WazHack is a procedurally-generated dungeon game. This is not a button mashfest - you can spend all the time you need contemplating your actions. With over 300 different types of items to be found, there are many different ways to deal with the more than 130 different types of monsters. You will have to use your sword or staff as much as your inventory. It's not a game of plodding to the end and winning (though it is winnable), it's about experiencing the attempt... and learning lessons that will help your next valiant attempt!

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Blog RSS Feed Report abuse Latest News: WazHack 1.1 - a feast of dungeon goodness in a free update

0 comments by WazWaz on Mar 25th, 2013

After 6 months of development and an intense beta, WazHack 1.1 is now available. The new content is a free update to the 1.0 version.

Time freezes while you don't move - enemies move when you move... or perhaps you will use time to quaff a potion, zap a wand, or cast a spell. This time freezing mechanics is reminiscent of Dragon Age or even Braid, but in fact it derives from the original Rogue turn based mechanic. WazHack is a roguelike in the same tradition as NetHack or DCSS, but with a whole new 3D visual presentation like none other. You still get "turn based" action, but now a "turn" is a fraction of a second. By removing player reaction time as a concern, you're free to contemplate the vast array of possible items you have in your inventory when faced with a difficult situation, while still being free to hack and slash through a band of weakling kobolds and watch their ragdoll-physics reptilian corpses crumple to the ground.

Desura Digital Distribution

There are now over 300 different items in the game, and the new items go quite well with some of the new dungeon features. For example, you may find a small room with a closed door... before you knock on the door it might be a good idea to drop some of your gems and see if they are actually gas bombs, so you can weaken the horde of monsters as they come out of the room.

The new dungeon branch plays homage to NetHack's "Gnomish Mines". In WazHack, the mine has gnomes, but it also has a mine shaft with an elevator, and some other more deadly industrial advances await you. A pick-axe may come in handy too.

That's enough spoilers! Get playing and discover it for yourself!

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Post comment Comments  (70 - 80 of 165)
Nevmore Mar 5 2013 says:

Can anyone help me with multiplayer?
I have allowed it in windows firewall and opened
udp and tcp port 22104.
But it does not work :(

+1 vote     reply to comment
saltedDog Feb 23 2013 says:

Man can you change the graphics?You can make them more serious I guess.

-1 votes     reply to comment
MindDefect Feb 26 2013 replied:

Why so serious? ;)

I urge you to give this game a shot, the trailer doesn't do it justice at all. I was not impressed either by it. Is it possible to make a great trailer for a roguelike game anyways? There are some serious and nasty bigger enemies as you get deeper. Don't think he wanted to spoil too much in the trailer...

Though I think a very good trailer needs more dramatic music and needs to build up to create a moment, and also has to spoil a few more things than this one does. Game has enough content to not be spoiled.

I think the player character models being a bit more on the non-serious side, rather then bad-*** looking heroes, does fit the gameplay when you will be running away quite often from the tougher monsters right when they first appear on screen (usually if you're smart..), and maybe even at times your character literally gets stripped down to their underwear, after a certain enemy keeps swiping stuff from your inventory....

+1 vote     reply to comment
WazWaz Creator
WazWaz Mar 5 2013 replied:

You are spot-on there: most of the exciting moments in any roguelike occur when you have to stop and think ... which doesn't make for much of a video!

+2 votes   reply to comment
siveon Feb 21 2013 says:

iOS release yet? I've been enjoying it a lot on my PC. Can't wait to use it on the go

+1 vote     reply to comment
WazWaz Creator
WazWaz Feb 22 2013 replied:

Nearly all the work is done - after the beta, when 1.1 is released, I'll be submitting a build to Apple for approval!

+1 vote   reply to comment
l337gtimk6 Feb 12 2013 says:

ETA on 1.1?

I've stopped playing until it drops, and want to continue playing. =)

+1 vote     reply to comment
WazWaz Creator
WazWaz Feb 21 2013 replied:

Beta is up now! Enjoy!

It will go gold as soon as enough people have played without finding bugs. No reports after 50 games yesterday, so that's a promising start.

+1 vote   reply to comment
IamMeeks Jan 22 2013 says:

I'm unable to launch the game without it crashing to desktop. The screen flickers once or twice, even going black for a moment, resolution changes, then it crashes with an error saying it has stopped working (no error code/message). The Desura version of the game is "Full(3677), Build 14". I've tried compatibility mode with XP SP3. My drivers are fully updated as of last week. Fairly fresh build of Windows with only half a dozen other (working) games. Any ideas/suggestions? This game sounds really fun!

Windows 7 Pro 64bit
ATI Radeon HD 7850 w/ 2GB RAM

+1 vote     reply to comment
IamMeeks Feb 15 2013 replied:

I just wanted to come back and say I'm still loving this game. Thanks for the entertainment! One of the best bang for your buck games I've found.

+1 vote     reply to comment
WazWaz Creator
WazWaz Jan 29 2013 replied:

No compat mode should be needed. Windows 7 Pro 64bit is exactly what I use when developing, and that's a pretty popular video card. Does the web version work (www.wazhack.com/play)? If you hold Shift while running it, you'll get a config dialog, where you can change the default resolution and graphics settings - if a resolution works for you, let me know and I'll try to investigate (I'm just one Indie dev, so my test hardware is limited).

+1 vote   reply to comment
IamMeeks Jan 30 2013 replied:

Thanks for the reply. I already replied to my own post with the fix back on Jan. 23rd. It ended up being an ATI driver issue (surprise!) and was fixed by a complete reinstall of the drivers. I just beat the game for the first time last night and it was crazy hard! Had to teleport my way from the very bottom all the way out with a ring of teleport control as I was out of healing potions, healing and damage spells, and down to almost no life. Awesome!

+1 vote     reply to comment
WazWaz Creator
WazWaz Jan 30 2013 replied:

Ah, oops, maybe both our answers might help someone else then. Well done on the win, but watch out: in 1.1 that last room will be teleport-proof!

+1 vote   reply to comment
IamMeeks Jan 23 2013 replied:

I looked at the crash logs and saw it was related to an ATI .dll file. I uninstalled all ATI software/drivers and reinstalled them. Game works now. Yay!

+2 votes     reply to comment
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Released 2012
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Highest Rated (8 agree) 10/10

THE most awesome game! New life to the 'Rogue' type. Totally replayable again and again.

Jun 26 2012 by superrat250

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