Warlock's Gauntlet is a dynamic, top-down shooter (well, spell-caster) game, placing you - the player - in the role of a battlemage. The hero travels through maps filled with monsters, gaining experience and learning new spells. The game is similar to titles like Gauntlet or Diablo. The game features 25 random-generated levels which should amount to about three hours of gameplay; the player character can find over 60 distinct spells. There is no networked multiplayer, but the game includes a hot-seat two-player mode. The game available entirely for free - the code is open source and the assets are licensed CC.
Can be fun for a while. Simple gameplay like Gauntlet, but unfortunately doesn't deviate much from it. Lots of balancing issues can make it very difficult or even impossible to complete a stage. The large number of creatures give very little chance for real tactics beyond circle-strafing.
Graphics could be clearer, with edges of terrain better defined.
Sound gets repetitive and annoying, with many supposedly different enemies sharing the same sound effects.
The UI sometimes provides very little feedback on what you're doing and can be sluggish and buggy.
The spell system is quite cool, but confusing and I couldn't find any documentation to explain it. It almost seemed as if trying to strengthen stats for one spell, made me weaker in all others.
Fun for a little while and could be very good if developed further.