Warp Speed is 2D multiplayer shooter aimed towards casual as well as competitive gamers. Fundamentals of the project inlculde fast-paced gameplay, mindblowing visuals and the highest possible entertaining value.
Hi There! I made a short video that covers movement concept in Warp Speed. Enjoy!
Posted by leekish on May 2nd, 2010
Recently I announced that we're going to make the first alpha release of Warp Speed by the end of this week. Well, in a perfect world we would have but wesz had to sacrifice most of this week for some stuff that was unrelated to Warp Speed. Still, he managed to rewrite the parts of the base engine that he planned on improving and currently he's readopting a couple more pieces that rely on these particular parts. It's a big deal for us as we don't want to delay the release anymore but we want to make running the first alpha as pleasant an experience for you as possible at the same time, please be patient! Anyway, we don't come totally empty-handed today!
I made a short video that covers a few basic movement capabilities. Note that this concept of movement is not the final one, we don't really know how far from or close to final it is since the only way to make further adjustments is after playing (against a bot at the very least) and we'll be struggling to get there for some time yet I suppose. Without having to worry about anything but running though the current configuration is quite comfortable and in such sense may be considered like 80% done. These 80% include:
Remaining 20% are things mentioned in the brackets and dashes (Thanks to some acceleration applied you can perform farther jumps (only if it's not a consecutive jump) This feature basically allows for the maps to be a little bit more open what improves the general comfort of movement.)
Yes, the blueish dude you can see there is Victor that was recently mentioned in one of our blog posts (link). He does not hold an invisible gun as he did until recently. It made him look stupid like dudes in scooby-doo when running so we decided to remove the gun temporarily and make the upper torso animation instead. He will have his weapon back later on.
Oh, and btw. Bear in mind that even though rotating may look a bit dizzy on the video it is really not the case when running around at optimal 60fps. We are really interested in what you guys've got to say about this project so don't feel shy and help us out!
Thanks for your interest and again stay tuned for more incoming updates!