WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee (level design), Dan "DeeperThought" Gaskill (coding) and "Cage" ( artwork). You don't need Duke 3D for this; justand play! WGR2 is the sequel to William Gee's masterpiece, WG Realms.

The now released first episode has three huge levels with some of WG's best work to date, including a variety of breathtaking environments with emphasis on nature and medieval themes, enhanced with new visual effects. You play as Duke Nukem, who has been transported to a fantasy realm where a human kingdom is under siege by hordes of monsters (some of which will be familiar from games such as Doom and Hexen). With a brand new suite of kickass weapons, inventory and abilities, Duke undertakes to break the siege so that he can return home to his own world.

Forum Forums.duke4.net
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Spikers playthrough of "episode 1" Moddb.com
Spikers playthrough of "Castle Demonhorn" Moddb.com


WILLIAM GEE (all 4 levels of episode 1) (all 7 levels of WGRealms)
"SPIKER" (Castle Demonhorn level)
"DanM" (Chaos Realms)
We all did our of art editing, though Cage did the most and the best.
WILLIAM GEE AND DANIEL GASKILL (hey, it's an important job)
VOICE ACTING DAN GASKILL (Axon, freed hero) EMILY GASKILL (Ship's computer)

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WGSpace level 1 WGSpace level 1 WGSpace conversion to WGR 2
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8 comments by TheUnbeholden on Feb 15th, 2014

Norvak & Danny Masson is working on the new episode of William G's master piece WG Realms II. Your help is important!

About 70% of the new code
About 30% of the maps from my (Norvak) episode (4 maps)
About 70% of the maps from DanM episode
Some original music tracks by Maindrian
Some unfinished maps by Micky CSome unfinished maps by Marked
Chunks of maps by me for the TCChunks of William G unfinished maps for the TCNew art, models, enemies, etc...

Perhaps I'm spoiling stuff, but well how can I ask for help, without showing anything?
I'm just talking for me, since I think Dan is gonna finish his maps someday and he already are making an awesome job, but I have some handicaps while mapping specially on gameplay, story implementing, and mainly give the maps a coherent development, I mean go to A to obtain this, then go to B while using credible locations and smooth transitions between zones. I have kinda a creative slow down atm :S

The episode:


So it would be very helpful if someone would like to contribute with:

* Concept draws / scketchs with locations - remember, the TC is medieval/nature/fantasy oriented.
* Some kind of diagrams to interconnect the existing locations with new ones or totally new areas.
* Pointing landmarks and vital areas, and some kind short plot.
* Give some examples of games with this kind of themes
* Come up with ideas about puzzles, locations, gameplay, everything you want.
* Nature/medieval unfinished maps you aren't gonna finish.

As well it would be cool:

*One additional mapper wouldn't hurt
*A coder would be very helpful since DT kinda abandoned the project atm, but I'm sure he'll be back if important progress is done.

So any help would be really appreciated and it would make me focus just on mapping, having a solid basis to base the maps on. I'm good on reproduce things on mapster :P

I know this maybe sound lazy and noobinsh, but believe me, is the best way to get this done, and speed things up, giving the TC the second part it deserves. Post here: Forums.duke4.net if you're willing to help, and we can discuss it.

Downloads RSS Feed Latest Downloads
WGR2 Siege Breaker 1.201 patch

WGR2 Siege Breaker 1.201 patch

Mar 10, 2011 Patch 6 comments

Unzip WGR2GAME.CON into the WGR2 folder to install the patch. This patch fixes a bug where killing the end bosses in episodes 3 and 4 leaves the player...

WGR2 Siege Breaker 1.2

WGR2 Siege Breaker 1.2

Mar 5, 2011 Full Version 10 comments

Full version of WGR2 1.2 This is a huge upgrade over 1.1 It has 8 new maps, 10 new abilities, lots of bug fixes and other goodness. See the included documentation...

Post comment Comments  (260 - 270 of 281)
Sangelothi Aug 2 2009, 12:29pm says:

I wouldn't include all the weapons and enemies in the demo if I were you...that's alot of content for just a demo

+1 vote     reply to comment
WilliamGee Creator
WilliamGee Aug 2 2009, 8:59pm replied:

We are including all the resources we currently have in this release, of cause we will be adding even more stuff for other releases.

+1 vote   reply to comment
dave_5430 Aug 2 2009, 7:00am says:

And now to insert some rpg elements...


Wait, that'd be pretty badass o.o

+2 votes     reply to comment
angelcs Jul 31 2009, 12:02pm says:

flawlessly hope your make it download able soon^^

+1 vote     reply to comment
Duane_ Jul 27 2009, 11:19pm says:

Wow. This is on my download-right-after-release list.
So, we need the original Doom to play it? Or Doom II?

+1 vote     reply to comment
WilliamGee Creator
WilliamGee Jul 27 2009, 11:40pm replied:

Its based of DukeNukem 3D, we want it to be standalone so you don't need anything, but if you will need anything it will be DukeNukem.

Thanks. :)

+1 vote   reply to comment
WilliamGee Creator
WilliamGee Jul 21 2009, 7:22pm says:

I quite enjoy trying to make the landscapes look like something out of a modern game while still using old classic arts.

There is still alot you can do that hasn't been done.

+1 vote   reply to comment
pyrohamster Jul 12 2009, 12:07pm says:

This just proves even older graphics can still make great games.

+5 votes     reply to comment
Gurra300 Jul 20 2009, 12:59am replied:

but there is a project for doom that shows that older engines can look better than games like half life 2 ;)

+1 vote     reply to comment
Sangelothi Jul 20 2009, 6:12pm replied:

My guess is that your talking about Total Chaos

+1 vote     reply to comment
Da_maniaC Jul 10 2009, 4:14am says:

Nice going and all....
But what i really hate when playing a mod like this is, recognising every single texture, sprite and sound i come across.
Sure its all used in a different manner, but there are plenty of people like me that have been gaming since the early 90's and just know every shooter inside out.
Bit of a turn down for me personally....

Mod is looking nice though, i'm all for classic FPS.
(Zdaemon ftw!)

+2 votes     reply to comment
leilei Jul 10 2009, 6:58am replied:

Same here, but i'm to the point of recognizing more obscure things cleverly stolen in Free Software (This game is not the case though as it's just copy and paste mania without a FOSS license put on it but it is still legally iffy). I'm even hated for recognizing what other's don't XD

-1 votes     reply to comment
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WGRealms 2
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Released Nov 19, 2009
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Highest Rated (7 agree) 10/10

This would be the best Total Conversion that Duke Nukem has seen since Starship Troopers TC.

If you loved Doom, Hexen, Quake or any other games to this nature you will love this. Hell, even if you have never played the above games you would still love this.

Not only that, you don't even need to own Duke Nukem to play this, it's completely standalone!

Dec 29 2009, 5:37am by The_Commander

First Person Shooter
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