Wetware is a neon-tinged single-player real-time strategic hack-em-up for Windows, Mac and Linux. Take control of a megacorporate network in the retro-future, and use your vast resources to hack, loot, blackmail and sabotage your way to dominance. Hire, train and outfit a team of elite hackers to penetrate enemy systems while securing your own against intrusion. Manage your company's research and production systems to maintain competitiveness in the cut-throat world of corporate cyber-warfare. ------- System requirements: Windows: Vista, 7, 8 OS X: 10.7 and above Linux: any 64-bit distribution OpenGL 3.1 support required.

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RT @BjornMolster: The worlds first working #neurocomputer - built from living tissue - is already more than 16 years old. #wetware

Jun 6 2015, 7:43pm

The DNS resolution issues have been resolved.

May 14 2015, 5:32pm

Seeing some website problems again; looking into it.

May 13 2015, 7:00am

@DeltaNC T.co

Feb 27 2015, 4:40pm

New grid algorithm: T.co

Feb 27 2015, 2:24pm

Domain issues have been resolved; T.co links should work normally now.

Feb 3 2015, 10:49am

Apologies for the disruption with the website; we're looking into it just now. Site is currently up and running at T.co

Jan 30 2015, 11:37am

Bloom. T.co

Dec 4 2014, 2:16pm

We've addressed the problems with SendOwl downloads; anyone still experiencing issues should email help at realitycouncil.

Jun 27 2014, 9:39pm

Just become aware of some issues related to SendOwl. Investigating.

Jun 25 2014, 1:00pm

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Post comment Comments  (0 - 10 of 14)
Razguul Dec 3 2013, 11:54am says:

Any progress on the game?

+1 vote     reply to comment
RealityCouncil Creator
RealityCouncil Dec 13 2013, 6:37pm replied:

7.1 has been uploaded to Desura now and is pending authorisation, the changelog is here: Wetwaregame.com

+2 votes   reply to comment
crossfire2032 Oct 16 2013, 4:03pm says:

Enjoyed it so far been playing for a few hours today after i got it. I know its alpha so no wonder things missing, but was getting a bit confused as to what some things do due to missing explanations atm.

I look forward to seeing more of the industry side of things, little bit lost as to that atm, just randomly chose things when the industry tab appeared atm, and agree with previous comment of a move ability would be nice, and also an upgrade, specifically thinking about the CPU Core' here, but also things like the firewalls etc and things that have a better variant of.

Thanks look forward to playing as more updates come along.

+2 votes     reply to comment
RealityCouncil Creator
RealityCouncil Nov 18 2013, 12:37am replied:

Glad you're enjoying it! If there's anything missing such as things being under-explained, feel free to let us know anyway -- sometimes it's just an oversight and prodding us about it means we can try and fit it in to the next release.

The ability to move modules was added in, I think, Alpha 6, but it's definitely there in Alpha 7 (current available version). The upgrade idea is interesting. The approach we've taken with a lot of things now is to change their effects (especially in Alpha 7 where detection and tracing are different things, meaning lower-end defences are still useful), so Great Wall of Fire for example is no longer a straight improvement over LinkGuard -- they both have their uses. But yes, for Cores I can see some sort of Upgrade function being useful.

Thanks for the suggestions, keep them coming!

+1 vote   reply to comment
Grossor Oct 3 2013, 1:36pm says:

Hmm... is it lineal or open-ended/procedurally generated?

+1 vote     reply to comment
RealityCouncil Creator
RealityCouncil Oct 7 2013, 11:32am replied:

There is a core campaign which has a degree of linearity to it (currently being implemented), but there are plenty of missions which occur randomly, and many can be solved in multiple ways. Of course, you could always ignore all that and just tech race against your competitors and destroy them, by default the last megacorp standing wins.

+1 vote   reply to comment
apollobunny Oct 5 2013, 9:49am replied:

I've only been playing for a short while and while there are some random aspect to it, many parts do seem to be part of a linear storyline. I have no idea about the end game as the game has never been stable enough for me to get there yet.

+1 vote     reply to comment
null. Sep 30 2013, 9:13am says:

The grid editing is pretty cool, but what's really missing is a function to move a module. When I build a link, I can't control where the module gets placed on the other side.

+2 votes     reply to comment
RealityCouncil Creator
RealityCouncil Sep 30 2013, 12:07pm replied:

This is a pretty good idea! Will look into it.

+3 votes   reply to comment
null. Sep 28 2013, 9:23am says:

I wish the Desura team would hurry up a bit and approve alpha 5, the changelog sounds great.

+3 votes     reply to comment
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Released Sep 11, 2013
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Real Time Strategy
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