WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee (level design), Dan "DeeperThought" Gaskill (coding) and "Cage" ( artwork). You don't need Duke 3D for this; justand play! WGR2 is the sequel to William Gee's masterpiece, WG Realms.

The now released first episode has three huge levels with some of WG's best work to date, including a variety of breathtaking environments with emphasis on nature and medieval themes, enhanced with new visual effects. You play as Duke Nukem, who has been transported to a fantasy realm where a human kingdom is under siege by hordes of monsters (some of which will be familiar from games such as Doom and Hexen). With a brand new suite of kickass weapons, inventory and abilities, Duke undertakes to break the siege so that he can return home to his own world.

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Spikers playthrough of "episode 1" Moddb.com
Spikers playthrough of "Castle Demonhorn" Moddb.com


WILLIAM GEE (all 4 levels of episode 1) (all 7 levels of WGRealms)
"SPIKER" (Castle Demonhorn level)
"DanM" (Chaos Realms)
We all did our of art editing, though Cage did the most and the best.
WILLIAM GEE AND DANIEL GASKILL (hey, it's an important job)
VOICE ACTING DAN GASKILL (Axon, freed hero) EMILY GASKILL (Ship's computer)

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WGSpace level 1 WGSpace level 1 WGSpace conversion to WGR 2
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8 comments by TheUnbeholden on Feb 15th, 2014

Norvak & Danny Masson is working on the new episode of William G's master piece WG Realms II. Your help is important!

About 70% of the new code
About 30% of the maps from my (Norvak) episode (4 maps)
About 70% of the maps from DanM episode
Some original music tracks by Maindrian
Some unfinished maps by Micky CSome unfinished maps by Marked
Chunks of maps by me for the TCChunks of William G unfinished maps for the TCNew art, models, enemies, etc...

Perhaps I'm spoiling stuff, but well how can I ask for help, without showing anything?
I'm just talking for me, since I think Dan is gonna finish his maps someday and he already are making an awesome job, but I have some handicaps while mapping specially on gameplay, story implementing, and mainly give the maps a coherent development, I mean go to A to obtain this, then go to B while using credible locations and smooth transitions between zones. I have kinda a creative slow down atm :S

The episode:


So it would be very helpful if someone would like to contribute with:

* Concept draws / scketchs with locations - remember, the TC is medieval/nature/fantasy oriented.
* Some kind of diagrams to interconnect the existing locations with new ones or totally new areas.
* Pointing landmarks and vital areas, and some kind short plot.
* Give some examples of games with this kind of themes
* Come up with ideas about puzzles, locations, gameplay, everything you want.
* Nature/medieval unfinished maps you aren't gonna finish.

As well it would be cool:

*One additional mapper wouldn't hurt
*A coder would be very helpful since DT kinda abandoned the project atm, but I'm sure he'll be back if important progress is done.

So any help would be really appreciated and it would make me focus just on mapping, having a solid basis to base the maps on. I'm good on reproduce things on mapster :P

I know this maybe sound lazy and noobinsh, but believe me, is the best way to get this done, and speed things up, giving the TC the second part it deserves. Post here: Forums.duke4.net if you're willing to help, and we can discuss it.

Downloads RSS Feed Latest Downloads
WGR2 Siege Breaker 1.201 patch

WGR2 Siege Breaker 1.201 patch

Mar 10, 2011 Patch 6 comments

Unzip WGR2GAME.CON into the WGR2 folder to install the patch. This patch fixes a bug where killing the end bosses in episodes 3 and 4 leaves the player...

WGR2 Siege Breaker 1.2

WGR2 Siege Breaker 1.2

Mar 5, 2011 Full Version 10 comments

Full version of WGR2 1.2 This is a huge upgrade over 1.1 It has 8 new maps, 10 new abilities, lots of bug fixes and other goodness. See the included documentation...

Post comment Comments  (10 - 20 of 281)
Serathis Dec 30 2013, 3:07am says:

WG, are you still working on this?

+2 votes     reply to comment
MikeNorvak Jan 1 2014, 7:36pm replied:

William G passed the torch to Danny Mason and me. We are still working on the mod :)

+3 votes     reply to comment
Serathis Jan 22 2014, 9:27am replied:

The next release of the mod. Will it still be called WG realms, or something else? Possibly something less descriptive but more badass?

+2 votes     reply to comment
Serathis Jan 5 2014, 1:50pm replied:

Awesome. A bit of a feedback. A friend of mine threw the game away after spending 10 minutes in e1l1 and not getting anywhere. The tutorial needs a bit more working on.

+2 votes     reply to comment
Guest Jan 5 2014, 3:02pm replied:

The next episode is gonna have a brandt new hub with a trainning section just as originally WG planned. Where did your friend exactly get lost?

+1 vote     reply to comment
Serathis Jan 8 2014, 7:06pm replied:

Well first he had to use noclip to get through the stalagmites. Then it went downhill from there :)

+2 votes     reply to comment
SPTX Oct 23 2013, 9:10am says:

The game crashes after loading the Nexus after finishing "Hell Freezes Over"
The map is loaded but the screen is frozen as soon and I get the typical "program stopped responding".

The log:
Load tile 229: p0-m4-e0 HR/firesky_rt.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_ft.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_bk.jpg... 7 ms
Load tile 229: p0-m4-e0 HR/firesky_up.jpg... 6 ms
Load tile 229: p0-m4-e0 HR/firesky_dn.jpg... 8 ms
Load tile 229: p0-m4-e0 HR/firesky_lf.jpg... 7 ms
Cache time: 98ms

save for replication :

+2 votes     reply to comment
SkodNikk Sep 21 2013, 3:01pm says:

I beat this game once, and just keep wanting to come back to it. It has a high replayability. Great job, guys! Looking forward to the next version.

+3 votes     reply to comment
Serathis Jul 4 2013, 5:10am says:

Argh. The waiting!

+3 votes     reply to comment
xPreatorianx May 3 2013, 6:32pm says:

What are the best settings to use for this TC? I'm on a pretty decent computer myself. Even though it's not my new 8core PC that is sitting here waiting to be built as I still need to get my motherboard RMA'd.

But this computer I'm on right now has an GeForce GTX 560 Ti an AMD Phenom II 555 callisto 2 core processor unlocked to three cores @ 3.8GHZ each. I also have a nice SSD for the OS drive and 8GB of DDR3 ram. But for some reason even when I disable polymer and just use 1600X1200 (which isn't the max resolution I can use) and then ramp up the graphics in the ingame menu I'm still struggling with FPS.

So what are the recommended settings for this game? Or should I just update my drivers?

+1 vote     reply to comment
CostarGamerZ Apr 8 2013, 10:27am says:

It looks like a Duke Nukem RPG

+2 votes     reply to comment
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WGRealms 2
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Released Nov 19, 2009
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Highest Rated (7 agree) 10/10

This would be the best Total Conversion that Duke Nukem has seen since Starship Troopers TC.

If you loved Doom, Hexen, Quake or any other games to this nature you will love this. Hell, even if you have never played the above games you would still love this.

Not only that, you don't even need to own Duke Nukem to play this, it's completely standalone!

Dec 29 2009, 5:37am by The_Commander

First Person Shooter
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