Set in a futuristic cartoon-like world where rocketlauncher-wielding pigs and lasergun-carrying cyberpunks roam the streets, Warsow is a completely free fast-paced first-person shooter (FPS) for Windows, Linux and Mac OS X. Speed and movement, that's what Warsow is all about. Like a true cyberathlete you jump, dash, dodge and walljump your way through the game. Grab those power-ups before your enemy does, plant the bomb before anyone sees you, and steal the enemy's flag before anyone knows what's going on! A handful of popular gametypes come shipped with Warsow, like Capture the Flag, Team Deathmatch, Clan Arena, Instagib and Duel. Warsow invites you to add to this list, by creating your own custom gametypes with the brand new gametype scripting system! Please post all support issues in the forums for the game.
This article gives a brief overview on the new profiles feature which will be introduced in the upcoming version 0.4.
Posted by hangy on Dec 22nd, 2007
One of the most important principles of Warsow’s development is
by gamers – for gamers, and of course there are a lot of different kinds of gamers, even in the current playerbase Warsow has got. This includes, but is not limited to, the hardcore gamer as well as the graphics enthusiast. Furthermore, Warsow does not require a gamer to own the most recent gaming rig and also be played well with a bit older computers.
As one can probably imagine, the announced renderer features are mostly focused on the latter kind of gamers with modern computers and a lot of CPU and GPU cycles to be spent in current Warsow releases.
While the former kind of gamer will most likely dig into forums, wikis and other sources of information in order to get a well performing Warsow on older machines, a casual gamer may not be willing to spend hours to find the right cvar settings to achieve a good gameplay.
Finally, this is where the profiles feature of Warsow 0.4+ gets into the game. All in all it is a set of preset graphic settings geared towards different groups of gamers. While there are only settings for graphics effects at the moment of writing, the system itself shall not be limited to this. Right now, the profiles contain different settings of (simple-)items, texture sizes, antialiasing, shadows and more. They do not affect the player’s video settings like resolution and refreshrate. Even though one might not find the perfect configuration settings for oneself, the profiles provide a good base on which one can fine-tune everything to one’s likings.
After all these – more or less interesting – words, I would like to show you the difference in the current gfx profiles (WIP, click to enlarge):
From Contrast to Extreme: Right to Left