGR 2
Blog RSS Feed Report abuse Latest News: WGR2: NEW EPISODE

8 comments by TheUnbeholden on Feb 15th, 2014

Norvak & Danny Masson is working on the new episode of William G's master piece WG Realms II. Your help is important!

About 70% of the new code
About 30% of the maps from my (Norvak) episode (4 maps)
About 70% of the maps from DanM episode
Some original music tracks by Maindrian
Some unfinished maps by Micky CSome unfinished maps by Marked
Chunks of maps by me for the TCChunks of William G unfinished maps for the TCNew art, models, enemies, etc...

Perhaps I'm spoiling stuff, but well how can I ask for help, without showing anything?
I'm just talking for me, since I think Dan is gonna finish his maps someday and he already are making an awesome job, but I have some handicaps while mapping specially on gameplay, story implementing, and mainly give the maps a coherent development, I mean go to A to obtain this, then go to B while using credible locations and smooth transitions between zones. I have kinda a creative slow down atm :S

The episode:


So it would be very helpful if someone would like to contribute with:

* Concept draws / scketchs with locations - remember, the TC is medieval/nature/fantasy oriented.
* Some kind of diagrams to interconnect the existing locations with new ones or totally new areas.
* Pointing landmarks and vital areas, and some kind short plot.
* Give some examples of games with this kind of themes
* Come up with ideas about puzzles, locations, gameplay, everything you want.
* Nature/medieval unfinished maps you aren't gonna finish.

As well it would be cool:

*One additional mapper wouldn't hurt
*A coder would be very helpful since DT kinda abandoned the project atm, but I'm sure he'll be back if important progress is done.

So any help would be really appreciated and it would make me focus just on mapping, having a solid basis to base the maps on. I'm good on reproduce things on mapster :P

I know this maybe sound lazy and noobinsh, but believe me, is the best way to get this done, and speed things up, giving the TC the second part it deserves. Post here: Forums.duke4.net if you're willing to help, and we can discuss it.

Downloads RSS Feed Latest Downloads
WGR2 Siege Breaker 1.201 patch

WGR2 Siege Breaker 1.201 patch

Mar 10, 2011 Patch 6 comments

Unzip WGR2GAME.CON into the WGR2 folder to install the patch. This patch fixes a bug where killing the end bosses in episodes 3 and 4 leaves the player...

WGR2 Siege Breaker 1.2

WGR2 Siege Breaker 1.2

Mar 5, 2011 Full Version 10 comments

Full version of WGR2 1.2 This is a huge upgrade over 1.1 It has 8 new maps, 10 new abilities, lots of bug fixes and other goodness. See the included documentation...

Post comment Comments  (40 - 50 of 279)
thonglover Feb 15 2012, 7:59pm says:

Anyone know where i can get the ost

+1 vote     reply to comment
The_Commander Feb 21 2012, 9:13pm replied:

Most of the music that you hear in the game were orginaly made in midi format as they come from old games of that era.

I could put up a download of all the music featured in WGR2, but I wouldn't be able to name them as there original name as I have no clue where 80% of them came from.

+1 vote     reply to comment
nopushbutton Jun 24 2012, 3:07am replied:

I didn't even realize that the music came from other games until one moment playing WGR2, when I had a surreal moment in which I was listening to a song from Unreal Tournament '99 on Winamp (Foregone Destruction, I think?), and a .midi version of the same song started playing ingame.

+1 vote     reply to comment
Midnightmare Feb 15 2012, 10:04pm replied:

As DeeperThought told me at the same question;
"The .midis came from various sources and it would take me a while to track them all down, although I think I made a stab at it once in a thread at Duke4.net"


+1 vote     reply to comment
Midnightmare Feb 15 2012, 9:36am says:

OOOH YEAH! those new images are pure Majesty!

+1 vote     reply to comment
bloodshot12 Feb 1 2012, 8:54pm says:

How do you play as the warrior? It just says LOCKED when I start a game. Do I have to beat it as duke first?

Just found this mod btw. It's amazing, best game I've played in a long time (So far :D)

I love Quake and Hexen (and Doom) so I was pretty stoked when I saw all the Q1 inspired levels and Q1 textures.

+1 vote     reply to comment
The_Commander Feb 7 2012, 7:17am replied:

You have to play and finish the Castle Demonhorn level IIRC to unlock him.

+1 vote     reply to comment
DeeperThought Jan 18 2012, 7:25pm says:

A huge amount of progress has been made on new episodes, with an overhaul of the inventory system, RPG elements (including player leveling and weapon leveling) and a lot of other changes and additions. In fact, the changes were so vast that we decided that the next release will be a new title and won't be called WGR2. When we get further along, we will set up a new page for it.

+3 votes     reply to comment
Serathis Feb 13 2012, 8:22am replied:

I am glad, this needs a name that shows the levels of awesomeness.

+2 votes     reply to comment
The_Commander Feb 15 2012, 7:23am replied:

The awesomeness of it is that great that we are still not 100% sure on the new name. :)

+1 vote     reply to comment
Serathis Dec 2 2011, 2:17pm says:

Can we get a list of music used in the game?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

WGRealms 2
Developed By
Send Message
Official Page
Release Date
Released Nov 19, 2009
Game Watch
Track this game
Community Rating



79 votes submitted.

You Say


Ratings closed.

Highest Rated (7 agree) 10/10

This would be the best Total Conversion that Duke Nukem has seen since Starship Troopers TC.

If you loved Doom, Hexen, Quake or any other games to this nature you will love this. Hell, even if you have never played the above games you would still love this.

Not only that, you don't even need to own Duke Nukem to play this, it's completely standalone!

Dec 29 2009, 5:37am by The_Commander

First Person Shooter
Single & Multiplayer
Embed Buttons

Promote WGRealms 2 on your homepage or blog by selecting a button and using the embed code provided (more).

WGRealms 2 WGRealms 2
WGRealms 2
Last Update
6 days ago
286 members