The basic idea in creating this game is to bring realistic gaming to a new level. Game goal is to carefully recreate the events of August 2008, during the brief war in Georgia. One of the main goals is to create documentary project, following historic and personal records of the aforementioned events. Game development team is dedicated to create new balance and gameplay with interesting missions and places which include unique elements of the society on which them are based.

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Barricades - WIP Composite weapons Underbarrel grenade launchers implemented
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0 comments by Aleksandar_Djokic on Sep 21st, 2013

After months of work our programmer had finally managed to work out under barrel grenade launchers.
As you know, GEM engine strictly forbade to have secondary weapon on a rifle. One rifle = one weapon. There were attempts to overcome this by having 2 rifles on a soldier, one firing grenade, one firing rifle ammunition.

We now have functional grenade launcher. Currently we have AK-74 with GP-25 which is working but planning to add even more. Principle of work is quite simple:

1. select a soldier that carries AK-74 with GP-25 (another good thing is that whole operation is not linked to a soldier but to the rifle itself so any soldier can fire it)
2. select appropriate action (grenade launcher)
3. click on a place to fire there

Or you can take direct control and click right mouse button (to load the launcher) and left mouse button (to fire it). Simple and effective. And most important thing is: as soon as you fire it you can fire assault rifle ammunition, as visible here:

We also plan on some GUI enhancements to ease up exploitation of this new feature. This will surely change multiplayer a lot, no more super squads armed with RG-6. Grenadiers are now in their true form.

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Post comment Comments  (30 - 40 of 104)
Isuckatmoding Aug 31 2013, 7:46am says:

what about gem editor

+1 vote     reply to comment
Aleksandar_Djokic Creator
Aleksandar_Djokic Aug 31 2013, 8:27am replied:

Will be included in the game release, of course.

+2 votes   reply to comment
Aleksandar_Djokic Creator
Aleksandar_Djokic Aug 28 2013, 8:56am says:

Video of something new is coming right up, it will show what I've been talking about before. Stay tuned :)

+5 votes   reply to comment
Aleksandar_Djokic Creator
Aleksandar_Djokic Aug 9 2013, 1:24pm says:

Hopefully soon enough (in upcoming weeks) we shall have better news of our new features. I am not allowed to tell you fellas what it is but I can hint it:
"one leaves a smaller pipe,
flying as a bomb,
where it hits it's a sight
flying over the comb.

the other one you can guide,
to make enemy scared,
as it flies cable stay,
so you get overturned."

Hope it helps figuring out two new features under development :)
(and that my little song is not that bad :)

+4 votes   reply to comment
New_Empire Aug 10 2013, 2:08am replied:

guided bombs and missiles?

+4 votes     reply to comment
Aleksandar_Djokic Creator
Aleksandar_Djokic Aug 12 2013, 4:31pm replied:

Can't confirm anything (it's against common sense to confirm something that's not fully implemented) but let's just say one type of our rifle can plop something bigger than a bullet and some objects are flying in a rather controlled fashion :)
hope it helps

+3 votes   reply to comment
New_Empire Aug 13 2013, 5:15am replied:


+2 votes     reply to comment
pmamusz Jul 11 2013, 4:23am says:

Some people always love to whine about weapon ranges. But in practice even 180 meter gun ranges are hard to handle when your not on totally flat open ground. Above that you cant see the target from your vehicle on the same screen in direct control mode, the enemy will be always on another screen than your own unit, this makes direct controlling a nightmare on maps with difficult terrain and obstacles. GEM engine map sizes are not meant for realistic ranges. When an Mp40 acts as a MG42 and kills a whole squad with 1 mag, you know something isnt right.
Also these people are a vocal minority. GSM and other mods went with longer ranges and enhanced lethality, but the greater part of players hate that.
AS devs made their expansion more accurate but still had to make a ton of historic sacrifices to not totally screw up the gameplay.
GSM and historical accuracy fans dont really care about that, they are ok with unbalanced matches played exclusively on the largest totally open maps, but even they sometimes moan, since they cant flank attack when even the smallest AT gun can kill a scout car/light tank half way across the map.

+1 vote     reply to comment
DerGrüneTeufel Jul 6 2013, 9:12am says:

I have a question. Will you adjust the ranges for this game?
I want battles in the distance of at least 150m for rifles.
In MoW and AS the ranges are ****. You always fight at ranges of 50m.
Great mod and keep it up!

+3 votes     reply to comment
Aleksandar_Djokic Creator
Aleksandar_Djokic Jul 6 2013, 9:38am replied:

I can confirm ranges are larger and are still under balancing. Our goal is to create "realistic" ranges, if that's even possible. Fair enough, you don't really fight on 300, 400 meters with assault rifles (you can fire of course but accuracy is low) but then again we don't want to limit you to 30 or 50 meters for a gunfight. Cannons and tanks have way larger range. Can't disclose exact numbers but it's going to be interesting, especially in the MP. I have a feeling people will tend to run to urban areas, to get some cover ;)

+3 votes   reply to comment
merkgod357 Online
merkgod357 Jun 29 2013, 2:59am says:

Nice cant wait for full game is there a place to donate to you guys if so I would.

+2 votes     reply to comment
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War Today: Five-Day War
AARRE Games Ltd
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