Wander is a collaborative, non-combat, non-competitive game focused on exploration and joy. Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other.

Post news Report article RSS Feed Wander - New Character Music, Cave Systems, New Video

Wander has new character music and caves and we've uploaded a video with a bit of both, we're also very happy to see some write ups about Wander.

Posted by lokidavison on Apr 10th, 2013

The last few days have been fantastic for Wander. We now have the first draft of our character music in game, a major cave system is done, the sound design is heavily improved and a number of important bug fixes are in game. We have also been doing a lot of game design work on new character powers and the symbiosis between different characters which we will be implementing soon.

The other major news is the coverage we got in Rock, Paper, Shotgun; PC Gamer; IndieStatik and others. We really happy to see how excited players are about Wander. The feedback we have been getting has been very useful and it's helping us to tune our game mechanics. Free running / climbing, the first character powers and better lighting are the next things on our list. Thanks to everyone for supporting our IndieGoGo campaign and Steam Greenlight.
We're trying to raise some funding for Oculus Rift VR dev kits (they are $300). We pretty excited about how it will look and feel.

The new cave

As always, If you like what you see, please vote for us on Greenlight, and if you want, fund Wander. If you're keen on knowing more get on the forums and sign up for the alpha.

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Released Apr 30, 2015
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