This game is a small turn based strategy game, in which you conquer the world. The project's current status is pre-alpha, but you can download a playable prototype. I will update the development progress on the go.
Because of the early state of the game, some elements are not yet self explanatory. Therefore a small overview of the most important game elements:
On the world map, you can scroll around by moving the mouse to the edges of the screen. You can zoom in and out with the mousewheel. Click on any country to open the country menu.By clicking on your own country, you have the option to Manage you country or to relocate units from a neighbour country.With a click on an enemy country, you can choose to attack it, send spies and investigate its troops.
In the manage screen, you have a hexfield representation of the country. Here you can build buildings and recruit units. You have a fixed amount of productivity you can use each turn in each country.
For recruiting, you need specific buildings for each unit type. When you recruit a unit, the corresponding building will be busy until the next turn. So you have to have more than one building of a type to recruit a certain kind of unit more than once in a turn.In the manage section you can also recruit spies. They will defend your country against enemy espionage attacks and can be sent to other countries to spy on them.The last option in the manage menu is research. You can set an amount of scientists to contribute to the nation's research progress. This will lock an amount of productivity equal to the number of assigned scientists.Buildings
When attacking, you can choose which units from which country you want to use as your attacking force.Before the actual combat, you can set up your units on the hex field map. They can only be placed on fields near the border of your attacking country.The combat map itself can be scrolled by moving the mouse towards the edges of the screen. You can zoom with the mousewheel.On your turn, your can select your units with a click and the select a target with another click. A unit must have at least one movement point left to attack an enemy unit.
Different terrain types have various effects on your troops.Terrain
In the research menu on the world map screen you can choose the next research goal for your nation. Each country, that contributes scientists, will add to the science effort, as well as schools in your countries. Once developed, every unit is automatically upgraded with the new technology.
The last update of "War of Nations" is now some time away and involved updating the release date. After this I was quite silent about the project. I am currently doing some contract work to earn money for rent, clothes and food, you know, the regular things you need not to die ;-) I am also working on a smaller project for iOS which is scheduled to be finished at the end of the month.
After this I can finally return to work fulltime on "War of Nations". The great thing is, that I probably will be able to collaborate with another studio to realize the game in the quality and scope I imagined. If all goes smoothly, you will get your polished Hexfield Strategy Experience at the end of the year. I will keep you updated about the development and I hope to make some announcements soon.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available. Add download and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.