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WazHack is a procedurally-generated dungeon game. This is not a button mashfest - you can spend all the time you need contemplating your actions. With over 300 different types of items to be found, there are many different ways to deal with the more than 130 different types of monsters. You will have to use your sword or staff as much as your inventory. It's not a game of plodding to the end and winning (though it is winnable), it's about experiencing the attempt... and learning lessons that will help your next valiant attempt!
0 comments by WazWaz on Mar 25th, 2013
After 6 months of development and an intense beta, WazHack 1.1 is now available. The new content is a free update to the 1.0 version.
Time freezes while you don't move - enemies move when you move... or perhaps you will use time to quaff a potion, zap a wand, or cast a spell. This time freezing mechanics is reminiscent of Dragon Age or even Braid, but in fact it derives from the original Rogue turn based mechanic. WazHack is a roguelike in the same tradition as NetHack or DCSS, but with a whole new 3D visual presentation like none other. You still get "turn based" action, but now a "turn" is a fraction of a second. By removing player reaction time as a concern, you're free to contemplate the vast array of possible items you have in your inventory when faced with a difficult situation, while still being free to hack and slash through a band of weakling kobolds and watch their ragdoll-physics reptilian corpses crumple to the ground.
There are now over 300 different items in the game, and the new items go quite well with some of the new dungeon features. For example, you may find a small room with a closed door... before you knock on the door it might be a good idea to drop some of your gems and see if they are actually gas bombs, so you can weaken the horde of monsters as they come out of the room.
The new dungeon branch plays homage to NetHack's "Gnomish Mines". In WazHack, the mine has gnomes, but it also has a mine shaft with an elevator, and some other more deadly industrial advances await you. A pick-axe may come in handy too.
That's enough spoilers! Get playing and discover it for yourself!
Highest Rated (4 agree) 10/10
THE most awesome game! New life to the 'Rogue' type. Totally replayable again and again.
Jun 26 2012, 7:03am by superrat250
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Waz, this is the best roguelike I've ever played.
Any chance we'll be able to have some broad control over pets? Like the ability to adjust their aggression so they're less likely to get themselves killed? Cheers, mate.
Waz, the recent changes have been stellar! I'm really enjoying the game now that certain items auto-pickup, and pets are smarter. I was wondering however, if we can customize what gets picked up automatically? that would really be helpful for certain classes, like scrolls and books for mage/sorceror.
Also i want a cat for every class : )
This is also on my wishlist.
One of my games doesnt save anymore. Everytime I quit & save, after loading I get to the same point as before.
And that at 2000 feet with an unstoppable witch. :(
A likely cause has been found. Check your game in 1.0.10.
Try to report in-game (may not work, since it needs saving, in which case pm me).
Man, I didn't expect this to be this much fun. Instant purchase. Keep up the great work.
dont get me wrong mr. wazwaz i love this game, its fast, cerebral, semi-twitch and hardcore addicting...
Be sure to send a bug report in-game if you see things that are certainly wrong, like this. That way, I get a copy of the game state to examine.