The Concept of Warsow

Warsow is a free standalone first person shooter game for Windows and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2 GPL engine), and aimed on the competitive scene, or the e-sports community.

Warsow is developped under the motto "by gamers for gamers" by a team coming from all kinds of gaming backgrounds. To attain the "by gamers for gamers" spirit, the community are our betatesters, both through internal testing sessions (with community members) and in the feedback on the public releases. We make decisions in close cooperation with the community. However, we do have our own general development direction, and therefor will carefully judge all suggestions and critique made by the community. This way we try to reach a balance between the general consensus on gameplay aspects in the community, and what we feel is best for Warsow's gameplay and concept in the development process.

The base gameplay is focussed around the art of movement, meaning moving, speed and tricks play a big part in the gameplay. Besides this, mapcontrol, aim, teamplay and fragging skills play their role too. For the movement we've basicly looked at four games: Quakeworld (legendary for it's speed), Quake3 CPMA, Jet Set Radio and Speedball.

Another twist in gameplay is Warsow's weapon system. Warsow has two firing modes for each weapon; by picking up a weapon, you will be equipped with the standard (weak) ammo for the weapon, but when you pick up an ammo pack, you will equip your weapon with special (strong) ammo. Weapons may have different damage or slightly different behaviour depending on what ammo you use: for instance: the weak electrobolt (Warsow’s rail) is a high speed projectile, whereas the electrobolt with strong ammo is instant hit. This way, not only control of health and armor plays a role, but getting strong ammo is a valid way to create a comeback.

Visually, we try to cater to the fast gameplay Warsow provides. To keep the focus on competitive gaming, visibility is an important aspect in Warsow. Using a celshaded, cartoon-like style on the maps, textures, and models we try to combine good visibility, suitable for competitive gameplay, with having a unique, attractive and personal style. We try to keep the graphic effects minimalistic, clear and visible.

We try to use Warsow as a platform to make e-sports, or competitive FPS gaming, available to a broad audience. With Warsow’s low system requirements, relatively small filesize and easy installation procedure, we try to make Warsow as accessible as possible for anyone to try out. In future versions we will focuss on this aspect more, and try to provide more support for players new to the FPS scene, by for example providing movement tutorials in the form of demos, and tutorial maps.

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Blog RSS Feed Report abuse Latest News: Warsow 0.41 released

6 comments by hangy on Feb 10th, 2008 digg this super bookmark


The most notable changes are: the missing texture bug on wca1, the rocket projectile speed (weak and strong are both 1000up/s like they were supposed to be), some fixes in the movement area (cg_oldmovement 1 should really feel like old movement now), and some additional maps (the two ctf maps which got playtested in the Warsow pickup channel for a while), and adding some missing settings in graphics and options menus.

Also the mac release has been greatly improved, and includes all needed frameworks and gamedata! For support and troubleshooting, head to this thread.

The release comes in both an installer for windows, as update packages for windows and linux. To install, extract the package over your old Warsow 0.4 folder, keeping intact the folder structure.

Download Links


Enjoy this release, spread the word, report bugs in the appropriate forums, and have fun!

New Maps:

  • added revised version of wdm10 with a new item layout, wdm10a.
  • added two new CTF maps, wctf2 and wctf3.

New Features:

  • added delay between getting off the flag stand and the timer counting up again (600ms).
  • added jumping animation when using jump pads.
  • added new callvote option
    1. code:
    1. callvote kickban

    , which will temporarily ban a specified player from a server.

  • added menu options for various graphical effects and player preferences.
  • added option to alternate between map names (wdm1, wdm2, etc.) and map titles (Flew Over, Chronodynamic, etc.) in the start server menu.
  • added new chasecam follow modes. Entering the follow modes is done by adding one of the following parameters to the chase command:
    • will chase the given player.
      1. code:
      1. auto

      will chase the highest fragger unless there's a flag or powerup carrier, in that order.

      1. code:
      1. carriers

      will give the user pov control unless there's a flag or powerup carrier, in that order.

      1. code:
      1. flags

      will give the user pov control unless there's a flag carrier.

      1. code:
      1. powerups

      will give the user pov control unless there's a powerup carrier.

      1. code:
      1. score

      will chase the highest fragger.


  • added default autoexec file for Warsow TV (tvserver_autoexec.cfg).
  • added feature that appends the current number of specs to TV server's name.
  • added query protocol support to Warsow TV.
  • added rcon support to Warsow TV, and a tv_rcon_password cvar to go with it.
  • added Xavatar's path_spline cameras.
  • added GLSL distortion pass to textures/russus/teleporter.
  • added ability to pass server password in URI (scheme://[<password>@]<server>[:<port>]).

Changes:

  • changed Rocket Launcher reload time to 850.
  • changed strong grenades to bounce once before detonating.
  • changed weak rocket speed to 1000ups (for real this time).
  • shrank item bounding box by 8 units on vertical axis.
  • modified instagun sound.
  • modified rocket explosions to look slightly less intense.
  • changed Warsow TV chat to look more distinct.
  • modified CTF bonuses to be shown as awards.
  • modified medium profile to use smaller texture sizes for portalmaps (256) and shadowmaps (512).
  • modified behavior of cl_compresspackets:
      1. code:
      1. 0

      disables packet compression.

      1. code:
      1. 1

      compresses packets bigger than the average client packet size (default).

      1. code:
      1. 2

      compresses all packets.


  • changed serverside password cvar to tv_password.
  • default client packets-pre-second (cl_pps) is now 35.
  • default max Warsow TV clients (tv_maxclients) is now 32.
  • modified Warsow TV chase commands to function identically to normal chase commands.

Fixes:

  • fixed missing textures by adding ecel texture pack.
  • fixed Warsow TV multipov. Chaining Warsow TV servers should now be possible.
  • fixed areaportals over Warsow TV.
  • fixed broken shader (textures/HazelH/floorpanels_mirror).
  • fixed bug with minimap showing enemy locations in CA and for coaches.
  • fixed bug with saving cam files that only had subtitles.
  • fixed bug which prevented the player last in the last player slot from interacting with the level.
  • fixed crashes caused by excessively long names.
  • fixed Duel Arena being absent from the server filter.
  • fixed electrobolt damage doubling.
  • fixed ERROR: Game Error: G_Spawn: no free edicts server crash.
  • fixed inverted strafing movement bug which was causing undesired results when attempting to bunnyjump using +moveleft and +moveright.
  • fixed missing textures in wca1.
  • fixed old movement (cg_oldmovement 1) delay being applied when entering a new level.
  • fixed overpowered gunblade shots in Clan Arena.
  • fixed ping spikes caused by client command buffer underflow.
  • fixed problem with textures/hazelh/verticalborder2's non-deluxe path (scripts/hazelh.shader).
  • fixed scroll list in the server menu.
  • fixed rendering of portal views.
  • fixed start server menu forgetting map names.
  • fixed vintage Quake 2 bug concerning nonworking banlists.
  • fixed shaders with
    1. code:
    1. material

    passes crashing in 2D.


Removed:

  • removed battleye and forcemodules from dedicated_autoexec.cfg.

  • removed depreciated
    1. code:
    1. follow

    command, use

    1. code:
    1. chase

    instead.


  • removed unfinished path_sin cameras.
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Warsow 0.42 Installer (Windows only)

Warsow 0.42 Installer (Windows only)

Feb 28, 2008 Full Version 7 comments

Warsow is a free standalone first person shooter game for Windows, Mac and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2...

Warsow 0.42 for Windows and Linux

Warsow 0.42 for Windows and Linux

Feb 28, 2008 Full Version 0 comments

Warsow is a free standalone first person shooter game for Windows, Mac and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2...

Warsow 0.42 for Mac

Warsow 0.42 for Mac

Feb 28, 2008 Full Version 1 comment

Warsow is a free standalone first person shooter game for Windows, Mac and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2...

Warsow 0.42 SDK

Warsow 0.42 SDK

Feb 28, 2008 SDK 0 comments

Warsow is a free standalone first person shooter game for Windows, Mac and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2...

Warsow 0.42 for Windows and Linux Update

Warsow 0.42 for Windows and Linux Update

Feb 28, 2008 Patch 0 comments

Updates an existing install of Warsow 0.41 (not installed with the setup.exe) on Windows and Linux to version 0.42.

Warsow 0.41 Installer (Windows only)

Warsow 0.41 Installer (Windows only)

Feb 10, 2008 Full Version 0 comments

Warsow is a free standalone first person shooter game for Windows, Mac and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2...

Comments  (10 - 20 of 51)
tàkùrì
tàkùrì Mar 16 2008, 5:06am says:

wow quake 3 in a new jacket very nice work i love it.

+2 votes     reply to comment
bobwashere
bobwashere Feb 27 2008, 6:07pm says:

The true successor to Q3

+1 vote     reply to comment
f0rqu3
f0rqu3 Mar 16 2008, 11:25pm replied:

It doesnt play and look like stock q3
Stop comparing it to q3
It is a different game and better for tournaments

+1 vote     reply to comment
clstirens
clstirens Feb 11 2008, 4:43pm says:

Full marks on the game guys, I love how it is flexible enough to run on the family toaster. Ok, I'm kidding, but I'm very impressed at how you guys have produced such a great looking game that can still run on pretty much any standard hardware.

Oh yeah, it plays really good too.

+2 votes     reply to comment
leilei
leilei Feb 6 2008, 4:08pm says:

quake engine isn't id tech 2

+1 vote     reply to comment
hangy
hangy Feb 10 2008, 5:25am replied:

So true, and actually Warsow is not even built on id Tech 2, but on Qfusion. Updated the profile in that aspect a bit. :)

+2 votes     reply to comment
limagic
limagic Feb 2 2008, 10:19am says:

10/10 the best free game i have ever played loved it so much. Hope you make more games like this.

+2 votes     reply to comment
White-Direwood
White-Direwood Jan 30 2008, 6:36am says:

easy enough to play and i have to say it is adictive, i give it a 9/10

+2 votes     reply to comment
ETR
ETR Jan 25 2008, 4:50am replied:

Nope not yet... Can´t say when, but I´ll be sure to update this page when it´s done. So check back/check warsow.net for updates : ).

+1 vote     reply to comment
PrplPplEater
PrplPplEater Jan 27 2008, 12:18am replied:

Alright. Make a news post when you do. I'll be sure to see it that way. Thanks. :)

+1 vote     reply to comment
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Warsow
Platforms
PC, Linux, Mac
Developer & Publisher
Warsow Team
Engine
Qfusion
Contact
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Official Page
Warsow.net
Release Date
Released Feb 28, 2008
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Community Rating

Average

8.9

112 votes submitted.

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Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
Project
Indie
Statistics
Rank
107 of 769
Visits
73,287 (10 today)
Last Update
2 weeks ago
Watchers
119 members
Files
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News
6
Features
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