WotW is a game that is based on the H.G Wells book and Jeff wayne Musical, It follows a Soldier in the 1890's English military who has been sent to investigate the crash site of an alleged Martian ship which fell near Horsall Commons. You will play as that Soldier and witness the horror that the Martians bring upon the country, Making you're way through the destruction and fighting for you're very survival. This game is being made using the UDK engine.

Report RSS Video Update #2, A Street post & Our development team!

This weeks update contains our 2nd video update along with a new street post by MrCupCake AND the announcement of the development team's arrival.

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Hey everyone lets start off with the latest video update shall we?


Also this week MrCupCake has sent me a model for a street post:

Street Post (Untextured)

and last but not least! I will talk about the development team :D

You may have already noticed it when it was setup this week (with most of its logos being made by Salsa_Shark <-- thanks :D) anywho the dev team is now setup and working so I can now fully account who is on the team, We are still waiting on more members and I would like to say this to any discouraged coders,

I've read on the UDK website that you CAN use C++ and other coding styles in the UDK Engine because it has something to converts it essentially into Unreal Coding so no worries if that was putting you off from coding with the UDK engine although on that note it is rather restricted with coding.

any way hope you all enjoyed the update! (Sorry for uploading it a little late to day...)

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drako1000
drako1000 - - 6 comments

sweet, next time make you mic a bit louder though lol

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Marc1k1 Author
Marc1k1 - - 216 comments

Yeah sorry about that, I should have spoken louder to be hounest.

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SneakySoft
SneakySoft - - 340 comments

To be honest with you, I don't think you have enough experience to create a game of this scale. UDK is an awesome tool, I have been working with Unreal engine for a while, and even I wouldn't do a project like this.

Try to think smaller. First create a really small game with UDK so you know everything about it. Then you can look if it is possible for you to create a project this big.

Tip with underwater. Use post process volume, change DoF and scene colors.
For the fracture mesh. To get a more detailed destruction, right click on your fracture mesh in the content brows and create a PhysX destructible out of that.

Good luck with everything ;)

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5anfor
5anfor - - 1,590 comments

Il track this looks awesome
Good luck:)

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Marc1k1 Author
Marc1k1 - - 216 comments

Thanks for the advice, But I really wanna give this a try!

Even If I don't end up finishing it and somebody else does I'd like to give the project a good start at least.

Its the least I can do for the War Of The Worlds story ^_^

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