Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Grass in Antietam (view original)
Grass in Antietam
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
silverfang22
silverfang22 - - 425 comments

It looks a little... I don't know, vibrant? too lively?

For a war game, I'd recommend you use more "drabby" colors in an almost darker color scheme, dead grass and such. It would fit the theme a lot better.

I can understand if you want to keep it accurate to the area, I don't know what the real area looks like or what it looked like back then.

Reply Good karma Bad karma+1 vote
timstro59
timstro59 - - 1,586 comments

I agree. try to make it closer to a "sepia" tone.

altough, this may be a pre-post-processing.

Reply Good karma Bad karma+1 vote
[WoR]TrustyJam Author
[WoR]TrustyJam - - 197 comments

Thank you for your feedback guys. :)

Antietam was a rather colourful battle in terms of vegetation. It took place just around the time when the fall colours begin to show (one week before to be precise). While the same thought crossed my mind in terms of colours, I decided to stick with some life and a bit of vibrant colours. The war was a terrible one, but the countryside of where it was fought was mostly a lovely one.

I do however agree that a bit more brown is needed.

- Trusty

Reply Good karma+2 votes
timstro59
timstro59 - - 1,586 comments

That makes sense, I didn't even stop to think about that.

Reply Good karma Bad karma+1 vote
silverfang22
silverfang22 - - 425 comments

Not sure how this would be done (I'm not a coder, and I've never worked with CryEngine 3) But it would be awesome if after a battle here, everything started to turn fall colors (grass would turn a little more dead, plenty of blood stains on the ground) and depending on how you plan for the game to progress (I doubt it's open-world, but anyway) any time you came back here it would stay that way.

Reply Good karma Bad karma+1 vote
[WoR]TrustyJam Author
[WoR]TrustyJam - - 197 comments

Since we'll be an online game only, that would get quite hard to pull off. We do however have some plans with the famous "Miller's Cornfield" in antietam. During the battle the entire field practically got decimated. Fighting Joe ****** later described the scene as "... every stalk of corn in the northern and greater part of the field was cut as closely as could have been done with a knife, and the slain lay in rows precisely as they had stood in their ranks a few moments before."

Be assured - you'll get to kill some corn. :)

- Trusty

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Image showcasing an early snapshot of the progress of our vegetation in Antietam.