Wander is a collaborative, non-combat, non-competitive game focused on exploration and joy. Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other.

Post news Report RSS Wander - Improved flight mechanics and major bugfixes

This weekend we've made major improvements to the camera that used when flying and swimming, major bug fixes and introduced caves.

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It's been a very useful weekend for the Wander team. We have made major improvement (and bug fixes) to the camera system used when you are flying and swimming. The new camera and flight/swimming system means you can now control flight speed and the camera follows when climbing and diving.


We have also started building caves that will provide extra shelter for players from the storms, like the one that is brewing the screenshot below:

Improved camera when flying and swimming

We also fixed a very significant bug in the network code so it would be great if all alpha testers upgrade as soon as possible. We've now hopefully fixed the issues with character morphing creating duplicates. We've made great progress with splitting up the terrains so that we can lightmap them. This means that the rainforest, especially when flying should start looking a whole lot better this coming week.

As always, get involved on the forums if you're interested in Wander.

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mr_Tactic
mr_Tactic - - 1 comments

good work! But i see some problems in last few frames of flight animation.
Please, fix this :)

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