This Game simulates the functions of light Weapon-Systems. NO Crosshairs, NO Hitmarkers, NO Ammocounters!

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Last week i've worked on the target movement, the credits and some concept work. The promised shooting mechanics will wait, until the weapon movement is fixed because of some logical problems it could cause.

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Last week i've worked on the target movement, the credits and some concept work.
The promised shooting mechanics will wait, until the weapon movement is fixed because of some logical problems it could cause.

Please let me know what you guys think about a uncontrolled free release.
I had in mind, that such a simulator could be abused by a students / media combination. "He learned to use weapons with this game and used this experience to execute a shootout at his school"

Shootingrange6

Add:

  • Shootingranges

    • Outdoor
    • IPCS
    • MOUT
    • Tutorial
  • Moveable Targets
  • Weaponsystems

    • Single-shots
    • Revolver
    • Openbold
  • Weaponcostumisation
    • Optics
    • Magazinetypes
    • Ammotypes (most unique to shotguns)
    • Accessors
  • Weapons
  • Multiplayerconection
  • Inventory
  • Weaponhandling
    • Animation

      • Loading
      • Aiming
      • Shooting
    • States
    • behavior
  • Playercharacter
    • Animation
    • Outer Weapons
  • Splashscreen

Improve:

  • Weaponmovement
  • Weapon pickup system
  • Weapon pickup anims
  • Weapon drop anims
  • Overall menu
  • Credits
  • Options / Configuration
  • The shootingrange
  • Game start
  • Overall code (I was really lazy)
  • DB Logos
  • Icons and Images

And like every time, i'm thankful for every kind of help

Post comment Comments
figalot
figalot - - 795 comments

This is looking better and better each update!

Reply Good karma Bad karma+3 votes
Rayman47 Author
Rayman47 - - 64 comments

I try to balance the optical and the blackbox progress, so you guys get new visual content every uptdate

Reply Good karma+2 votes
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