Wander is a collaborative, non-combat, non-competitive game focused on exploration and joy. Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other.
We've been hard at work and things have been going well for Wander. We've been adding Steam support, Screen Australian and Film Victoria are now support...
Beta 14 is now up for Windows and it includes the first initial version of dream weaving and lots of new lore from our new voice actors, a day / night...
We've got new characters coming and we were the biggest surprise at PAX Prime, according to Massively.
Thanks to the help of Razer, Wander will support the Razer Hydra motion controller in combination with the Oculus Rift.
Wander has new character music and caves and we've uploaded a video with a bit of both, we're also very happy to see some write ups about Wander.
Our colour grader, Sinead, has been working her magic and Wander is now prettier. New sea cave and forest screenshots.
We've added a new floating island, launched a IndieGoGo campaign and added Wander to Steam Greenlight.
This weekend we've made major improvements to the camera that used when flying and swimming, major bug fixes and introduced caves.
After releasing the first alpha last week things have been hectic! We've got new screenshots, new videos and plenty of new content and bug fixes.
The first stage of alpha testing is starting for Wander, the collaborative, non-combat, non-competitive game focused on exploration and joy.