Puzzle Quest: Challenge of the Warlords
Role PlayingPuzzleQuest: Challenge of the Warlords delivers, for the first time ever, classic puzzle-game action backed with an epic story of good vs. evil. Challenge...
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WarCry - is a medieval life simulator. The game’s world full of different fictional creatures, unique magic for each race. The emphasis in the game is made on large-scale spectacular battles.
The player will choose the race and start his journey around the world. One of the opportunity is to join the already existing clan and try to overthrow their leader or create own clan and raise it.
Also on the shoulders of the player are the tasks of a real feudal lord, to build his settlement and develop it to a full-fledged city with walls and defensive towers. The player has the right to choose any place of construction of his city and use the features of the landscape.
Features:
*System of seasonal changes, which procedurally generates the entire ecosystem in the game, and the weather.
*Photorealistic landscape.
*Start with a small village and create a city.
*Multiplayer
*Large-scale battles
*Evolution and research
*Full customization of the character
And more...
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PuzzleQuest: Challenge of the Warlords delivers, for the first time ever, classic puzzle-game action backed with an epic story of good vs. evil. Challenge...
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Hope the best for this game, looks good would donate if i could.
So far it looks great! So just to understand right it will be a sort of Mount & Blade without the campaign map and more RPG/management choices ?
Best of luck!
We make the game something similar to Mount & Blade. But in our more political intrigues, just like in the Game of Thrones. But I would say that our game is more like Skyrim
Guys come on just found out your content in this blog is not even your own... You took the videos and pictures from the UE4 Marketplace lol...
I don't mind people buying assets, but atleast do your own videos, pictures etc...
Unrealengine.com
Unrealengine.com
So we do not hide this, that we bought the ***** on the marketplace.
We show the idea of what will be laid. We use it now, but soon we will show our unique content, which will be the same in quality and level of execution
There's nothing wrong with using marketplace content, but when you have 0 progress towards your game is it fair to ask for money on indiegogo? If you use marketplace content to speed up production or as placeholders that's fine, but if you don't have the skills to make a game how are you going to build a game with just $20k and marketplace assets?
What makes you think that we do not have the skills?
Allright fair enough looking forward to it! :)
Edit: Was not meant as a critique towards buying those assets, just not doing your own thing with them.
Thanks for the constructive critique)
At the moment you can listen to our first OST:
Soundcloud.com