One of the main Warcry goal is to take the best out of the Old school games and the new generation of games.
Basically, this means no health regeneration, no aim assist, no quick time events, nor small fov.
However, you will enjoy next gen graphics with high poly models and high resolution textures in an uncommon universe for a first futuristic first person shooter: the game is taking place in ruins of an Ancient civilization, on an Exoplanet.
Another important point is that Warcry Extermination is a fast paced game Based on skill: your kills, headshots, one shots, your accuracy and your speed are used to calculate your score at the end of each level. This score will determine the number of credits you will be awarded, Credits that can be used to purchase upgrades for your character.
In Warcry, you will also find some Old School game mechanics that tends to disappear in Nowadays games. For example, you will have to go through platform phases, avoid deadly traps or find the dozens of secrets hidden in the game. Those secrets will give you access to unique upgrades for your character, such as increased health points, stamina or special ammo.
We hope you will enjoy checking our game!
As some of you may already know, the 7 Days FPS game jam took place during last week.
For the game jam, we have decided to create a new game mode for Warcry: Extermination, the old school sci-fi FPS we are developing at Dream Powered Games.
The new game mode is called "Die And Retry" and will features fast paced short levels, full of traps and platform phases!
You can download the prototype we have made here (V2, 2 small bugs fixed): Mega.co.nz
To run the game, run "game.exe". You can also configure the video optionsby launching "configurator.exe" or directly in game the options menu. You will also be able to edit the control keys there.
Please note that the game is not finished this is just an early alpha prototype: feedbacks are lacking, the GUI and HUD are still full of programmer art and some of the models and textures are still work in progress.
Sometimes the online scores doesn't work, but it's because the mysql database is on a shared server, can't do much about it for now unfortunately :/
About the Gameplay
The character is quite fast and mastering the character controller will take you a bit of time, especially in rather small place like the corridor of level2.
There is a learning curve, but once you have mastered it, you will see that the character controller is very precise and you can do "perfect" runs almost everytime.
The biggest advice would be that you shouldn't strafe while doing a bunny or after a jump if you want to change direction quiclky. In order to do it, use mouse instead. Always aim where you want to go to and you will see, your skill will get improved and you will not end up in the walls or in the flamethrowers anymore :D
Also, please check the video, you will see the type of movements you need to make for a perfect run!
While the first level is relatively easy to complete in "perfect" mode, the second one is really more hardcore, but doable, so good luck !
As the game is using a forward rendering pipeline for now, you will need a pretty good computer to run it with the lights turnet on. We have also included "No lights" version of the maps that should run on any computer, but graphically they don't do justice to the game!
We still hope you will enjoy your run!