Wake Up Call

What is Wake Up Call:
Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call follows Kyle Rogers, an ex-special operations soldier who has been awakened after one hundred and fifty years of cryostasis sleep. Kyle quickly gets sucked into an alien Earth where conflict has broken out between the tyrannical Kalders and The Scarred, a guerrilla resistance group. Little do the factions of the world know, a massive station full of thousands of humans locked away in cryostasis lies beneath the ground, shrouded in mystery, and it won’t be long before Kyle realizes that the secrets of this world are far more dangerous than what caused The Collapse in the first place.

Inside the Cryopod

Key Features:

  • Gripping and compelling story of survival and civil war set in an alien Earth.
  • Absolute first-person immersion utilizing the power of Unreal Engine 4 to pull you into our world.
  • Choice-driven gameplay and story -- every choice counts.
  • See your choices reflected in the world and the storyline.
  • Mix of stealth, heart-pounding action, and horror gameplay.
  • Play the game how you want to; sandbox level design principals support a wide variety of play-styles in every level.
  • Different play-styles in game result in different dialogue, choices, and interactions 100% organically: no dialogue wheels to slow things down.
  • You will have to play the game more than once to experience a majority of choice options.

Promo Wallpaper 2+3 with new logo

Our Vision:
Our vision with Wake Up Call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. We want to take atmosphere to a whole new level. Everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. The story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. Once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again.

Image RSS Feed Latest Screens
Some WIP Screenshots of AR468 Rifle Some WIP Screenshots of AR468 Rifle First WIP In-Game Screenshots!
Blog RSS Feed Report abuse Latest News: First WIP In-Game Screenshots, Forest Concepts, and More!

8 comments by fragfest2012 on Apr 2nd, 2014

Let me start this off by saying this: Wake Up Call's development has never been as exciting as it is right now, internally. We have people narrowing down designs on various important world-building items, we have programmers making incredible progress on game mechanics, we have modelers making fantastic character art and environment art. To sum it up: Wake Up Call is really starting to take shape, and I am just overflowing with excitement for the future. And rest assured, we will be sharing more WIP with our fans as time goes on!

Now, let's move on to some of the public appearances Wake Up Call has had of late. First off was the reveal of three new concept pieces detailing the atmosphere and overall look of the forest areas in the game. You can check out Only Single Player's coverage here: Onlysp.com and they are embedded here too.

First Images of Area around the City
First Images of Area around the City
First Images of Area around the City

Moving forward, we also showed off the first in-game screenshots for Wake Up Call, taken from a small test level we use for testing mechanics. They are SUPER EARLY WIP, but we wanted to share them anyways, because we love you guys! Check out Only Single Player's coverage here: Onlysp.com or check them out below.

First WIP In-Game Screenshots!
First WIP In-Game Screenshots!
First WIP In-Game Screenshots!
First WIP In-Game Screenshots!
First WIP In-Game Screenshots!

That's all for now. I hope you enjoyed, and please leave us some feedback below in the comments. Also, be sure to check us out on Facebook and Twitter:


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Collin's Music For Wake Up Call, We Will Miss Him!

Collin's Music For Wake Up Call, We Will Miss Him!

Feb 27, 2012 Music 10 comments

Since Collin has left us, I thought it only fair, with his permission, that I release his songs to the world and let our fans hold on to the early foundation...

Post comment Comments  (80 - 90 of 132)
Thorup87 Jan 3 2012 says:

im a concept artist. Im currently looking for a project i can help out in some sort of way. I want to be a comic book artist/writer, sometime in the future. so im looking for projects to help me evolve my skills. I checked some of your concept arts and thought it seemed interesting and something i could relate to. Im not very good at coloring or environmental drawings. My style consist mostly of comic styled incs. Characters or perhaps comics ill gladly create. Anyways, if you guys are interested, ill gladly join your team.

Heres a link to some of my works:

Hope to hear from you!

+4 votes     reply to comment
fragfest2012 Creator
fragfest2012 Jan 3 2012 replied:


+2 votes   reply to comment
senntenial Dec 11 2011 says:

congrats on getting in the top 100! I didn't vote for you, but still congrats lol

+2 votes     reply to comment
senntenial Dec 11 2011 replied:

now i voted :D

+2 votes     reply to comment
fragfest2012 Creator
fragfest2012 Dec 11 2011 replied:

Yay, I know, I never even thought we stood a chance in hell to get top 100!

+1 vote   reply to comment
senntenial Dec 13 2011 replied:

You've really come a long way. I think your concept artist deserves at least a year supply of cheez its, as I'm sure thats where most of your watchers were pulled in from. Your modular environments for the crychambers and such look fantastic as well. Still gotta work on that gun, lol. Definatley worth the vote though. Hard to believe how young you are o-o

Anyway, congrats. I'll continue to provide my nonstop and annoying criticisms.

+3 votes     reply to comment
fragfest2012 Creator
fragfest2012 Dec 14 2011 replied:

Thanks man, and I think Max just well summed it all up right below my comment.

+2 votes   reply to comment
MaximalGFX Dec 14 2011 replied:

Your criticisms is far from annoying, it's people like you that will help us making the best game as possible. As one of the concept artist of this project I really find your comment amazingly touching, but just wait to see what the rest of the team can do, you'll be amaze as well! :P Just keep commenting on everything we are showing, keep telling us your opinion and that's how we are going to make an amazing game.

+3 votes     reply to comment
senntenial Dec 15 2011 replied:

Glad to hear. And man, you have some amazing work. I haven't found it extraneously detailed, but the way you capture the zeitgeist of post-apocalyptic earth is absolutely amazing.

+2 votes     reply to comment
MaximalGFX Dec 16 2011 replied:

Thank you! Yeah my works aren't very detailed... I suppose it will come with time haha. Actually this project is such a great way to improve!

+2 votes     reply to comment
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Wake Up Call
Windows, Mac
Developer & Publisher
Dark Synergy Studios
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Wake Up Call
Wake Up Call
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4 months ago
583 members